Malifaux is ruled by the conflicting interests of powerful organizations. The Guild was the first to seize power in this world, establishing rigid and fascist laws that guarantee control over their precious Soulstones. Despite these laws, the Arcanists have managed to build a powerful resistance against that oppression and maintain a black market Soulstone smuggling ring. Concerned with the buried secrets of the past, the grim Resurrectionists loot the abandoned districts of the city of its treasures and wield terrible powers garnered from the grave. The agenda the nightmarish Neverborn is unknown, but their presence and influence are obvious in the terror they sow.
In between the plots and schemes of these factions, there are men and women who, for one reason or another, have turned their back on other affiliations to live a more roguish lifestyle. These scoundrels and mercenaries are collectively referred to as Outcasts, as many of them are forced to live out meager existences as petty crooks or hired guns.
A small few of these desperate folk have managed to demonstrate talents or skills sufficient to pull themselves from the gutter and exert their will upon the landscape of Malifaux. These individuals broker tenuous alliances to further their unique agendas and rely just as much on skilled negotiating as they do on martial prowess.
The primary powers of Malifaux respect the value of these lone-wolf Outcasts because the unique traits that have allowed them to flourish in independence can be put to their own uses. Their independence of Outcasts is a valuable commodity, providing plausible deniability to any faction fortunate enough to gain their services.
Money, however, isn't always the chief concern of these enterprising individuals. The Outcasts have varied and wide ranging goals; some seek only to expand their criminal endeavors, while others are more altruistic, wandering the streets of Malifaux to protect its citizens from the nightmares that haunt them. Others are at the very center of Malifaux City's corrupt politics, selling their service (and their secrets) to the highest bidder. They may work for Guild coin or Arcanist Soulstones, but the Outcasts are also purposeful in their acts, advancing their own goals even while technically in the employ of another.
The Outcasts are a collection of models that don't really fit anywhere else, and as a result, their playstyles tend to vary drastically from one Master to the next. As a whole, the Faction has a fair number of ranged attacks which is balanced against some very good melee models. Many Outcasts are also Mercenaries, which allows them to be hired into the crews of other Factions at a slight increase in their cost.
The Outcasts tend to mostly use Living models, but a number of Masters can hire Undead into their crews as well, so it's not uncommon to see the Outcasts borrowing some Resurrectionist models from time to time. Because their Masters are so unique, many of the models are thematically built around supporting one Masters, which can make it difficult to get much use out of them in crews led by other Masters. Most every model with the Mercenary Characteristic is generically good, however, making them solid additions to just about any crew.