Waldo's Weekly - I Shoot, You Run

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Hey Wyrdos,

This week, we found Waldo on the roof sleeping like a baby. A snoring, farting, giggling devil baby, but a baby all the same. He was surrounded in shredded M2E books that were being used as bedding and Teddy plush prototypes that were just a little too creepy to go into production (yep, even for us). He must have been dreaming about robbing someone at gunpoint, because he was pointing finger guns and murmuring “pew pew” in between snorts and chortles.

Rather than wake him up, we decided to enjoy the peace and quiet by revealing another new look for an old favorite.

Sting. Beck. Cher. Bono. Banksy. There are only a handful of people in the world who are recognized enough without needing a last name. Hans, the best sniper to the highest bidder, is one such person. If you want the job done, and the job done right, you just need to say his name. And provide a hefty amount of scrip beforehand, of course.

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Regardless of the Outcast Crew that you’re building, it’s almost always worth considering putting aside the right amount of coin (or Soulstones) for our favorite hired gun. With his Advanced Sights and Sniper Abilities, his accuracy and range are considered the best in the business (as long as he’s willing to Focus enough before the shot).

Because of his knack of blending in with his surroundings with the Disguised Ability, he’s going to be tough for melee beaters to Charge in and wreak havoc. It doesn’t matter if he’s hired to take out a human, Neverborn, or spectral apparition, either, as his Ruthless Ability helps to ensure that he’s always on target.

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If you’re on the opposing end of Hans’ rifle, you’ll likely be lights out before you even know where the shot came from. While his Clockwork Rifle is used by some other gunmen in Malifaux, only Hans is able to utilize it to the fullest extent. With four Triggers that allow him to handle just about any situation, Hans is able to end a life quickly or Slow them down before a quick escape.

If Hans is in a tight spot and the situation calls for a more tactful approach, he can let out a Warning Shot to give his target Distracted and possibly Stunned, which can essentially shut down an enemy’s effectiveness as he gets resituated for the next assault.

Even the most experienced assassins sometimes have to reference their own ethics and rules manuals, though, which is why his Bonus Action, Reference the Field Guide, gives him the opportunity to add any suit to his final duel totals for the rest of his Activation, allowing him to gain the upper hand each time he lines up a shot.

Check out the new model for Hans in M3E!

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Next week, we’ll be signing a contract for some protection in the Little Kingdom.  

Waldo's Weekly - Letters from a Crow Runner

Hey Wyrdos,

We found Waldo playing in the trash this week. Somehow, it didn’t surprise us in the slightest. What did surprise us, however, is the rare gem that he found among the garbage. After pushing away old pizza boxes and coffee tins (and a bottle of whiskey or two – don’t ask me how they got there), our favorite mischievous imp stumbled upon something that is only ever found on beaches and in cheesy 80’s songs: a message in a bottle.

So, this week, we’re opening the bottle and unraveling the notes in this unique short story about a Crow Runner in The Other Side. Enjoy!

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18 August, 1906

Dearest Mother,

Sergeant says I can’t tell you where I am, nor what I am doing, nor who I am with. What a nightmare for you, to not know what your daughter is doing with her days! I still remember your rules for boys; an itinerary, a guest list, and home by ten. Well, I will not be home by ten tonight, or the next, or for quite a while, I fear. But know that I am in good company. These are good men and women I fight beside. They would die for your daughter, and I for them. Let us hope that is not necessary.

I can tell you that the weather here is beautiful. The days are harsh, but at night the sky is full of stars, and the sunsets are like a jewel cut from blood. We move so far ahead of the army that its clamor does not reach us. It is peaceful. I like to find a high place, and turn my back to the sunset, and watch its last light fall on the dreadnoughts as they power down for the night. It is like a little city we bring with us, the army, buildings and all.

I think often of you and Ebo, sitting by the hearth as you prepare dinner, and father in his workshop. The food on the march is terrible. We have kinche that we must mix and eat cold, and the only coffee available is stolen from the Barbary and is hardly worthy of the name. We sometimes hunt, but Yonas is not as much of a cook as he claims. After the war, I will bring him to your hearth, and let you teach him how to make a proper wat.

