The eldest of the Ortega family, Francisco turned down the opportunity to lead his family in order to make way for his younger sister, Perdita, who was more skilled in both combat and diplomacy. This allowed him the time and freedom to practice swordplay, causing him to become the best duelist in the family. On occasion, the brash and the bold challenge him to a duel, mistaking Francisco’s quiet resolve for weakness. None have lived to tell about it.
Francisco combines decent shooting and melee abilities with average stats. He also has a few utility actions that allow him to Push friendly models out of harm’s way and make himself harder to hit in combat. Most importantly, Francisco has the “El Mayor” ability, which boosts the defensive stats of a nearby model. Francisco is useful in any list and is easily one of the best Henchmen in the Guild.
Hunting Arcanists and other users of illicit magic isn’t a job purely for those adept in the magical arts, and Samael Hopkins is proof of that. Using good old-fashioned tracking and gut instinct, Samael hunts down those outlaws who rely on their magic to escape the law. When he finds them, he puts the lie to their stolen power with bullets and flame.
Samael Hopkins is only good for one thing; luckily, it’s a very important thing: killing the enemy. He has a powerful shooting attack that does excellent damage and can be combined with the “Rapid Fire” action so he can take three shots. He can target models that have the Burning Condition regardless of LoS, which is helpful on a team of models that apply Burning, and he can even lower enemy defenses. He is sometimes easy to kill himself, but generally he earns his value by the time he dies.
While many question what The Judge is hiding behind the bandana that always covers his face, none question his devotion to Lady Justice and their mission to eradicate the undead. Acting as Justice’s right hand, The Judge advises her, trains the Death Marshals, and hunts Resurrectionists with a skill and passion that is only matched by Lady Justice herself.
The Judge is a durable Henchman with decent stats. His attacks are average, but they have Triggers that allow him to chain one attack into another, and as a Henchman, he can use Soulstones to make sure those Triggers happen. Finally, he has some decent utility: one action stops enemies from walking, and another Pushes a model (friendly or enemy) towards him. The Judge is an all-around decent addition to any list.
Yamaziko is Misaki’s teacher, in matters of both combat and honor. She holds a revered place in the Ten Thunders, and she has trained many who now serve them behind a mask. Capable both with her bare hands and with a Yari, Yamaziko brings a finesse and level of experience to fighting that few can match. Even when her combat skills are not needed, her advice is always welcome.
Yamaziko is an efficient model for her cost. At a mere seven Soulstones, she has “Nimble,” a 3” melee range, and impressive damage. Her Df and Ml are low, but she makes up for it with damage and mobility. She gains bonuses against Masters (and penalties against Peons) with her “Honorable” ability, and she can use her “Master Tactician” action to force a Master to discard cards if they have hidden Schemes.
Ototo has always been strong, and combining that brute strength with proper training made Ototo one of the Oyabun’s most trusted servants. Upon coming to Malifaux, Ototo realized he could control the thunder itself. He has since donned a mask and discarded his given name in favor of Ototo. Now, he is a faceless servant, the visage of everything the Ten Thunders are capable of.
Ototo is a large melee model. His Massive Tetsubo’s attack has a 3” range, allowing him to lock down multiple enemies in combat. He also has “Hard to Kill” and the “Enrage” ability, which combo nicely together. Finally, he has “Laugh Off,” which prevents enemies from moving him. Ototo can simultaneously hold a location and pummel enemies, leaving other models free for different tasks. Who doesn’t want an enraged maniac on their side who laughs at the enemy as he wields a Massive Tetsubo?
Kang looms large, both in physical stature and in the power he holds among the rail workers. As Mei Feng’s right hand man, he takes his place of leadership on the line seriously, and he gladly takes part in any work his men have to do, no matter how tough. Of course, he is also highly capable in a fight, wielding his shovel or pick axe with equal precision and force whether it’s hitting the rail line or someone’s skull.
