Waldo's Weekly

Waldo's Weekly - Modern World

Hey Wyrdos,

This week, we took Waldo shopping. To make him feel comfortable in this digital age, we decided to take him somewhere closer to his own comfort level: a desolate ruin where the people fight for scraps and attention called a “mall.” After the umpteenth request, like “can I help you” and “do you need a hand with that” and “don’t eat that” and “please stop burning the merchandise,” Waldo just about got his fill. That was until we stumbled into the food court. We’ve never seen Waldo more excited.

So while we try to drag him away from the pretzel stand, let’s go over the next big thing for Malifaux Third Edition!

You might remember our announcement a while back about the Malifaux Third Edition app and its beta. Well, thanks to our incredible testing community who found bugs and suggested features, we (well, mainly our dev and fellow community member, DZ) managed to put something together that we’re quite proud of.

Today, we’re announcing that the Malifaux Crew Builder app is now available on mobile devices!


Here are some of the exciting features that you can expect with the Malifaux Crew Builder:

  • Read all of the latest Wyrd news, such as this very announcement!

  • Listen to Breachside Broadcast as you’re playing.

  • View all of Malifaux Third Edition’s game cards (which includes Stat Cards and Upgrades).

  • Reference information on Deployments, Strategies and Schemes, Conditions, General Actions, and the Core Rules.

  • Build Crews for games of all types and sizes.

  • Share those Crews with your friends via QR Codes or direct links.

  • Start and join games, both locally and via a network.

  • Track game information such as Victory Points, Health, and Conditions.

  • Create an account and use that account to sign in on multiple devices, giving you access to the Crews you built.

  • And much more!

Did I mention that the app is 100% free? Every card, feature, and update is available at absolutely no cost to you.


Don’t have a mobile device? Don’t worry! In the near future, we will also be providing a web version that can be accessed on any PC, which will include the same major functionality as the mobile version (hardware capabilities permitting). Don’t have a PC or a mobile device? How are you even reading this?

You can download the app on the Google Play Store right now, and will be available on Apple devices very soon (it's going through approval as you read this).

Waldo's Weekly - Try, Try, Try to Understand

Hey Wyrdos,

This week, Waldo saw an ad in the breakroom for an Open “Mike” Night hosted by one of our warehouse associates and decided to head over to the local comedy club. After hearing one too many “can you believe the food they serve on airplanes?” jokes, Waldo started to realize that this was not, in fact, an all-you-can-eat buffet.  Now we have to hire someone new. RIP Mike.

So while Waldo is picking meat from his teeth, let’s take a look at another unit in The Other Side, the Guild Mages!


In the upcoming Starter Box for The Other Side, the Guild and the Court of Two will face one another on the battlefield, much like they did in the Scars That Teach story. Will the battle unfold in the same way as the story did with the Court of Two and their ghost army walking away victorious, or will the Guild Mages find a way to cast aside the spirits before they can cause too much chaos?

In the Starter Box, in addition to the Gatling Gunners (previewed in a previous Waldo’s Weekly), players will also have access to a unit of 3 Guild Mages. At a cost of 6 Scrip, these authoritarian sorcerers are going to wreak havoc on the opponent in ways that they might not expect. Yes, the Guild Mages are going to be dealing out magical attacks in the form of Elemental Blasts (and when in Glory, the Trigger on that Action is particularly explosive), but that’s not the only trick up their sleeves (despite the fact that they’re not actually wearing sleeves).


It isn’t their Soulstone Defenses or card draw shenanigans that make them worthwhile on the table (though they certainly don’t hurt); it’s the Rule of Law, which is one of the few Objective Marker manipulating Actions in the game. Repositioning an Objective Marker from the Centerline in a Scavenge Operation can be a huge point swing with a single Morale Action.


This week, we’re also going to take a quick look at the Guild’s Allegiance card, which provides some unique benefits in comparison to its Envoy cousin. Should a player decide to run the Guild in a one Commander game, they’ll be rewarded with a few potent effects that can’t be found elsewhere in The Other Side.

