Monday Preview - Bayou Bash Pig Rider

Happy Monday Wyrdos!  Today we have a special Monday Preview of our upcoming game Bayou Bash.  We are starting by showing off the Pig Rider!

Bayou Bash is an upcoming racing game filled with speed, out of control animals, and good old fashioned fighting. Become a jockey in the most dangerous race this side of the Breach, doing everything you can to wow spectators and fans as you barrel toward the finish line.

With an assortment of wild animals and slightly unhinged Gremlins, Bayou Bash encourages players to cut loose and move as fast as they can, only slowing down to try to send their fellow racers careening off the track.

Speaking of mounts, the Pig is one of the meanest in the swamp. She is an aggressive powerhouse in the race. While some racers excel at speed or stability, the Pig uses her tusks to toss around the competition. Don’t let her pretty bow fool you! The Pig isn’t afraid to take a dip in the mud in order to push her opponents around. 

Be sure to check out Bayou Bash, coming later this year!  Head on over to our forums to discuss your plans for this new game!  

Friday Preview - Royal Rifle Corps

Happy Friday Wyrdos!  We continue our previews of the Other Side.  Today I bring you the pride of the King's Empire, the Royal Rifle Corps!  Take a look.

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The most elite infantry unit in the King’s forces is the Royal Rifle Corps. The average soldier only has a few paths that lead to joining the Rifle Corps (but the most common is a tour in the Grenadiers). Armed with the best weapons money can buy, these troops drill endlessly to ensure that they are prepared for anything the enemy might throw at them. The CLLE Rifle is one of the longest range mass-produced firearms on Earth, and the sound of a squad of Royal Rifles firing on a position can put fear into even the most stalwart defenders. When they are not on the battlefield or drilling, the Corps are often asked to take part in parades and other morale building exercises on behalf of the King.

On the tabletop, the Royal Rifle Corps are a longranged, high accuracy, high damage unit. While a Commander pays for the privilege of their presence, the Corps rarely disappoint. Solid defense, Armor, and Actions ensure that the Royal Rifle Corps are a valuable (if expensive) addition to any Company.

Head on over to the forums to discuss!

Monday Preview - Northern Sedition

Happy Monday Wyrdos!  Today we are continuing some previews of upcoming Through The Breach products, but today is something extra new and extra exciting!  We are taking a look at the upcoming Penny Dreadful Northern Sedition.  

Northern Sedition is the long-awaited sequel to Northern Aggression!

The adventure picks up in Ridley sometime after the calamitous conclusion of the previous adventure. Discontent and rioting are on the rise, and a powerful new faction - the Seditionists - seeks to free Ridley from the influence of both Guild and Union alike. In response to the chaos, the leaders of Ridley have organized the town's first official militia.

As the first members of Ridley's new militia, the task of dealing with the Seditionists (and the fallout from Northern Aggression) falls to the Fated. Will they seek to turn public opinion against the Seditionists or join their ranks? Will they use the opportunity to shift public opinion towards the Guild or Union, or do their loyalties lie with the dreaded Resurrectionists or secretive Ten Thunders? The successes and failures of the militia will determine the faction that comes to rule over Ridley, provided that the town is not destroyed by the sinister forces who are determined to turn the rioting to their own benefit...

Like its predecessor, Northern Sedition is strongly influenced by whichever Master is pulling Ridley's strings: Marcus, Pandora, Jack Daw, or Sonnia Criid. Each Master changes the adventure in various ways, switching up the battles and throwing new challenges at the Fated.

While Northern Sedition is designed to be played after Northern Aggression, it still functions perfectly well as a stand-alone series of adventures. A few simple flips on a table allow the Fatemaster to determine how Northern Aggression ended without having to play through that adventure, allowing players to quickly jump into the action with Northern Sedition.

Like all of our published Penny Dreadfuls, Northern Sedition is split into four separate Acts, each one providing a complete session of gameplay.

Northern Sedition's conclusion also sets the stage for Northern Destruction, a future Penny Dreadful that concludes the entire Northern trilogy!

Head on over to the forums to discuss this new book!

Friday Preview - Yarazi

Happy Friday Wyrdos!  This week I've been hearing a buzzing in my ear and with this Friday preview I finally know why!  The Yarazi were hiding around the corner the whole time.  Let's take a look!

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Not all of the Gibbering Hordes made their home in the oceans. There are a few species that moved into seaside caverns, though none quite as fully as the Yarazi. The Yarazi are much like puffins, flying high above the coastal waters before diving underwater for short periods to snatch up their prey. The Yarazi tend to use short bursts of speed when hunting rather than prolonged exertions, and they can reach incredible speeds while doing so. They're also capable of spitting an incredibly sticky mucus at great range, which is most often used to stop fleeing prey in its tracks. Despite their speed, Yarazi are not brave, and they will quickly flee from any real threats.

On the table, Yarazi function like light cavalry. They can quickly dart across the battlefield, flying over other units as they rush toward objectives or weakened enemy units. They're not very durable, but fortunately, Yarazi have the ability to quickly escape from combat, which makes them annoying guerilla fighters

Head over to the forums to discuss this unit!