Misaki has been seeing Shang since she was a child. Nothing but fiery glimpses here and there... until she came to Malifaux. Once she crossed the breach, the nine-tailed fire fox revealed itself fully to her. Now it follows her, protecting or healing her where necessary.
Shang is Misaki’s totem, and it may only be taken in crews led by Misaki. It has “Rush of Magic,” allowing its controller to draw an extra card during the draw phase and then discard a card. This means that, so long as Shang is on the table, its controller will likely have a better hand. In addition to that, Shang can heal Misaki, which helps significantly as she is usually up front and in the action.
The Steam Trunk is a simple construct, a reinforced metal trunk on a pair of treads that follows the Freikorps into battle, carrying with it any number of different tools that may prove useful. Every Freikorpsman is trained to use each tool in the trunk, and it has saved many a life in its time. Some Freikorpsmen even think of it as a member of the team.
The Steam Trunk is Von Schill’s totem and may only be taken if he is the master. It has a host of useful zero actions, including removing Burning, discarding Corpse and Scrap Markers, and healing. More importantly, friendly models that are close to it can take its actions, making it an important toolbox for the crew. A Steam Trunk is an excellent and versatile option; you never know what you’ll need in Malifaux!
There is a young girl who follows the Viktorias who is known simply as the Student of Conflict. She is deadly with a sword, at least in part because it never occurred to her that she shouldn’t be. This girl has devoted herself to becoming like her big “sisters”, even hiring herself out as a mercenary.
The Student of Conflict is a mercenary, so any crew may hire her. She is also a totem, however, so she may only be included in a crew without other totems. The Student of Conflict is a Sister, and she can reposition other Sister models (the Viktorias) near her, making her a great choice for them. However, she has decent stats and can give other models Fast, making her appealing in many other crews as well.
In some ways Malifaux is a city of orphans. Dirty children with no parents plague more than one dark alley in the city. Some say that the magic of the city affects the children more deeply, giving them powers and insights unknown to adults. More than one of these orphans has latched on to the more recognizable characters of the city, worshipping them from the shadows and trying to emulate their powers, for good or ill.
The Malifaux Child is a mercenary, so any crew may hire it. It is also a totem, however, so it may only be included in a crew without other totems. The Malifaux Child has some good defensive abilities in “Disguised” and “Manipulative.” It can also heal nearby models, though it needs a Ram to do so. Its most important action is “Just Like You,” which allows it to take one of the leader’s casting actions at a reduced Ca. The chance at an additional master-level action is appealing to any crew.
There are many naïve people who flock to Malifaux thinking to find riches. Instead, they find death, poverty, and debt. These desperate people often turn to mercenary work, taking on dirty jobs at low rates, hoping to send money back home to their families or pay off their debt. For these people, life is usually short and bloody.
Desperate Mercenaries are mercenaries and can be added to any list. These models are the definition of cheap cannon fodder. With their low cost, they offer a disposable option to accomplish objectives while larger models deal with the enemy. If they die near a Master or Henchman, they also add a Soulstone to their controller’s Pool, so you never need to worry about rushing them into danger; they’ll get the job done or you’ll get your stones back!
The Freikorps are a loyal bunch; each member was signed on personally by Von Schill and has sworn an oath to protect their brothers and sisters in arms. Together they are an elite fighting unit, each with a task during any given situation. They are trained to work together, with primary importance given to completing the mission and staying alive while doing it.
Freikorpsmen are mercenaries and can be added to any list. They are good, cheap, generalist models. They have decent defenses with Armor and immunity to blasts and pulses. Attack-wise, they have good melee and an average shooting attack. “Reference the Field Guide” allows them to discard a card to add that card’s suit to all duels, giving them more control over their Triggers, which can provide some nice utility.
There are few who come to Malifaux and get what they were expecting, and Ronin are no different. Mercenaries drawn to the city whose contracts have expired or failed, they wander the city offering their swords to the highest bidder. Many are naturally drawn to the Viktorias; however, plenty remain for hire by whoever wants their services.
Ronin are mercenaries and can be added to any list. Ronin have decent stats and a good melee attack with some useful Triggers; they also have “Flurry,” making them highly effective in close combat. A combination of “Disguised” and a Trigger that Pushes them away after attacking can force enemies to waste AP walking towards them to attack. Combining “Hard to Kill” and the ability to sacrifice themselves to generate two cards or Soulstones means that, even if they are facing death, they will still get you something out of it.
