Waldo's Weekly - Shallow Graves

WaldosWeekly_0206_Mortimer_Art.jpg

Hey Wyrdos,

This week, we found Waldo at the cemetery in the dead center of town. Luckily for us, he wasn’t digging up coffins or turning over tombstones; we found him burying company secrets. After we begrudgingly helped him pack on the rest of the dirt, he finally agreed to reveal a new look for an old favorite.

Speaking of open graves, this week we are talking about our favorite gravedigger, Mortimer. The last time we saw him, he was eating an egg salad sandwich. Nothing else of importance really happened in that story. No toppled buildings, no judgement calls, no dead necromancers… Mostly just a story about a guy eating a sandwich. Since that sandwich, Mortimer’s moved up in the world of Malifaux, but not without remembering his roots first.

WaldosWeekly_0206_Mortimer_Card-Front.jpg

Mortimer has a remarkably rich and (egg salad) flavored history in Malifaux lore, reaching as far back as first edition. With his updated look in M3E, we wanted to put that history front and center, which is why his art direction is a nod to his metallic past.

Now that he is no longer being strung along by his former employer (what was his name again?), Mortimer is now free to work with whomever he chooses. With the Versatile Characteristic, this loquacious gravedigger can lend any Resurrectionist Master a hand (or a shovel) without an additional Cost. If you want to make sure your opponent thinks twice before they Interact with a Strategy Marker, his Chatty Ability makes him a worthwhile choice in just about any Crew.

He’s sturdier than most, too. While some might chalk that up to him not being a member of the walking dead, his Regeneration +1, Manipulative, and Hard to Kill Abilities help keep him on the table.

WaldosWeekly_0206_Mortimer_Card-Back.jpg

His iconic Shovel makes its return, but now, in addition to his built-in Dismember Trigger, Mortimer can show off that he’s been working out in his free time with the Knock Aside Trigger, which lets him Push his target 4” in any direction.

Whether it’s his bad breath or the smell from the company he keeps, Mortimer’s Decay Action can Blast his target (even from Weak damage) and give them Injured +1 in the process. Speaking of smells, he can also point out a nearby enemy to his friendly Undead associates for an enticing meal with the Fresh Meat Action.

You can give an old Mortimer a new suit, but you can’t take away his grubby skullduggery. His Bonus Action, Grave Robber, places a Corpse Marker anywhere within range, which can help multiple Resurrectionists reach victory. Sometimes, robbing corpses can strike gold (or bone) when the Unexpected Zombie Trigger resolves, as it can summon a Mindless Zombie nearby.

Now that there isn’t another mouth to feed, it looks like Mortimer’s been eating pretty well! Check out what Mortimer will look like on the table in the image below.

WaldosWeekly_0206_Mortimer_Render.jpg

Next week, we’ll be stepping back through the Breach to take another look at The Other Side!

The Other Side FAQ/Errata and Tournament Docs - January 2019 - Available Now

TOS.png

Hey Wyrdos,

The Other Side's first FAQ and Errata document is now available.

You can find the files on our website

The focus with this document was not to buff or nerf (though some adjustments were made), but rather to add further clarification to some confusing or unclear wording. Errata cards and rulebook will be available on our website (for free!) very soon. 

In addition, we also released The Other Side's Tournament document, which is available on our website.

If you're looking for a competitive experience in The Other Side, then look no further! It's time to see if you've got what it takes to either take over London or protect it.

Lastly, you also can find the slight adjustments we made to the Tides of Battle 1.1 document (specifically the Garrison system) on our website

Waldo's Weekly - The Less I Know, the Better

WaldosWeekly_0130_Agent46_Art.jpg

Hey Wyrdos,

This week, we had some trouble finding Waldo. We looked everywhere: the ash piles, the sewers, the warehouse rafters…

Of all places, we found him beneath the conference table, eating coffee pods and beta files. If it wasn’t for the smell, I’m not sure we would have ever found him. We’re still recovering some of the lost data. Ironically enough, we did manage to find one of the most well-hidden characters in all of Malifaux, and this week, we’re going to talk about what we found.

