Powerful warriors from the Three Kingdoms, the heavily armed and armored Samurai are loyal servants of The Dragon. They march into battle, trusting in both their thick armor and fearsome Gatling guns. On the rare occasions that the enemy is able to draw close, a trusty Daito is always at hand.
Samurai are a mixture of high Armor, decent shooting, and good melee, which makes them good all-around models. Their Daito melee attack has a few useful Triggers and can be used in conjunction with the “Run Through” action to move, attack, and move again. Their Shoulder Gatling’s attack is a good attack action, but, if it misses, the Samurai suffers damage. They also get their choice of free upgrades, allowing each Samurai to be customized to the situation!
In the days before the fall of the Katanaka, Izamu’s bloodlust was already legendary. It is said his violence was the final straw that sparked the rebellion, and he was eventually slain by his own archers, but not before felling many of their number. His body was burned, so when Yan Lo brought his soul back to this world he tied it to an empty suit of armor. Now Izamu relives his final battle over and over again.
Izamu is a melee model that is incredibly difficult to kill. He combines high Armor with a healing action, which keeps him on the table. He has “Melee Expert,” which gives him one free attack per turn, and his Dadao is an excellent attack with bonuses to damage. He has a long melee range and gains bonuses to disengaging strikes, making him able to lock enemy models in engagement. When you put all of this together you have an unstoppable juggernaut wielding a massive blade! His only downside is that he is slow, which is easily overcome if other models in his list have abilities to propel him across the board (for example, by using Sensei Yu’s “Airburst”). Izamu fits well in any list that needs melee support, especially if other models can add mobility.
In life, Yin was a human woman. She was happy and in love until she was completely and utterly betrayed. Her bitterness and hatred kept her going past when she should have died. Now, she is nothing but a writhing mass of viscera with a head. Her victims are often frozen in terror as she coils around them, poisoning them with her bile.
Yin is difficult to kill, and she works well in any crew that targets Wp. Her “Mass of Viscera” ability gives enemies penalties to hit her, making it almost impossible to damage her unless enemy models have the Focused Condition. She is slow, but she can push into base contact with enemies. Finally, she can apply penalties to a model’s Ca and Wp duels as a free action, which can leave them vulnerable to a number of devastating attacks. Yin is an excellent addition to crews that target Wp or produce Horror Duels as she cripple’s the enemy’s only defenses to these potent abilities.
Mr. Graves is the bouncer at the Honeypot Casino. By now, most of Malifaux knows better than to cause trouble there, as he rarely lets people off without a cracked rib. In truth, Mr. Graves is a Neverborn skinwalker, committed to serving the Hungering Darkness and ensuring that Jakob Lynch does as his master orders.
Mr. Graves is a melee model with some good defensive abilities. He has Armor and “Hard to Kill,” which can keep him going past when he would otherwise have died. His Fence Post attack deals impressive damage and has some useful Triggers. He is good at positioning other models (both friendly and enemy) with his “Show Ya The Door” action, and he can make it more difficult for nearby enemies to Charge. He also has some good synergy with Mr. Tannen. If you need a model to toss enemy models around while pummeling them to death with a Fence Post, Mr. Graves will happily provide that service.
Nobody is sure what Mr. Tannen’s role is at the Honeypot Casino. He strolls along the floor, congratulating guests on their winnings. Wherever he goes, bad luck seems to follow, ensuring the house always wins. Mr. Tannen is actually a Neverborn skinwalker who serves the Hungering Darkness, much like his associate Mr. Graves.
Mr. Tannen is a utility model who excels at disrupting the enemy. He can gain “Chatty,” which prevents enemies from Interacting near him. Any enemies near him must discard a card in order to Cheat Fate, which can quickly drain an opponent’s hand. He can also apply a number of penalties to enemy models, preventing them from using Soulstones and reducing their Wk and Cg. He also has some good synergy with Mr. Graves. Finally, he can use “Leave it to Luck” to boost the value of Mask cards and lower the value of Tomes; this is useful if his controller has Mask cards in hand or needs high Masks to take certain actions, such as The Dreamer’s summoning. Mr. Tannen will be a constant thorn in your opponent’s side and, if they try to remove him, Mr. Graves will likely have something to say about it.
The Lone Swordsman is a member of a clan that was annihilated and long forgotten. For a time, he sought revenge for the deaths of his family. Now he wanders the earth, calling out anyone who might pose a worthy challenge to him in the hopes of honor and glory. His mission long forgotten, he wanders still, seeking the fight that will be his end.
The Lone Swordsman is a melee model who is good at targeting and killing a single, large enemy. He has good defense and is particularly hard to hurt with shooting attacks. His melee attack is great with a useful Trigger on every suit. As a free action he can either push (good for setting up a Charge) or use “You Shall Not See Another Sunrise.” When he uses this action, he gains Reactivate and must choose an opposing enemy Master, Henchman, or Enforcer. Once declared, he must kill the chosen model or be sacrificed: only one of them will walk away.