Void Wretches are pieces of the Nothing Beast that have been chipped off by reality. Small slices of nothingness knowing not what they are or how they came to be, they seek to destroy anything of substance, trying to render the world as empty as themselves. Only Tara’s will keeps them in check, and she can manipulate and guide them until their short and pitiful existences (or non-existences) come to a close.
Void Wretches are cheap models with good defenses, making them good objective grabbers in any list. However, they can also hand out Fast and Slow, attack Buried models, and even heal Buried friendly models. This makes them an excellent choice for Tara, who excels at Burying models (both friendly and enemy) and can manipulate the Fast and Slow Conditions.
Hollow Waifs are corpses raised by Leveticus to serve as shells for his regeneration. Should he be killed, he is capable of reforming himself through a Waif so long as one is around. It is unclear if the Waifs have any personality; they do not even react to direct harm. Alyce has a particular dislike of them, so they tend not to last too long.
Hollow Waifs are Leveticus’s totem and may only be included in crews led by him. Leveticus may hire up to two Waifs and summon a third. The sole purpose of a Hollow Waif is to allow Leveticus to come back to the table if he was killed that turn. As such, protecting them is vitally important. Leveticus may only return if a Waif is alive and within 6” of a model with a cost of 6 or more. Every Leveticus crew should include Hollow Waifs.
In life, Lady Ligeia was a beautiful woman who married into a noble family. Her new sister-in-law poisoned her, believing that she was below the family’s station. Jack Daw found her and gave her the chance to avenge her death. Now, she acts as his herald, her terrifying cries announcing his arrival.
Lady Ligeia is Jack Daw’s totem and may only be included in crews led by him. She has good mobility and prevents enemy models near her from Cheating Fate. As a result, she can move quickly to targets and cripple their defenses. She can also apply the Tormented characteristic to enemy models, which improves some of Jack Daw’s abilities. Lady Ligeia is a mark of death for enemies that draw too close to her.
The Stolen are citizens of Malifaux who have had their minds obliterated by Hamelin’s power. They are his puppets and respond only to his will. Being near one is enough to catch Hamelin’s plague. Just before they die, The Stolen often show something of their original nature, just enough to sow guilt and terror in the people who are forced to dispatch them.
The Stolen are Hamelin’s totems and may only be included in crews led by him. Hamelin may hire up to three of The Stolen. They are cheap, disposable models with only a single Wound. Any enemy models who begin their activation near one gain Blighted, a Condition that Hamelin uses to deal damage. They also have the “Bleeding Disease” action, which damages a target based on the strength of its Blighted Condition. Most importantly, Hamelin can sacrifice a nearby Stolen to prevent his own death. Every Hamelin crew should include The Stolen.
Jack Daw is followed by a host of the dead. He takes no side in a conflict; the mere existence of betrayal is enough to damn all involved. Of course, many are guilty, and these guilty dead follow Jack, creating a mad carnival of gibbering and cackling souls. Many are still armed with the murder weapons they used in life or are strapped into the instruments of their execution.
The Guilty are Jack Daw’s foot soldiers. They have decent stats and attacks, and they have a number of abilities that synergize well with him. Their “Share Guilt” action can make other models Tormented, which is something Jack Daw uses to great effect. They can also use “Follow Pain” to push towards a Tormented model, which are common in a Jack Daw crew.
There are some humans who follow Hamelin of their own free will. As Hamelin considers most humans nothing more than clever animals, these are individuals who have impressed him in some way. Some are mad; others are driven by apocalyptic zeal. Whatever their reasons, Hamelin makes them carriers of his deadly plague. His power is the only thing that keeps it from consuming them entirely.
Obedient Wretches operate very similarly to The Stolen: they have “Bleeding Disease” to damage Blighted enemies, they can give Blighted to enemies that activate nearby, and they can be sacrificed to summon Malifaux Rats. They differ in that they have a ranged attack and they are hardier. Additionally, any Outcast crew can take them, and they are useful for summoning Malifaux Rats to grant a crew extra activations, which can be used to allow more expensive models to activate later in the turn, allowing your crew to control the flow of the game.