Lucius’ eyes and ears span across all of Malifaux, but even he has his blind spots, especially on Earth. As soon as he caught wind about forgotten Neverborn meeting in the forests and caves across Europe, he had to know more. But with Marlow taking power after the last Governor-General’s near ascension, the mimic’s grip on climbing the Guild ladder has weakened, so he has requested that his most trusted and unknown agent return to directly aid him once more.

WaldosWeekly_0130_Agent46_Card-Front.jpg

Agent 46 is an unnatural menace that strikes from the shadows; both his Stealth and Inhuman Physiology Abilities ensure that he is difficult to see and to hit. When we sat down to think about the types of characters that Lucius surrounds himself with and trusts, the vision became clear relatively quickly. A shadowy figure that no one has seen before because Lucius hadn’t willed it was a more than fitting approach when introducing this new, unseen assassin.

Even if his enemies don’t always know where he is, Lucius, always does, which is reflected in Agent 46’s Following Orders Ability. Lucius, similar to Second Edition, is still ordering around his Crew, but he now has a surgical knife in the form of Agent 46 to take care of his… problems. Agent 46’s Following Orders Ability helps emphasize his role in the Elite Crew while simultaneously keeping cards in his hand.

WaldosWeekly_0130_Agent46_Card-Back.jpg

This highly mobile assassin has the tools he needs to get the job done. By the time his Twirling Blades are cutting through his target’s flesh, he is likely already attacking another nearby enemy with his Pouncing Strike Trigger.

One of the most understated and valuable Actions in Malifaux Third Edition is Analyze Weakness, which Agent 46 utilizes to study his opponent before he strikes, giving him and his allies the opportunity to take down even the tankiest of targets. If he has trouble finding vulnerabilities, he’ll just take a closer look with the On Your Heels Trigger.

Agent 46 rarely shows his true colors (or form), but sometimes he just can’t help but Mimic his target, which is exactly what his Bonus Action does. Depending on the situation or opponent, Agent 46 (along with the other Mimics in Lucius’ Crew) brings a ton of flexibility to each game.

WaldosWeekly_0130_Agent46_Render.jpg

Next week, Waldo gets in the dirt to dig up an old friend.

Waldo's Weekly - Little Pig, Little Pig

WaldosWeekly_0123_SpitHog_Art.jpg

Hey Wyrdos,

This week, we found out that Waldo actually eats more than just office supplies (who knew?) when we found him barbequing all of our unannounced alt models in the warehouse. Strangely enough, the smell of burnt plastic and spices made us think about one of our favorite new models.  Hopefully it wasn’t the fumes.

Looks like there wasn’t enough food to go around at the last bash; Lenny must’ve hired a catering service. This week, we’re taking a close look at Som’er’s favorite midnight snack: the Spit Hog!

When designing a new model, we always start with a basic concept and a goal in mind. In this case, we wanted to go with something fun and exciting that gave the Big Hats more survivability without necessarily bringing brute force to the table.

WaldosWeekly_0123_SpitHog_Card-Front.jpg

Staying alive isn’t normally the first thing that comes to mind when thinking about Gremlins (wrestling crocs before learning to walk comes to mind well before that). But even pigbrained moonshiners have to eat, and now Som’er is bringing his dinner along into battle. Gremlins have to do things their own special way, and healing is no exception. For the fellow Big Hats, the Spit Hog is essentially a mobile meal, providing Heals to nearby friendly models with his “Food’s Up!” Ability and more.

If there’s a fight breaking out in a particularly dense part of the Bayou, that much pork (50mm of it!) can get in the way pretty easily, which is why we implemented the Hoist the Hog Ability to allow friendly models to move through the Spit Hog. Enemy models will just have to sit back and smell its roasted glory.

If sitting back wasn’t good enough for the opposing team and the Spit Hog somehow falls in battle (or if Lenny gets particularly hungry), the Gremlin underneath all of that weight picks up a Boomstick and joins the fray with the Demise (I’m Done With This) Ability.

