Although he takes the form of an innocent toddler, Baby Kade is the Woe that embodies betrayal. He lures his victims in with the cries and coos of a human child and then plunges his knife into their backs. He is happiest during the brief moment after his victims have realized what a terrible mistake they have made but before they are slain.
Baby Kade has an amazing melee stat of 7, which can receive damage boosts by being near friendly models or through Triggers. This makes him an incredibly deadly model, and, with his high defense and “Manipulative” ability, he is hard to take down as well. He can also attack models Pushed near him with “Pounce” or “Lure” enemies out of position. He has great synergy with Teddy, whom he can reposition with his “Where’s Teddy” action.
Teddies are cruel mockeries of the children’s toy by the same name. Created by the Widow Weaver, they stalk Malifaux, devouring their victims whole and tearing them limb from limb, all while wearing an unwavering smile on their sewn lips. Baby Kade is fond of the creatures, often keeping one with him.
Teddy is a large melee model who can take a lot of damage. His high Wd and defensive abilities offset his low defense. He also does impressive melee damage and can generate extra attacks with his “Flurry” action. Finally, he has “Smell Fear”, which allows him to take a melee attack against an enemy that fails a Wp duel near him. This makes him great in crews that force Wp duels, such as Pandora or Zoraida. Of course, most people enjoy Teddy simply for the delight of ripping their foes to shreds with a giant Teddy bear!
Many Neverborn can manipulate their shape, growing claws or fangs; some can even change their faces. Those who can blend in perfectly with humans, stalking from one shape to the next, have earned the name Doppleganger. There is dispute about what Dopplegangers really look like. That is for academics to debate; most regular citizens are more concerned with making sure that there aren’t any Dopplegangers pretending to be their friends.
Dopplegangers may take the actions of models near them, making their effectiveness fluctuate depending on the other models on the board. They also have some great defenses, potentially granting penalties to attacks targeting them. In addition, they allow their crew to Cheat the initiative flip, which is an amazing ability alone, not even counting everything else they can do! Dopplegangers are a good addition to any Neverborn list.
At the pinnacle of the Nephilim life cycle stands the Mature Nephilim. Nearly nine feet tall, draped in leathery, blackened wings, and sporting massive claws and horns, there are few beings in Malifaux that can stand toe to toe with such a creature. Nephilim hold strength to be of the utmost importance, and they don’t bat an eye at dispatching a lesser creature with a quick death.
The Mature Nephilim is a straight-forward model: point it in a direction and things start to die. It has good movement, decent defensive abilities, and great melee with an impressive minimum damage of 4. It can also “Flurry” for more attacks or “Wing Buffet” to Push enemies around. It is a great addition to any list and works particularly well with other Nephilim.
Mr. Graves is the bouncer at the Honeypot Casino. By now, most of Malifaux knows better than to cause trouble there, as he rarely lets people off without a cracked rib. In truth, Mr. Graves is a Neverborn skinwalker, committed to serving the Hungering Darkness and ensuring that Jakob Lynch does as his master orders.
Mr. Graves is a melee model with some good defensive abilities. He has Armor and “Hard to Kill,” which can keep him going past when he would otherwise have died. His Fence Post attack deals impressive damage and has some useful Triggers. He is good at positioning other models (both friendly and enemy) with his “Show Ya The Door” action, and he can make it more difficult for nearby enemies to Charge. He also has some good synergy with Mr. Tannen. If you need a model to toss enemy models around while pummeling them to death with a Fence Post, Mr. Graves will happily provide that service.
Nobody is sure what Mr. Tannen’s role is at the Honeypot Casino. He strolls along the floor, congratulating guests on their winnings. Wherever he goes, bad luck seems to follow, ensuring the house always wins. Mr. Tannen is actually a Neverborn skinwalker who serves the Hungering Darkness, much like his associate Mr. Graves.
Mr. Tannen is a utility model who excels at disrupting the enemy. He can gain “Chatty,” which prevents enemies from Interacting near him. Any enemies near him must discard a card in order to Cheat Fate, which can quickly drain an opponent’s hand. He can also apply a number of penalties to enemy models, preventing them from using Soulstones and reducing their Wk and Cg. He also has some good synergy with Mr. Graves. Finally, he can use “Leave it to Luck” to boost the value of Mask cards and lower the value of Tomes; this is useful if his controller has Mask cards in hand or needs high Masks to take certain actions, such as The Dreamer’s summoning. Mr. Tannen will be a constant thorn in your opponent’s side and, if they try to remove him, Mr. Graves will likely have something to say about it.