Rat Catchers in Malifaux make significantly more money than they would Earthside; this is due to the increased danger posed by their prey. Many are corrupt, releasing rats that they later charge exorbitant fees to catch. Of course, there are honest Rat Catchers as well. Some of the Rat Catchers have been swayed by Hamelin’s power, and he makes use of their skills to spread his plague.
Rat Catchers are good at scoring objectives and holding down areas of the board due to their high Wounds, defensive abilities, and ability to take Interact actions while engaged. They also summon a Malifaux Rat into base contact with any enemy or Blighted model that is killed near them. They support the rats well, as they can give any Vermin models (including the ferocious Rat Kings) “Reactivate.”
The rats in Malifaux are larger, smarter, and more diseased than their Earthside cousins. This makes them a viable threat that Rat Catchers are paid handsomely to deal with. In recent times, the Malifaux Rats have become even more diseased and are attacking people with an organization that makes some people question what is really controlling them.
A single Malifaux Rat will not accomplish very much on the table. However, their attack becomes more accurate with each other friendly Rat nearby, making them best run as a swarm as they overwhelm the enemy with sheer numbers. If there are too many Rats in one spot, they are sacrificed, and the more powerful Rat King is summoned. Malifaux Rats are also useful as extra activations, delaying better models until later in the turn.
A Rat King is a tangled mass of rats almost as tall as a man. Its body is nothing but a collection of fur, teeth, and claws. These rats shamble forward, working as one, breaking apart only to reform later as necessary if they are threatened. Some people claim that these Rat Kings are capable of disguising themselves, vaguely passing as humans in the darkened alleys of the city, but most dismiss this as rumor.
Rat Kings are the bigger, angrier brothers of Malifaux Rats. They are most often brought to the game through summoning, though they may be hired. Their attack is great, gaining bonuses if the Rat King has at least half its Wounds remaining. It can also Charge models with the Blighted condition as a (1) action and remove enemy Scheme Markers. Finally, it can sacrifice itself to summon a Rat Catcher and a Malifaux Rat, which can be useful if it is close to dying anyway.
Trappers are some of the most expensive mercenaries a client may hire from the Freikorps. They are expert scouts with an uncanny ability to use terrain to their advantage. They advise the client in the use of terrain and then provide fire support from a hidden position, often directing the client with signals from afar (reflected light, smoke signals, or arcane means).
Freikorps Trappers are mercenaries and may be hired into any faction. Trappers have “From the Shadows,” allowing them to be deployed almost anywhere on the table. They have an amazing shooting attack with an impressive range of 14”. Focus doubles that range and grants bonuses to hit. If enemies do get too close, they can use “Retreat to Cover” to get out of melee range. This is a mercenary that goes well in any collection.
The Hodgepodge Effigy seems to enjoy helping those living on the fringes of society. It genuinely cheers for the underdog and does what it can to influence the outcome of conflict to get its way. Those who receive aid from Hodgepodge rarely question it; most have seen plenty of strange things in Malifaux and are happy to have that strangeness work in their favor for a change.
Like all of the Effigies, the Hodgepodge Effigy has amazing defensive abilities considering its cost, making it an excellent choice to accomplish objectives. However, it can also make the area around it grant cover, making it a great choice if your opponent relies on shooting. It can also allow your Master to gain Soulstones when they kill an enemy. If you have the room or need a solid objective runner, the Hodgepodge Effigy won’t let you down!
There are many relics from Malifaux’s past. Some amateur treasure hunters have found remnants of creatures that blended flesh and metal. Leveticus is the only necromancer who has been able to raise such a creature, eventually perfecting his own version of it. Many question why these Abominations sometimes have such human features.
Abominations are commonly found in Leveticus lists as he often has many models with the ability to summon Abominations. They are cheap, disposable models that are good at harassing the enemy. They have a number of area effects that make them dangerous to be near, dealing damage to enemies in a pulse and preventing enemies from using (0) actions near them. They can use “Vile Reclamation” to damage a friendly Construct and draw a card, which makes them good when paired with durable Constructs such as Lazarus. Additionally, if four Abominations are sacrificed, a Desolation Engine is summoned.