Woe to the Conquered allows the Guild to take out models they themselves cannot bring to the table with relative ease: Titans. After already making an enemy unit flip or discard an Asset, a friendly Guild Fireteam may take a melee or missile Action, which can be particularly devastating if you are also bringing a certain fire-slinging Guild Commander to the table (more on her in the future!).

The Steady March of Tyranny allows for this projectile-focused Allegiance to move a bit when they declare the Focused Effort Order (or get an Inspired Token from somewhere else). This allows for Guild units to line up a shot or get out of range from one with relative ease, even without spending the Inspired Token.  


Whether you bring the Guild as an isolated Company or supplement another Allegiance, those that don the red ram’s head are as explosive in The Other Side as they are in Malifaux.


Waldo's Weekly - A Hard Rain's Gonna Fall

Hey Wyrdos,

This week, Waldo decided to take some much needed time off and joined the Imp Scouts at summer camp. With him not spending his weekdays in the office setting things on fire, fixing sinks, and cooking for the team, he’s had plenty of time to earn some Impractical Pins instead, such as Forestry (controlled burns), PC Repair (soldering), Taxidermy (self-explanatory), and Baking (and simultaneously obtaining the Cremation Pin at the same time – what an overachiever).

So while we’re enjoying the peace and quiet, we thought it was a good time to gather around the table and pick up where we last left off in our Through the Breach campaign. C’mon, let’s dip our toes in. The water’s fine.

Rather than preview something that will become available in the coming months as we usually do in Waldo’s Weeklies, we’re taking a slightly different approach this time around. Instead, what we’re unveiling is launching today on DriveThruRPG.  


Fatemasters, rejoice! A new Through the Breach One Shot adventure is now available. Gather the Fated around the table, because it’s time for a dungeon crawl. Or a dilapidated and drowning Contract Town crawl. Or a sink hole swim crawl. Whatever suits your fancy.

In Silurid Showdown, the Fated will be headed to Contract Town #37 to investigate some strange happenings, as the Fated tend to do. This time, though, something fishy is going on. A constant heavy rain falls from above, flooding the town and the nearby mines, which is leaving the residents homeless and jobless. I wonder what could be causing the torrential downpour… What could possibly be in the murky depths of the Frostrun River in the Northern Hills?  

To find out more (and ultimately begin your adventure), grab your rain boots, head over to DriveThruRPG, and pick up Silurid Showdown now!


Speaking of digital books… If you didn’t yet hear, we have a special promotion running from now until December 15th. If you have purchased any of the physical M3E books (including the Core Rulebook and the Faction Books), you can submit your itemized receipt to receive a digital PDF of the same book that you purchased. If you haven’t yet filled out the form for the digital book promotion, head here.

We’re already starting to give out those codes for digital PDFs, too. If you purchased a Faction Book from us during the online Gen Con sale and sent in a receipt for your Faction Book order to receive a digital copy, check your email (specifically the email that you provided us). You should now have access to download the books digitally.

Pre-orders from your local game store for books will be fulfilled next, starting with orders for the Core Rules, and the Neverborn, Guild, and Arcanist Faction Books. Because the Ten Thunders, Resurrectionists, Bayou, and Outcast Faction Books are slotted to be released in October, those digital books will be provided then.

If you have any questions or concerns about the promotion, head over to our Contact page: https://www.wyrd-games.net/contact


Waldo's Weekly - Same Ghost Every Night

Hey Wyrdos,

This week, Waldo had a mental breakdown. Despite all the hellfire, brimstone, and burps, it turns out our little imp was more sensitive than we originally thought. In an effort to ease his mind, we built a makeshift sauna in the warehouse and cranked it up a couple hundred degrees (just a little hotter than the Georgia standard temperature) and within minutes, he was right at home. But just in case, we scheduled a therapy appointment for him (but not before explaining to them that their new patient has a tendency to spontaneously combust, of course).

So while he’s out teaching his therapist how to use a fire extinguisher, it’s time for us to reveal another upcoming unit in The Other Side, the Gwisin!