Hug father for me. He would not speak to me before I left. I know this is not what he wanted for my life, but the days in Amara were long, and going nowhere. Try to understand. And do not let Ebo follow me. That boy would be more of a nuisance to his compatriots than he would to the enemy. Keep him occupied with his maths, and away from that Aifa girl.

Your faithful daughter,

Makda

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2 September, 1906

Mother,

I know I promised weekly letters when I left, but things on the front are difficult. I’m trying to get this in between patrols, when I ought to be sleeping, or eating, or praying, but I find I have little interest in these things. And you deserve a word from your daughter.

Bit of a scare last week. Sergeant had us on a long sally, trying to find the flank of the enemy’s lines. We were part of a larger force probing the west, but were cut off when our supporting elements were counterattacked and driven from the field. Rather than circle back, we pressed on, hoping to get clear of the enemy’s attention so we could find our way home. Three days in the bush, and let me tell you, Yonas’ cooking does not improve in the wild, though it does not seem to affect his mood. I swear, that man’s smile could light up the sky. It would have been a longer journey without him.

I hesitate to mention this. Sergeant is strict about these things. If he hears us talking about it around the fire, he scolds us, and tells us we’re children. But I must put it in ink, in case… just in case. There was something in the darkness, hunting us long after the enemy patrols had given up. I saw it once - a water thing, but on land, with teeth like daggers. There have been stories of these things among the ranks. I did not believe them, but now I do.

I do not like this new world we have created, mother. We have enough war already, always pressing on our borders. But a war with monsters? With demons? Sleep is difficult enough without the nightmares coming true.

Speaking of sleep, I find it necessary. Another patrol in an hour. Hopefully we will be back on friendly ground before the month is out, and then I can write more frequently.

My love to father, and Ebo. Do not worry, mother. Your daughter is strong.

Love,

Makda

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12 December, 1906

I do not have words to express my sorrow, mama. Your letter about Ebo was much delayed. You will have already buried him. I can’t help but feel this is my fault. If I was there… if I had known… if I could have come home. But I wasn’t, and I didn’t, and I can’t.

I wish I had something to comfort you with. The war is grim. We have fallen back and fallen back, until it feels as though we have nothing else to lose. And maybe we don’t. Fool that I am, I miss Yonas and his cooking. We lost him on the long run back to the river. Our advance was turned before we reached the valley, and then one of the dreadnoughts fell to heavy fire, and the rout began in earnest. This was supposed to be an easy fight. The The Barbary League may have made a deal with the devil, I think, or perhaps the Guild. I’m not sure which I would rather face. Sarge would say that I shouldn’t be telling you all this, but he’s in the belly of some hellspawned monster, so what say does he have in it?

What was I saying? The river, and Yonas. After the rout began, Sarge tried to get us to press forward, but there was no hope of that. The Barbary rolled across the valley like ants, their guns rattling and their cannon turning the ground into dust. There was no way forward, so we ran. A group of us went through the woods, thinking to put some cover between us at the front lines, but they were waiting. I have never fought like that. It was desperate and bloody, and when it was done we were running again, this time to the river. Yonas lies in that forest, somewhere among the trees. You would have liked him.

Once we got away from the main body of the rout, things calmed down for a while. We were numb, in body and in mind. Word came that the boats were waiting, that we could escape, if only we could reach the river. So we ran, harder than I’ve ever run in my life. We passed a lot of dying people. We should have stopped, to help, or to give them mercy. Ebo would have stopped. But to stop was to die, and so I ran.

Of course, the boats were gone. More than gone. They were destroyed. I stumbled half-mad into the river. Sergeant was yelling, but all I could think about was that this wreckage, these floating boards and bloated bodies, they were supposed to be my salvation. And then sarge was pulling me out, and I saw them coming. Not the League. Something else. Something from the water.

Sarge saved me. It cost him his life. This thing… this creature… rose up from the water and bit him in half. I can still see his legs, wobbling in the shallows. Like sausages. I lost my mind. I must have run. The river turned into a boil of humped backs and squirming limbs, a pot overflowing with teeth. We went back the way we came, straight into the Barbary charge. It was the monsters who saved us.

They found me two weeks later, sifting through the banks. Another army, this one clean and bright and full of hope. They’re marching to retake the valley. They gave me a new rifle, and a new sergeant. There is a man in my unit who laughs like Yonas, but he does not cook. I am marching with them, but your daughter is still in the river, praying.