When developing Crews and their associated Abilities in M3E, finding a focus that fits both mechanically and thematically is always an interesting challenge. Som’er and his Big Hats, however, came pretty naturally; the idea of Gremlins quitting their job in the middle of battle while swarming the table with waves of Bayou Gremlins has been Som’er since the start.

WaldosWeekly_0123_SpitHog_Card-Back.jpg

The Spit Hog isn’t just a hot meal passively waiting to be eaten on the table, though. With the Smack with a Roasted Pig melee Action, he can play a more active role in a Crew, healing or dealing damage as it pleases. The sweet smell of freshly salted pork also makes it more al-Lure-ing (read the back of its card above to understand this deliciously layered pun).

WaldosWeekly_0123_SpitHog_Render.jpg

Waldo’s full up on puns and pork this week. But before we go, check out what the Spit Hog will look like on the table below! Next week, we’ll be shining a light on a shadowy figure under Lucius’ thumb.

 

 

 

Waldo's Weekly - the Open Beta is now LIVE!

Wyrd_NewsImage_WaldosWeekly.jpg

Hey Wyrdos,

This week, Waldo hung out in the design room. He put on some glasses, wore a fake beard, and said “feel bad moment” over and over again until the words no longer held meaning. As soon as he tried putting Paralyze back into the game, we knew it was time for Waldo to take a break and go burn something down in the warehouse.

Now that Waldo is off setting old misprints aflame, we’ve got time to talk about the important stuff: the Open Beta is now LIVE!

After months of testing behind closed doors and in hidden forums, we’re finally ready to reveal everything that makes Malifaux Third Edition awesome. But nothing is final until we hit print, so we want to hear everyone’s feedback about M3E before we’re ready to officially launch. Help us shape the game you love by playing and participating in the Open Beta!

To access the Open Beta, you’ll need to first make a forum account. Once you’ve taken care of that, head over to the “M3E OPEN BETA” forum. That’s where you’ll find all of the files for the rules and every model in M3E. To make sure that your opinions are heard, please discuss your excitement (and concerns, of course) with the rest of the community in those forums.

We’ll have more information and instructions in those forums, such as where to include Battle Reports and specific types of feedback. Throughout the playtest, we’ll be creating a series of polls to see where the whole community stands on certain subjects, so keep an eye out for those, as well.

Remember: our focus with the Open Beta is to fine-tune, tweak, and balance. We won't be making any sweeping changes that are not absolutely needed.

But for now, make your way to the forums, download the files, build your Crews, and most importantly, play some games!

We’ll see you there!

Waldo's Weekly - Rapid Eye Movement

WaldosWeekly_0109_DreamerGroup.jpg

Hey Wyrdos,

While we were on break, Waldo took the opportunity to get some much needed beauty sleep. As it turns out, he’s a sleepwalker, a sleep-talker, and snores like a jet engine. When we got back in the office, we found him dangling from the scaffolding, sleep-singing Enter Sandman while playing an impressive air guitar solo. We haven’t woken him up just yet. Looks like Waldo’s a dreamer, but he’s not the only one.

This week, we’re revealing that the Dreamer and his Nightmare crew have all grown up. It seems that Lord Chompy Bits’ Earthside exploration into the minds of the weak-willed and fearful during the Homefront event has proven bountiful. With Lilith out of the picture and Meridion focused elsewhere, Nytemare is finally ready to have some real fun.

The Dreamer himself is a few years older and a few years wiser in Malifaux Third Edition. For years, he was safely tucked in his bed in his lofty mansion on Earth, but when the Burning Man came and brought with it a fire that engulfed all of London, his innocence was burned to ash as well. With the loss of his father, his dreams warped and became dark aspirations, and his imaginary friends have changed alongside his new ambitions. All boys grow up, but only one has a hungry Tyrant at his bedside.

Check out the gallery below to see the new models for the Nightmare crew. Speaking of growth spurts… Jeepers, Coppelius, have you been working out? What’s in those eyeballs?

We’ll see you next week with the launch of the M3E Open Beta!