In The Other Side’s core rulebook, readers got just a glimpse of the ever looming Neverborn threat on Earth. These conspirators, spies, and spirits reach out into every human society and culture, pulling and plucking on their strings like violinists manipulating all who listen. We were introduced to their leader, Anton de Wils, a mysterious and ancient shapeshifter, but were only presented with more questions than answers. He rules from the shadows with fear and chaos, and at the command of Binh Nguyen and Kirai Ankoku, his army of captured and enslaved ghosts allow for his work to be completed in relative secrecy.

But secrets can only remain secrets for so long. Rumors are spreading of translucent, masked apparitions popping up in strange places, seeking vengeance against those who have wronged them in their previous lives. How the Court of Two has managed to manipulate and control these ethereal spirits as soldiers in their endless army is unclear, but these old spirits bring with them a haunting and formidable presence on the battlefield.


The Gwisin are an unit for the Court of Two in the Other Side, contained in the upcoming Starter Box and sold separately so players can add more to their ghostly Company if they so desire.

Unlike most units in The Other Side, the Gwisin can essentially act independently of one another, allowing themselves to spread out across the table. This becomes particularly handy when paired with their Revenge Ability, which allows them to strike back at an opponent if a nearby friendly Fireteam suffers a Hit. But because they are single model Fireteams, they’ll need to rely on the Court of Two’s Ghostly Ability, provided by their Envoy/Allegiance card, allowing them to discard a Crow from their hand to avoid being damaged. The Gwisin also become more powerful the longer they stay on the table, as their Magical Melee Attack, Ethereal Viscera, grows stronger based on the Turn.

If you feel a cold breeze out of the blue, or feel something gently brush against your skin but nothing seems to be there when you take a look, or you hear an object in the distance fall without rhyme or reason, consider taking a picture or grabbing a mirror. Below is a render of the Gwisin; if you see these spirits in your Polaroid or in the reflection, we consider going for a light jog and possibly never coming back.


But this week isn’t all ghosts and haunts.

We’re also excited to talk about the special offer that we had previously announced is now up and running.

For any and all of the Malifaux Third Edition books (which includes the Core Rulebook and the Faction books) that you purchased a physical copy of, you can now submit your receipt to receive a digital PDF of the same book that you purchased.

This offer starts NOW and will continue through December 15th. Please allow for 10 business days to receive your digital DriveThruRPG code (oh, you’ll need a DriveThruRPG account, just in case that wasn’t clear). We’ll start handing out the digital codes in the middle of the month, but you can start submitting your receipts now.

And, yes, if you ordered an M3E book during our Gen Con web sale, the receipt you received counts toward this promotion. Even if you have not yet received your physical copy yet, you can get your digital book this month. You just have to send your receipt in to us by using the appropriate form.

To start, head to our special promotion page HERE.

That’s it from us. See you next week!

Waldo's Weekly - Happiness is a Warm Gun

Hey Wyrdos,

This week, Waldo decided to show his appreciation for us by getting a meat lover’s pizza for everyone to enjoy. Unfortunately, some of us are either vegan, lactose intolerant, or can’t eat gluten, so he essentially bought an extra-large pizza for himself. At least it’s better than the last time he offered us lunch - nobody was interested in the leftover platter of fried shrimp tails (well, mostly nobody).

So while Waldo is polishing off the last few slices, we thought it would be a good time to reveal a Squad in The Other Side’s upcoming Starter Box, the Guild’s Gatling Gunners!


While the proverbial and omnipresent grip of the Guild is starting to show some cracks on Earth, the strength of their Gatling Gunners might obfuscate that truth. Whether you bring the Guild as a One Commander Company or use them as a Syndicate to complement another Allegiance in a Two Commander game, these gunmen will make sure your opponents will think twice before making a move in their line of sight.

This unit is the definition of a gunline – and it’s a formidable one at that. These Guild soldiers can intimidate the enemy just by looking at the bullet casings blanketing their sandbags. There’s a pretty good chance they came from their Hail of Bullets Ability; the Gatling Gunners aren’t likely to move a lot during a game. When they focus their shots, they'll gain some extra oomph, hitting harder than they already do. 


The Gatling Gunners will be packaged with other Guild models, as well as Court of Two models, in the upcoming Starter Box for The Other Side. They will also be made available separately so you can add more to your Company.