Coppelius is a creature of darkness. Lurking in the shadows of Malifaux, he feeds on the lonely and the fearful. As he approaches, his victims feel tired, unable to fight. He plucks out their eyes, leaving them in eternal darkness. Nobody knows for sure what he does with the eyes, but he has been heard mumbling the phrase, “For my children,” as he collects his gruesome harvest.
Coppelius is a melee model who gains the Plucked Eyeball Condition when he damages enemies. This Condition raises his defense and can be spent to heal friendly models or summon an Alp. Coppelius is also good at generating Horror Duels to Paralyze enemies. Coppelius works well with The Dreamer since he is a Nightmare, though the Wp checks he generates also work well in a Pandora crew. There is nothing quite like a model that grows in power by ripping the eyes from its enemies.
The growth patterns of Nephilim are relatively well known now, from Terror Tot to Young Nephilim to Mature Nephilim. However, on occasion, a pair of siblings breaks this cycle. Sometimes a brother-sister pair grows very close and the brother matures after the sister. He is used to taking instruction from his physically weaker sibling and becomes a Lelu, accepting the derision of the rest of the pack.
Lelu is a melee model that will rarely be taken alone. Lelu and Lilitu form a team, with Lelu rushing into combat and dealing damage. Any Conditions or healing he gains is also applied to Lilitu. As both models regenerate, they make an excellent pair. Lelu can gain “Pounce” and give it to Lilitu, which allows them to attack any enemy models that draw too close to the fearsome duo.
As a rule, female Nephilim are smarter and more cunning than their male counterparts. A Lilitu is the second half of an unusual brother-sister Nephilim pairing. She has tricked her brother from an early age into taking any punishment meant for her, and this has carried on into adulthood. Even so, a Lilitu is fiercely protective of her Lelu, and the two make a terrifying team in battle.
Lilitu is a control model, repositioning enemies with her “Lure” action or locking them in engagement with her impressive 4” melee range. She has an excellent stat line and forms the second half of the Lelu-Lilitu team that allows both models better access to healing and Conditions. The Dreamer can summon both Lelu and Lilitu, making them great choices for a Dreamer crew.
A deep, uncontrollable rage is contained in the small child known as Iggy. When it erupts, so do flames, scorching anyone he thinks has wronged him. Some of the first to burn were his abusive parents and the corrupt people working at the orphanage he inhabited. Now he wanders the streets, punishing people with his rage for crimes both real and imagined.
For his cost, Iggy has good defense and high Wounds. He excels at handing out the Burning condition, and he can lower the Wp of enemy models near him that have not activated, which makes him a great choice for Pandora. He also has the “Incite” action, which allows him to determine when an enemy model activates. This can be used on a weak enemy model to effectively ensure that Iggy’s crew gains initiative or simply to control the activation of the enemy crew to his advantage. Iggy is a welcome addition to any crew.
There is a Hooded Rider who chases the setting sun across Malifaux. Almost all who see him die by his blade; entire villages are slaughtered in his wake. Many whisper that the Neverborn summoned the rider to cleanse Malifaux of humankind. Whatever brought it here, it is a fearsome opponent, disappearing as quickly and mysteriously as it arrives.
Like the other Riders, the Hooded Rider is an expensive model designed to deal damage and survive while doing it. It becomes more powerful as the game progresses, gaining higher damage reduction, better Triggers, and more actions with each passing turn. It has a high Wk and ignores severe terrain, making it highly mobile. It has the longest melee range of the Riders, allowing it to engage more enemies. It also excels at removing enemy Markers and repositioning friendly models.
Tuco was a member of the Ortega clan, the infamous Neverborn hunters. He was captured by Nephilim during a raid, and dragged back to their home. There, Nekima tortured him nearly to death as a Shaman performed strange magics on him. Every day he hoped his kin would save him, but soon he realized he was abandoned, his hope turning to rage. The magic and his rage poisoned Tuco, and now he fights for his captors.
Tuco has “From the Shadows,” allowing him to be deployed almost anywhere on the board. He is one of the rare Neverborn models with a decent shooting attack, producing damage and blasts at a range. He can’t be targeted by Charges, which is good defense for a model that operates so close to the enemy. Finally, he can reposition enemy models as a free action and even give them penalties to defense duels. If you need a disruption piece behind enemy lines, Tuco is for you.