I will hug Ebo for you. Give father my love, and tell him he was right.

Makda

Click on the image of Makda above to download the PDF of this story!

Waldo's Weekly - Shallow Graves

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Hey Wyrdos,

This week, we found Waldo at the cemetery in the dead center of town. Luckily for us, he wasn’t digging up coffins or turning over tombstones; we found him burying company secrets. After we begrudgingly helped him pack on the rest of the dirt, he finally agreed to reveal a new look for an old favorite.

Speaking of open graves, this week we are talking about our favorite gravedigger, Mortimer. The last time we saw him, he was eating an egg salad sandwich. Nothing else of importance really happened in that story. No toppled buildings, no judgement calls, no dead necromancers… Mostly just a story about a guy eating a sandwich. Since that sandwich, Mortimer’s moved up in the world of Malifaux, but not without remembering his roots first.

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Mortimer has a remarkably rich and (egg salad) flavored history in Malifaux lore, reaching as far back as first edition. With his updated look in M3E, we wanted to put that history front and center, which is why his art direction is a nod to his metallic past.

Now that he is no longer being strung along by his former employer (what was his name again?), Mortimer is now free to work with whomever he chooses. With the Versatile Characteristic, this loquacious gravedigger can lend any Resurrectionist Master a hand (or a shovel) without an additional Cost. If you want to make sure your opponent thinks twice before they Interact with a Strategy Marker, his Chatty Ability makes him a worthwhile choice in just about any Crew.

He’s sturdier than most, too. While some might chalk that up to him not being a member of the walking dead, his Regeneration +1, Manipulative, and Hard to Kill Abilities help keep him on the table.

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His iconic Shovel makes its return, but now, in addition to his built-in Dismember Trigger, Mortimer can show off that he’s been working out in his free time with the Knock Aside Trigger, which lets him Push his target 4” in any direction.

Whether it’s his bad breath or the smell from the company he keeps, Mortimer’s Decay Action can Blast his target (even from Weak damage) and give them Injured +1 in the process. Speaking of smells, he can also point out a nearby enemy to his friendly Undead associates for an enticing meal with the Fresh Meat Action.

You can give an old Mortimer a new suit, but you can’t take away his grubby skullduggery. His Bonus Action, Grave Robber, places a Corpse Marker anywhere within range, which can help multiple Resurrectionists reach victory. Sometimes, robbing corpses can strike gold (or bone) when the Unexpected Zombie Trigger resolves, as it can summon a Mindless Zombie nearby.

Now that there isn’t another mouth to feed, it looks like Mortimer’s been eating pretty well! Check out what Mortimer will look like on the table in the image below.

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Next week, we’ll be stepping back through the Breach to take another look at The Other Side!

The Other Side FAQ/Errata and Tournament Docs - January 2019 - Available Now

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Hey Wyrdos,

The Other Side's first FAQ and Errata document is now available.

You can find the files on our website

The focus with this document was not to buff or nerf (though some adjustments were made), but rather to add further clarification to some confusing or unclear wording. Errata cards and rulebook will be available on our website (for free!) very soon. 

In addition, we also released The Other Side's Tournament document, which is available on our website.

If you're looking for a competitive experience in The Other Side, then look no further! It's time to see if you've got what it takes to either take over London or protect it.

Lastly, you also can find the slight adjustments we made to the Tides of Battle 1.1 document (specifically the Garrison system) on our website

Waldo's Weekly - The Less I Know, the Better

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Hey Wyrdos,

This week, we had some trouble finding Waldo. We looked everywhere: the ash piles, the sewers, the warehouse rafters…

Of all places, we found him beneath the conference table, eating coffee pods and beta files. If it wasn’t for the smell, I’m not sure we would have ever found him. We’re still recovering some of the lost data. Ironically enough, we did manage to find one of the most well-hidden characters in all of Malifaux, and this week, we’re going to talk about what we found.

Lucius’ eyes and ears span across all of Malifaux, but even he has his blind spots, especially on Earth. As soon as he caught wind about forgotten Neverborn meeting in the forests and caves across Europe, he had to know more. But with Marlow taking power after the last Governor-General’s near ascension, the mimic’s grip on climbing the Guild ladder has weakened, so he has requested that his most trusted and unknown agent return to directly aid him once more.

