Karina spent an eternity of solitude in Obliteration’s prison, and it drove her quite mad. Despite this, she is a talented Resurrectionist. Tara likes to comment that Karina has forgotten more about the necromantic arts than most “experts” currently know. This is quite literally true as very little of Karina’s sanity remains. Even so, Tara keeps her by her side out of a sense of loyalty, as Tara is the only person who really understands what happened to Karina.
Karina is Tara’s totem and may only be taken if Tara is the master. Karina has a decent shooting attack for her price point, she can attack models that Tara Buries, and, unlike most totems, she can influence most Schemes and Strategies. Most importantly, her “Faces of Oblivion” upgrade allows her to summon Horror models, allowing her to fling unspeakable things from the void at her enemies!
Bishop was once the most favored fighter in the Pits, using only the chains of his captivity as his weapons. Finding an unlikely ally among the other fighters in Barbaros, the two escaped the Pits together. Now Bishop applies his talents as a mercenary, using the skills he learned in the Pits to hunt down those who try to enslave or harm others.
Bishop is a mercenary and can be added to any list. He is an amazing melee model with an extra AP and “Flurry,” which allows him to walk up to a model and “Flurry” for three attacks or stay still for an impressive four attacks! He also has a useful Trigger for every suit and automatically gains one suit of his choice every activation. Bishop can also choose to target either Wp or Df with his attacks, allowing him to attack a model’s lower stat or combo with masters that rely on Wp, such as Pandora.
Many citizens in Malifaux came to the city as part of the Guild’s convict labor force. Few escape, but those that do must make their lives as convicts always on the run. Many become mercenaries or outlaws, and any convicts who can find and use a gun fancy themselves Convict Gunslingers. These gunslingers are always on the move, never sure if their next stop will be at the end of a long fall with a Guild rope around their neck.
Convict Gunslingers are mercenaries and can be added to any list. They have a low Wk, making them relatively slow models. Luckily, they rarely need to reposition as they can stand still and shoot down field. A Gunslinger’s Collier Pistols gain bonuses to hit, making them very accurate, and they can be Triggered for more attacks. Finally, if the enemy does get to shoot back, their “Bullet Proof” ability and defensive Trigger can make them poor targets. Should the enemy close distance, they can even use their pistols in melee!
Freikorps Specialists have no problem rushing into harm’s way with a canister of volatile chemicals strapped to their back. Of course, this sort of willpower takes months of training, and many wash out of the program. Their comrades often poke fun at the specialists, calling them crazy for what they do, but other combatants are always thankful to have a specialist on hand when the fight gets tough.
Freikorps Specialists are mercenaries and can be added to any list. Their Impressive Flammenwerfer can produce blast markers, give the target the Burning Condition, and remove all Scheme Markers near the target (which can be essential depending on the opponent’s schemes). It can also remove the Paralyzed and Slow Conditions from all friendly models within 10”, making it a great addition in crews expecting opponents to Paralyze them.
Hans originally came to Malifaux as a convict laborer, but he quickly escaped when he found hard labor did not agree with him. An assassin Earthside, Hans quickly put his skills, and his rifle, to good use in Malifaux. His sentence has since been long lost in the Guild’s bureaucracy, and he now openly plies his trade as a mercenary to the highest bidder.
Hans is a mercenary and can be added to any list. He is a Sniper, and his already impressive 18” range shooting attack can be extended to 36” if he benefits from Focus, allowing him to shoot across the entire table. He has a useful Trigger on every suit, and he has decent Df and a good defensive ability in “Disguised” (though he has low Wounds). He can also use his “Smile You Son of a…” action to discard upgrades from enemy models (though rarely leaders), giving him a unique and often essential place in your crew.
There are many stories circulating about Johan. Some believe that he was the sole survivor of a small mining claim the M&SU silenced. Others claim that he was one of the Union troubleshooters who helped silence the small claim. In reality, Johan is just a renegade from a small claim with a grudge against the Union; he makes a living as a mercenary, freely hiring his hammer to the highest bidder. Ramos often employs him as a sort of bogeyman. Many M&SU miners who are late on their dues or overly critical of the leadership have found themselves at the wrong end of Johan’s hammer.