But wait! There’s more content for The Other Side to cover. Over the last few months, we took another look at the balance of the game and have made some adjustments. The August 2019 Errata and FAQ are now live on our website. You can find this information on the Resources section of The Other Side’s site.

Here is a quick list of the models that are being adjusted:

Kassa Okoye: While she’s still one of our favorite Commanders to put on the table, as it turns out, she might have been over-performing a bit, particularly with generating resources. We toned that down a bit while also made some of her Actions a little clearer in how they were originally meant to work. Kassa will still see plenty of play on the table now, but she won’t be filling up a player’s hand with a near-endless amount of cards by punching her own robots.

Mechanized Infantry: We adjusted the Mechanized Infantry slightly because their AVs were stacking with each attack into unruly numbers without any drop-off, making them difficult to play against. While the feeling is still there, now they are only helping out their Fireteams when they go against the same target.

Margaret Belle: This nimble spymaster once traversed the battlefield too easily with very little risk (and a whole lot of reward). Her Shadow Magic Ability has been adjusted a hair; while she can still move around the table considerably easier than most, players will now need to think twice about utilizing her resources to get where she needs to be.

Artillery Team: Unfortunately, these cannoneers didn’t see a lot of play, so we gave them a little more firepower and a new meaningful Trigger on their Heavy Howitzer that impacts the game, even if they miss their shot. Now we believe that they are a worthwhile choice in just about any Garrison.

Immolated Rhino: Some people (namely our playerbase) appear to be allergic to Cinnamon, so we addressed those allergies by making this escaped animal slightly less ferocious on the battlefield. While they’re still difficult to take down and can dish out plenty of damage, they’re much more manageable for the opponent this time around.

The Frenzy: With the previous iteration (and the Relics of Ancient Malifaux Asset), the Frenzy acted more like underwater clerics than predators with jagged teeth and sharp claws. Now, along with their updated Shark Tooth Necklaces Asset, they are encouraged to follow the hyper-aggressive role that they were originally intended to fill.

Devouring Eel: This pesky, hungry fish was a little too difficult to take out of commission thanks to its Regeneration Ability, so we toned that down a tad so it is more manageable for the opponent while still being a terrifying presence on the board.

Gibbering Hordes (as a whole): Overall, we saw that this Allegiance was underperforming competitively and thanks to some funky wording, made the opponent gain points for just doing what they wanted to do (and have a nice meal). Expect to see the Hordes continuously come back into the battlefield as originally intended now, all the while still getting a quick snack to flip to Glory.

In addition to these adjustments, we also added more questions to the FAQ and fixed some issues with some Stratagems and Assets, as well. 

You can see some of the card changes by checking out the gallery below. To see a full list of changes (which includes all of the updates to the FAQ and Errata), head here or to the TOS Resources section.

You can also find all of The Other Side’s Errata cards (including those adjustments made in January) on WargameVault right now!

That’s it from us. Next week, we’ll be talking more upcoming units for The Other Side!

Waldo's Weekly - This Must Be The Place


Hey Wyrdos,

As it turns out, Waldo never made it to our booth at Gen Con. He saw the Will Call line, turned right around, and spent the rest of the weekend hanging out behind the food trucks instead. Our little imp likes root beer and noodles. Who knew? Now that we’re in the office, though, he’s back to his old antics and has already started setting things on fire again.

So while we make sure he doesn’t burn all of the web orders before we sort through them all, let’s take a look back at this past week with our first Community Spotlight!

This year at Gen Con, we at Wyrd decided to try something new and set up the larger of our two booths in the Event Hall so that we could be within the heart of our community, and we’re sure glad we did. Being surrounded by new and veteran players alike as they enjoyed our various games and events got us even more excited about the next few months (and years) for what’s to come.

So, for this Waldo’s Weekly, we’re taking some time to celebrate our fantastic community that showed up and supported us at Gen Con.

In addition to our new booth setup, we also experimented a bit with some new events and ways to give back. Our first ever painting competition, A Dash of Color, was a huge success. Hobbyists of all skill levels got together to paint some our minis from both The Other Side and Malifaux. Check out the gallery below to see what some of the participants managed to pull off in just two short hours!

