The city of Malifaux is a dangerous place, but it seems as cozy as a hearth when compared to the horrors that roam the southern Badlands. Every nightmare in every monster story ever told has its counterpart in a Neverborn creature that lives somewhere beyond the relative safety of the city's walls. The abilities of these horrors are as terrible as any nightmare, since many spawn from the same dark sources that gave rise to these nightmares in the first place.
The Neverborn are terrible monsters that brutally prey upon the humans who have appeared to claim Malifaux for their own. The Neverborn take many shapes, from the winged Nephilim to the ghostly Sorrows. Some are deceptively similar in appearance to humans, able to walk among them, and these are by far the most dangerous, as their unknown designs are far more subtle and far-reaching. Where many Neverborn are satisfied by grizzly, indulgent murder, these human-looking monsters wage a campaign of terror on mankind through grand organized raids and clever attacks on human settlements. Despite this focus on the bigger picture, most of these Neverborn are not above the occasional indulgent murder.
The origin of these creatures is uncertain. Many believe that they are created by some maligned force, and thus, they were dubbed Neverborn to help mankind explain away their complete lack of human empathy and mercy. Slowly, however, as the mysteries of Malifaux are revealed, its human settlers have been granted glimpses of the world's distant past. The appearance of monsters in this world seems linked to a great cataclysm, occurring ages ago, that transformed it from a place not unlike Earth into the ruined splendor seen today.
This cataclysm marked the death of a world ruled by logic and reason, replacing it with one fraught with passion, madness, and death. The Neverborn are the people of this new age, a people completely foreign and unknowable by man. Savage and ruthless, they are prone to fits of murderous madness and capable of incredible violence. Beyond that, they are creatures possessed of a terrible secret, of sins committed in the distant past. They have endured the death of their world and will not tolerate man's trespass upon its ashes.
The Guild has tried everything possible to diminish the Neverborn threat. Willing to deputize anyone, the Guild frequently sends groups of hunters on Neverborn raids; most of these deputies fail to survive their first encounter. The Ortega family, with their matriarch, Perdita, has proven the most effective deterrent to Neverborn proliferation. This family is credited with hundreds of slain monsters, and their success has led to fame among the people of Malifaux. The Ortega family are the heroes that the people idolize and the threats that the Neverborn, despite their best efforts, just can't seem to destroy.
The Neverborn are, in many ways, a faction of very fast, very fragile models which attack their enemies' Willpower almost as often as they attack their Defense. Most Neverborn crews come at their enemies sideways, relying upon unique tricks and special abilities to weaken and destroy their prey. It's not uncommon to see Neverborn models with high Defenses and self-healing abilities, but very few of their models can take more than one or two hits from an enemy and survive.
The Neverborn are essentially a faction of tricks. Their Masters all revolve around a specific gimmick, which their crews can either support or ignore to varying degrees of success. Their playstyle rewards cunning and clever play, and while they have a number of models with long-range magical effects that can be used to sow chaos and confusion among the enemy's ranks, very few of their models have mastered the use of ranged weapons, making them primarily a melee faction.