Johan is a mercenary and can be added to any list. For his cost, he has great stats, and his Relic Hammer attack has impressive reach and damage. Most importantly, his “Rebel Yell” action can remove Conditions from a model, which is necessary in certain matches. Although Johan’s “Open Revolt” action allows him to heal M&SU models and makes him more appealing to Arcanists, he is an incredibly versatile model. Johan is a good model to have on hand, no matter a player’s favored faction.
The Neverborn creature known as Killjoy was cursed to a walking hell of undeath by its own kind for crimes it no longer even remembers. It wanders Malifaux, slaughtering any who happen upon it as it undertakes its endless journey. With the proper ritual and sacrifices, Killjoy’s aid can be harnessed, but the creature is unpredictable, beholden neither to contract or greed. It knows it only ever served one master, someone long forgotten to Malifaux.
Killjoy is a mercenary and can be added to any list. He is a melee monster who does incredible damage and can Trigger “Onslaught” to gain more attacks. He also must Charge if he can (against friend or foe), and this Charge costs fewer AP, making him even more deadly when he gets to his unfortunate victim. He can start the game out of play and then pop into play when a friendly model is killed. Some players make lists built around running a fast, cheap model into enemy territory, getting it killed, and then just sitting back and watching as Killjoy rampages through the enemy.
The Guild created the Lazarus project in order to create a construct with human intelligence and machine obedience. They got it half right. A guard was sacrificed, his soul harnessed in a soulstone and used to power the Lazarus chassis. Things went well at first, until the construct rebelled, destroying the lab and striking out on its own to eventually join the Freikorps.
Lazarus is a mercenary who may be hired by any faction except the Guild. It is incredibly difficult to kill, with good Armor and the ability to heal itself. Its Grenade Launcher is a magnificent shooting attack that produces blasts and can fire three times in one turn (against separate targets if necessary) with the “Auto Fire” action. Lazarus is no slouch in melee, either. Lazarus is a model that just won’t die, and it can wreck opposing models from far away or up close so long as it is standing.
There are few engineers in the Freikorps, though some of the Librarians show an aptitude with technology; once such Librarian created the Strongarm Suit. The suit enhances the wearer’s strength and speed and gives them arcane powers similar to those of a Librarian. There is only one Strongarm Suit in field-testing.
The Strongarm Suit is a mercenary and may be hired by any faction. It has good Armor and a decent number of Wounds. It has both a melee and a shooting attack with some useful Triggers that range from dealing extra damage to preventing the target from dropping markers. It can also Charge through terrain and models and Charge while engaged. Most notably it has the “Charge Up” action, which allows it to choose between increased melee damage, increased shooting accuracy, or increased protection against melee every turn. This makes for a highly versatile model that can change how it plays as the game progresses.
Vanessa is the younger sister of Viktoria. As a child, she idolized her big sister, but the two were very different. While Viktoria went on to show her prowess with a sword, Vanessa studied arcane texts and found old relics. Eventually she traveled to Malifaux, where she discovered her own magical aptitude. She can tap into the power running beneath Malifaux, and, if she finds the proper leyline, few can stand against her.
Vanessa is a Sister with the “Fates Entwined” ability, which allows her to share her healing with all other Sister models when she heals herself; this makes her an excellent addition to any Viktoria crew. She has a poor melee attack but an excellent shooting attack. If she is on the centerline of the board she gains a bonus to her casting, giving her shooting attack a massive Ca of 9. Although most people think of Vanessa as a model for the Viktorias, any crew can leverage her amazing casting ability.
The combined entity that Leveticus calls Ashes and Dust appears when the Dust Storm surrounds the Ashen Core. The hunting instinct of the Storm is fused to the indomitable will of the Core, and it stalks its prey, seeking to absorb them into its hungry Core. It is deceptively quick and almost impossible to kill, as the Core will always seek out another Storm so it can reform and resume the hunt.