Some of our popular characters showed up at the booth as members of our community put together elaborate cosplays, too. If you were there at Gen Con, you might have run into the beastmaster, Marcus, or the leader of the Death Marshals, Lady Justice! One of our volunteers, Ariel, came dressed to take out the King’s Empire as the Stormsiren from The Other Side. You can see her incredible rendition of this Commander of the Gibbering Hordes below!


Our other gaming events were also rousing successes. Whether you play The Other Side and Malifaux competitively or casually, there was either a tournament or event for you. You can see the gallery of just a small sample of the events that were being run this year.

This was The Other Side’s first time of being available at Gen Con, so we went full force on the events this year. The first Battle of Four Fronts, a team-based scenario for The Other Side, put teammates in opposite corners while vying for control over a battlefield torn asunder by the chaos of multiple Allegiances. Gen Con’s first official One and Two Commander tournaments for our large-scale wargame pitted friend and foe alike for the taste of victory. Congratulations are in order to both John H., who played the Cult of the Burning Man in the Midnight Run tournament, and Jon G., who played Abyssinia in the Champions of Earth tournament, for walking away as champions!

Players also gathered around the table to play in the first set of Malifaux Third Edition’s tournaments for Henchman Hardcore, (the first ever) Double Rush, and, of course, our annual Tyrant Tournament. We saw both seasoned players returning to the game and new players being brought into the fold throughout the convention; it was great to see both familiar and fresh faces at the table. Congratulations are in order to Rob P., who walked away with the Tyrant belt by showing off the power of the Neverborn!


Wyrd at Gen Con wouldn’t be possible without our incredible community and volunteers, and this year was no different. Bringing an established game into a new edition brought on a new set of challenges, and those who stuck around the booth rose above and beyond to face the challenge. New players sat down at our Learn to Play and Demo tables to be introduced to our games, and were flipping cards and taking out models within minutes. Words cannot express how appreciative we are for everyone who came to show their love of our games, but it’s worth giving a shot, anyway. From everyone here at Wyrd: Thank you.

If you couldn’t make it to Gen Con this time, we hope to see you next year!

A special thank you goes out to everyone who took photos of our events and sent them our way. Last, but certainly not least, thank you to Cole and Mahtias, who ran the tournaments for both The Other Side and Malifaux, respectively.

Waldo's Weekly - Worlds Apart

Hey Wyrdos,

This week, we only heard from Waldo after he called us on accident. Apparently, he had hallucinated due to walking in the heat for so long and thought he was ordering a pepperoni pizza. He rambled on about seeing flying horses, and let us know that he might catch a ride with them in order to make the trip a little bit shorter.

So while he’s out dreaming of garlic knots and grandiose guardians, let’s check out a brand new digital release for Through the Breach, the Obsidian Gate!


Fatemasters, shuffle your deck and wrangle some miscreants and ne’er-do-wells to the table, because it’s time for you and the Fated to dive back in for another adventure. This time, we’re headed back to Earth, starting in a sleepy coastal town in Japan. Nothing bad happens in quiet, peaceful places, right? …Right?

You might remember the global RPG campaign that we ran last year, which impacted future releases for The Other Side (more on Dr. John Watson soon!).  Fatemasters ran their Fated through trial and tribulation, many of whom died along the way (only to later come back as one of the other fourteen characters available in the adventure). For those that managed to make their way to the end, they saw a glimpse of what is to come for the people of Earth, and for the next looming challenge they will need to face.

For those who didn’t have the chance to dip their toes into the Obsidian Gate, don’t fret. Now the four-act adventure is available on DriveThruRPG (with a physical book coming early in the fourth quarter of this year).  The best part? You can download it right now. No preview. No playtesting. No waiting in line.

That’s not the only thing we’re covering this week, though. As an addition to our digital release of the Obsidian Gate on DriveThruRPG, we have also released Malifaux Third Edition stat cards for all of our July releases.