Kang buffs friendly models, giving bonuses when attacking Undead and Constructs and when making horror duels, which makes him a good pick against Resurrectionists. He also has a great melee attack at Ml 7 with high damage. In addition to this, he is a difficult model to take down, with a combination of “Hard to Kill” and a healing action that allows him to reach the brink of death but recover from there.
Ryle is Charles Hoffman’s brother – or, rather, what’s left of him. Once a brilliant inventor and adventurer, the journey through the Breach broke Ryle’s mind, leaving him a husk of the man he once was. He has been equipped with mechanical parts to keep him alive, and the Guild allows Hoffman to keep the amalgamation that was once his brother as long as they hunt down other forms of amalgamation for the Guild.
Ryle deals impressive damage in melee. He is also protected by Armor that can be increased by a defensive Trigger, although he has a low base Df. When not in melee, he can use his Modified Steam Gatling shooting attack to lay down fire, using the “’Raking Fire” Trigger to repeat the attack again and again, pummeling the enemy with an unrelenting torrent of death. Finally, he has some useful zero actions that can either Push him or heal a nearby friendly Construct (including himself). Ryle is a good bet for a model that can transition from shooting to melee while retaining some great utility.
Lucas McCabe first met Sidir Alchibal during one of his many prison stints for tomb raiding. The two developed a solid friendship that persisted when they were released at roughly the same time. Sidir stays by McCabe’s side to this day, unleashing precise and measured violence when necessary. However, his reputation is often enough to prevent a fight.
Sidir is a sturdy shooting model. His Machine Gun has an excellent Sh of 7, and it has a Trigger to gain an extra shot, allowing him to lay down an impressive volley of fire. His melee attack is decent for his cost, and he is capable of healing for a free action. He also has the potential to give enemies the Slow condition. Sidir is simply a solid model with great shooting, good melee, and a few other useful tricks. Any crew can use this model well.
For Dashel, Captain is a fairly useless title. Guardsmen know him as Sergeant or just “Sarge.” He sneers at officers, but his Captain rank allows him to take special assignments from Lucius, and he doesn’t turn down that extra pay. Dashel is brutal, pragmatic, and doesn’t ask questions. This has earned him the job of doing Lucius’s dirty work – and that’s work that keeps on coming.
Dashel is excellent at supporting the shooting of nearby Guardsman models. He allows Guardsman to Focus for free and grants them bonuses to their attack flips. These combine to make multiple Riflemen a great choice with Dashel; they can form a firing line that he can buff. Of course, he can also Slow enemies with his Baton or give Minions an extra activation with “Reactivate” (though the Minion is then killed once it does its job, you can’t have them going and blabbing about Lucius’s dirty work). If you plan on taking Guardsmen, Dashel can be the heart of your firing line, enhancing the performance of your entire crew.
There are ancient things in Malifaux, long-forgotten, sleeping things that wait to be awoken. The Hungering Darkness was one such thing, but it is now awake. Thanks to two Neverborn who have taken the forms of Mr. Tannen and Mr. Graves, it now resides in the basement of the Honeypot Casino and uses the establishment’s proprietor, Jakob Lynch, to help spread the addictive Brilliance that brings it victims.
The Hungering Darkness is Jakob Lynch’s totem and may only be included in crews led by him. It is free, so Jakob Lynch should always bring along this model. For a totem, it has an amazing attack. It also has “Heed My Voice,” which can force enemy models to take an action controlled by The Hungering Darkness. On top of that, it can heal itself and is difficult to kill. In many ways, this totem is the power behind Jakob Lynch.
Ama No Zako
Not all monsters are from Malifaux. Ama No Zako terrorized Earth long before the Three Kingdoms were united. She disappeared, and most suspected she was just a legend. In reality she had traveled to Malifaux. Now that humans are pouring in, she is glad to torment her old prey once again. She draws her victims in with sweet whispers before feasting upon them.
Ama No Zako is a mercenary and may be hired by any faction. She is very mobile and does great damage in melee, although her Ml is relatively low. She has a few free actions to choose from. She can either force another model to take an action or she can turn the area around her into hazardous terrain until the end of the turn. This is a great model to pick off smaller targets, eliminating the enemy’s objective grabbers and blocking off areas of the board by making them hazardous.