Ashes and Dust is one of the most expensive models in the game. It has “Swift,” which gives it an extra AP every activation. Its Entropy Claws melee attack has an amazing Ml of 7 with great damage, and it can summon Abominations if it kills an enemy. It can also use “Whirlwind of Scrap” to Push into base contact with a Scrap Marker within 10”, giving it terrific movement if Scrap Markers are present. Most importantly, if it is killed, it summons an Ashen Core and a Dust Storm, which can recombine to form a fully functional Ashes and Dust once again. This model is nearly impossible to put down, and it works well in any Outcast crew.
Leveticus has found many strange relics during his investigation of Malifaux. The Ashen Core is one such relic. Although Leveticus is uncertain of its original purpose, he has harnessed it and uses it as a repository of souls. Much like a Soulstone, it charges as people die near it. On occasion its patience fails, and it floods the air around it with poison to expedite the soul harvest.
The Ashen Core may not be hired, and it may only be summoned when the Ashes and Dust has died. On the table, its job is to stay alive and hope that the Dust Storm can make it back in time to reform the deadly Ashes and Dust. It is capable of dealing damage in a pulse or giving a friendly Construct Fast.
Dust devils are frequent in the wastes of Malifaux. The Ashen Core is capable of extending its will and infusing one of these dust devils with a portion of its power. When this happens, a Dust Storm is born. The Storm exists to help the Core hunt its prey, driving it towards the Core. The Dust Storm has the mobility the Core lacks, and the two can combine to create something altogether more deadly.
The Dust Storm may not be hired, and it may only be summoned when the Ashes and Dust has died. It has a very good melee attack and defense but only four Wounds. If it makes it to the Ashen Core, it may “Initiate Reformation,” which means that the Dust Storm sacrifices itself and the Ashen Core, summoning a new Ashes and Dust.
Freikorps Librarians are the keepers of knowledge for the Freikorps, both in terms of new tactics and magical practices. They keep on the lookout for new magical artifacts as well. If it is deemed necessary, a team leader will be assigned a Librarian to advise and scout for magical lore or relics while out on a contract.
Freikorps Librarians are mercenaries and may be hired into any faction. They have good defensive abilities and can remove the suits from the attacks of enemy models, making their Triggers more difficult to use. They have a ranged casting attack action that can allow them to draw cards or produce blasts with the proper Triggers. Most importantly, they can heal a friendly model within 6”, though if they’re in a non-Outcast crew, they may only take this action once per turn. If your crew needs more Ca attacks to deal with Incorporeal models or some extra healing, a Freikorps Librarian brings the tools you need.
There are many people who choose to wander the wilds of Malifaux, but few are as welcome a sight as Sue, the man in black. His skill with his pistol makes him useful to any weary travelers, and his guitar playing can make the travel more pleasant. He sings of pain in the past and hope in the future. Any who have traveled with him would be glad to do so again.
Sue is a mercenary and may be hired by any faction. He is a shooting model, and he has some useful utility that can be devastating against certain crews. A Trigger on his shooting attack makes him more deadly against totems, so he should be considered a good choice against Masters that rely on their totems, such as Jakob Lynch and Leveticus. He can also give penalties to enemy attack spells and make enemies that end their activation near him gain Burning. Sue is a strong Mercenary because he is so versatile, allowing his crew to have answers to a number of situations.
Sometimes, a group of Abominations tear each other apart and reform into one heaping mass of metal and flesh. Such creatures are known as Desolation Engines. They lack normal biology, such as eyes or a nose, instead simply having one gaping mouth where a face should be. When a Desolation Engine is destroyed, it leaves behind more Abominations, and the cycle continues.
The Desolation Engine trades low defense for the ability to heal whenever it attacks and summon Abominations when it is killed. It does devastating melee damage and produces a number of area effects that make it dangerous to nearby enemies. Finally, it can sacrifice other friendly models to heal itself. A Desolation Engine wants to be engaged in combat, punishing the enemy for daring to attack it as it tears them to shreds, healing as it does so.