Here’s a list of what you can find either on our website or on Wargame Vault right now:

  • Lady Justice Core Box (which includes Lady Justice, The Judge, Scales of Justice, and 3 Death Marshals)

  • Marcus Core Box (which includes Marcus, Myranda, the Jackalope, and 3 Order Initiates)

  • Loyalty to Coin box (of which the two new cards that are now available are the new Student of Conflict and the new Taelor stat cards)

If you don’t want to be spoiled in the Obsidian Gate adventure, I’d suggest closing out of this browser window now, because we’re about to reveal a model that will be coming to The Other Side, but is also in the adventure itself.

This is your last chance to keep yourself spoiler-free!

Really, I’m warning you!

All right. If you didn’t already know, the next two Allegiances that will be coming to The Other Side are the Three Kingdoms and the Kimon. In the Obsidian Gate, you’ll be running across a few oni. The one in particular that we’ll be covering today will also be a playable unit in the Kimon Allegiance when the second book arrives early-ish next year.

According to legend, the Quilin once roamed the Earth in packs, trampling what stood in their path to dust, until they were tricked into believing that the dirt beneath their hooves was not worthy of their touch, and from that day forward, they raced across the skies instead.

In the Other Side, the Quilin are an incredibly mobile unit that are capable of charging across the battlefield in a matter of seconds. When in Glory, the Quilin can take Morale Actions as part of a Rush Order instead of Melee Actions. This provides them with an unparalleled capability to claim Objectives during a game. But these oni are not one-trick ponies; they have the powerful debuffing Ability, Protect Kindred, which allows them to spread Shaken tokens across their enemies when a nearby friendly Kimon is attacked.

Below, you can see what one of them will look like on the table, with both the art and the render of their upcoming model.


Waldo will be with us next week at Gen Con, so there won’t be a Waldo’s Weekly. When we get back, we’ll have plenty more to show. See you then.


Waldo's Weekly - I Will Walk Five Hundred (And Thirty Five) Miles

Hey Wyrdos,

This week, we got a call from Waldo in Chattanooga. Apparently, he either has a fear of flying or really enjoys the summer heat, so he started walking to Indianapolis by himself. That wasn’t even the reason why he called, though. He just wanted to let us know that he used the company card to get some good barbeque. At least he got a head start; those stumpy little legs are going to take a while to get to Gen Con.

Will you be at Gen Con? Maybe you’ll be able to beat him to be the first in line to scoop up some of the new Malifaux products! You can find a list of the new Malifaux content that will be at the big event below (not including the Nightmare Crew, Faction Packs, Faction Decks, and Faction Books, which will also be there in limited quantities). If you’re interested in everything we’ll have at Gen Con (and online during the Gen Con sale), make sure to give tomorrow’s newsletter a read.

NEW Malifaux Releases

WYR23309 Rasputina Core Box* *online only
WYR23410 Euripides Core Box* *online only
WYR23101 Basse Core Box  
WYR23102 Lucius Core Box  
WYR23104 Lady Justice Core Box  
WYR23201 Von Schtook Core Box  
WYR23218 High Society (Bete Noire, Dead Doxy x2, Dead Dandy x3)  
WYR23301 Marcus Core Box  
WYR23302 Burning Bridges (Elijah, Firebranded x3, Fire Golem)  
WYR23303 Colette Core Box  
WYR23401 Dreamer Core Box  
WYR23402 Deep Sleep (Stitched Together x3, Daydream x3)  
WYR23501 Viktoria Core Box  
WYR23502 Loyalty to Coin (Big Jake, Taelor, Student of Conflict)  
WYR23601 Som'er Core Box  
WYR23602 Hootenany  (Georgy & Olaf, Banjonistas x 3)  
WYR23603 Deliverance (Spit Hog, Bayou Gremlin x 4)  
WYR23701 Youko Core Box  
WYR23713 One Born Every Minute (Huckster x3, Desper LaRaux)

Last, but certainly not least, here’s one more art preview before the Faction Books come out and reveal what every character and model will look like in Malifaux Third Edition. You might have already seen the brilliant (no, you’re brilliant!) update to his loyal Lynch-pin on our website, but here is the updated look for our favorite fervent monstrosity, the Hungering Darkness. Have a look!


That’s it from us. We’ll update you on how far Waldo gets next week.