Toshiro The Daimyu
Toshiro was the head of the Katanaka clan when the violence and depravity of the clan drove some of their forces to rebel. Toshiro held steadfast on the battlefield but was eventually slain by the traitors and left to rot in the sun. Yan Lo led his spirit back from the afterlife and reunited it with his crumbling body so he might once again call his long-dead army to him.
Toshiro is a melee model who is excellent at supporting Minions. He gives all friendly nearby Minions bonuses to attack, and he may take a free action to give nearby Minions either the Focused or Fast Condition. His Ancestral Katana is a great attack action with bonuses to hit and decent Triggers. Finally, he can take the “Command The Graves” upgrade to summon Ashigaru or Komainu. Summoning models at the proper time can win games, making Toshiro an amazing choice on many occasions. Toshiro is an excellent addition to any Minion-focused list; he works particularly well with Yan Lo.
Madame Sybelle was once the owner and proprietress of Sybelle’s Saloon, a successful cathouse. That changed the night Seamus came calling. Now Sybelle and her girls are the decaying servants of a maniacal killer. Even in death, Sybelle retains some of her poise, ordering her girls about and keeping an eye on them when Seamus isn’t around.
Sybelle is fantastic in any list that includes other Belles (Rotten Belles or Dead Doxies) as she boosts their Wk and can call them to her. She can also disrupt the enemy by forcing them to attack her with her “Attend to Personally” action or control their actions with the Trigger on her “Bleeding Tongue” upgrade. Like most Resurrectionist models, she is highly resilient, and she also packs one of the few shooting attacks in the faction.
Sebastian is Dr. McMourning’s morgue assistant. While his job title may not be very impressive, few people would be able to handle the odd hours or manual labor, not to mention the excessive gore and screaming. Yet Sebastian always completes his work with a smile, whether it’s cleaning the glassware or dismembering some unspeakable monstrosity using only a bone saw and raw determination.
Sebastian is one of the cheaper Henchmen, and, in the proper crew, he is worth it for the “Catalyst” and “Induction” abilities alone. “Induction” causes the Poison Condition to deal more damage, and “Catalyst” causes models to suffer Poison damage more often. Any crew that has lots of ways to hand out Poison should strongly consider Sebastian. On top of that, he also provides cover from shooting attacks and deals decent damage for his cost.
Say what else you want about Mortimer, he gets the job done. He may be dirty, crass, and loud, but the man can put a corpse in the ground (or take one back out) faster than anyone. Considering the dangers of Malifaux, a fast shovel is a good skill to have on hand... and nobody has more use for a man who is fast with a shovel than Mortimer’s employer, Nicodem. After all, those corpses aren’t going to raise themselves.
Mortimer’s durability coupled with his “Chatty” ability, which prevents enemies from Interacting near him, makes him a great model for disrupting enemy Schemes and Strategies. He also packs an array of useful tools, including a high melee value, an action to spread Poison at range, an action to Push undead, and the ability to create new corpse markers. Mortimer is a toolbox many Resurrectionists can use effectively.
Myranda is able to change her shape at will, shifting from beast to human in a tornado of claws and fangs that has left many enemies battered and bloody. Her feral abilities have only grown stronger since her relationship with Marcus. Together, they expertly stalk the wilds of Malifaux, drawing animals to them when they have need.
Myranda helps friendly Beasts by boosting their Df, healing them, and making them take actions. She also has a decent melee attack that delivers Poison, giving her some synergy with other models that deal with Poison, and an impressive Df of 7. Her best trick is that she can transform into another Beast, which gives her a great deal of flexibility. Myranda is a great addition to any list with a few Beasts in it.
Being the personal bodyguard to Viktor Ramos and his top people is dangerous work, and Joss is perfectly suited for the task. Back on Earth, he spent years guarding his tribe against the encroaching Guild. Now that he is in Malifaux, he is fiercely loyal to Ramos in his fight against the Guild. Wielding an arc axe and a pneumatic arm in place of the one that was viciously ripped from his body, Joss is a fearsome opponent to any who would do his employer and friend harm.