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Agent 46 is an unnatural menace that strikes from the shadows; both his Stealth and Inhuman Physiology Abilities ensure that he is difficult to see and to hit. When we sat down to think about the types of characters that Lucius surrounds himself with and trusts, the vision became clear relatively quickly. A shadowy figure that no one has seen before because Lucius hadn’t willed it was a more than fitting approach when introducing this new, unseen assassin.

Even if his enemies don’t always know where he is, Lucius, always does, which is reflected in Agent 46’s Following Orders Ability. Lucius, similar to Second Edition, is still ordering around his Crew, but he now has a surgical knife in the form of Agent 46 to take care of his… problems. Agent 46’s Following Orders Ability helps emphasize his role in the Elite Crew while simultaneously keeping cards in his hand.

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This highly mobile assassin has the tools he needs to get the job done. By the time his Twirling Blades are cutting through his target’s flesh, he is likely already attacking another nearby enemy with his Pouncing Strike Trigger.

One of the most understated and valuable Actions in Malifaux Third Edition is Analyze Weakness, which Agent 46 utilizes to study his opponent before he strikes, giving him and his allies the opportunity to take down even the tankiest of targets. If he has trouble finding vulnerabilities, he’ll just take a closer look with the On Your Heels Trigger.

Agent 46 rarely shows his true colors (or form), but sometimes he just can’t help but Mimic his target, which is exactly what his Bonus Action does. Depending on the situation or opponent, Agent 46 (along with the other Mimics in Lucius’ Crew) brings a ton of flexibility to each game.

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Next week, Waldo gets in the dirt to dig up an old friend.

Waldo's Weekly - Little Pig, Little Pig

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Hey Wyrdos,

This week, we found out that Waldo actually eats more than just office supplies (who knew?) when we found him barbequing all of our unannounced alt models in the warehouse. Strangely enough, the smell of burnt plastic and spices made us think about one of our favorite new models.  Hopefully it wasn’t the fumes.

Looks like there wasn’t enough food to go around at the last bash; Lenny must’ve hired a catering service. This week, we’re taking a close look at Som’er’s favorite midnight snack: the Spit Hog!

When designing a new model, we always start with a basic concept and a goal in mind. In this case, we wanted to go with something fun and exciting that gave the Big Hats more survivability without necessarily bringing brute force to the table.

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Staying alive isn’t normally the first thing that comes to mind when thinking about Gremlins (wrestling crocs before learning to walk comes to mind well before that). But even pigbrained moonshiners have to eat, and now Som’er is bringing his dinner along into battle. Gremlins have to do things their own special way, and healing is no exception. For the fellow Big Hats, the Spit Hog is essentially a mobile meal, providing Heals to nearby friendly models with his “Food’s Up!” Ability and more.

If there’s a fight breaking out in a particularly dense part of the Bayou, that much pork (50mm of it!) can get in the way pretty easily, which is why we implemented the Hoist the Hog Ability to allow friendly models to move through the Spit Hog. Enemy models will just have to sit back and smell its roasted glory.

If sitting back wasn’t good enough for the opposing team and the Spit Hog somehow falls in battle (or if Lenny gets particularly hungry), the Gremlin underneath all of that weight picks up a Boomstick and joins the fray with the Demise (I’m Done With This) Ability.

When developing Crews and their associated Abilities in M3E, finding a focus that fits both mechanically and thematically is always an interesting challenge. Som’er and his Big Hats, however, came pretty naturally; the idea of Gremlins quitting their job in the middle of battle while swarming the table with waves of Bayou Gremlins has been Som’er since the start.

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The Spit Hog isn’t just a hot meal passively waiting to be eaten on the table, though. With the Smack with a Roasted Pig melee Action, he can play a more active role in a Crew, healing or dealing damage as it pleases. The sweet smell of freshly salted pork also makes it more al-Lure-ing (read the back of its card above to understand this deliciously layered pun).

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Waldo’s full up on puns and pork this week. But before we go, check out what the Spit Hog will look like on the table below! Next week, we’ll be shining a light on a shadowy figure under Lucius’ thumb.