Joss doesn’t care about his opponents’ defenses. His melee attack ignores most defensive abilities in the game (including defensive Triggers) and has very consistent damage. He is very tough to take down generally, and his “Hard to Kill” ability ensures he will get one extra activation. Joss can hack through any problem.
Barbaros was captured by humans when he was young and forced to fight in the Pits. His wings atrophied, and he was constrained to his current size by magic wielded by his captors. Since his escape he has ruthlessly hunted down any humans who come across his path, each one paying in blood the price for holding him in chains.
Barbaros has a decent array of defensive abilities. Around him, enemies must succeed at Wp duels to target anything other than him. Those things combined make him a great disruption piece. He keeps enemies at bay, prevents them from scoring VP, and ties them up while the rest of his crew achieves victory. He works particularly well with Terror Tots or Baby Kade, who can “Pounce” on models he Pushes to them. As a Nephilim with Black Blood, he has obvious synergy with Lilith, but Pandora can easily take advantage of the Wp duels he generates.
The Woes of the Neverborn appear in many shapes and sizes, and Candy appears as an innocent human girl. But make no mistake; she is far from innocent. Her magic turns people’s darkest desires against them, and she delights in spreading misery and insanity. Beneath her unassuming face brews a rage and discontent that few could ever begin to understand.
Candy is great at controlling the flow of enemy activations. Enemy models near her gain Paralyzed if they activate first and take damage if they activate last. She can also apply the Mood Swing Condition, allowing her to force certain models to activate. Controlling which enemy models activate when is incredibly powerful in certain situations and can swing a game if used with care. Candy also can heal her crew, which is always useful. When you get the hang of using Candy, she is a model your opponents will learn to fear.
Bad Juju’s curse is also a blessing. Once, Juju was a man who sought the swamp hag such that she might grant him eternal life. He now lives in the Bayou, his immortal, cursed body reshaping from the muck and slime to rise again and again to do the hag’s bidding. Some say that he betrayed her and that is why she cursed him; others say that is simply the price of doing business with such a creature. Whatever the original deal, and whoever Bad Juju originally was, all that remains is a goliath of earth and branches.
Bad Juju can absorb damage like nothing else. He has “Hard to Wound”, “Regeneration”, and a high Wd profile. He also has a decent melee action and the ability to “Flurry” for three attacks, which means he is hard to remove and impossible to ignore. With the “Eternal Fiend” upgrade, he can even come back to life after being killed if a friendly Swampfiend model dies. Bad Juju is always a consideration for crews that need to absorb some damage.
Hannah is second in the Freikorps only to Von Schill himself, and she is their chief librarian. Originally the head archivist at Oxford University on Earth, she was forced into resignation when she constructed a pneumatic harness better than that of the school’s best alumni. Since then, she has traveled to Malifaux and found the Freikorps, who respect ability no matter the package.
Hannah is a mercenary and can be added to any list. She is good at denying enemies suits they may need for their actions. Her “Counterspell” ability removes the suits of Ca actions targeting her, and her “Nether Flux” ability removes all printed suits from enemies near her, making Triggers and certain actions more difficult or impossible. She also has Armor, an impressive melee range that generates blasts, and an action that can Bury models. Best of all is “Make a New Entry”, which copies a powerful spell from a nearby model. If you want to disrupt enemy spells and get a host of other great abilities, Hannah is for you!
Viktoria of Blood
Nobody really knows which Viktoria is “the real one.” Sometimes, the Viktorias even debate it between themselves, though this is likely for their own amusement. All that distinguishes them is that one always has a pair of swords and the other carries a sword and pistol. For the sake of their own sanity, those who work with the Viktorias have labeled the one with two swords “Viktoria of Blood” and the one with two pistols “Viktoria of Ash,” though the two likely switch weapons on occasion just to keep things interesting.
Viktoria of Blood can only be taken if Viktoria of Ash is the crew’s master, at which point she is hired for free. This is an essential model in any Viktoria list as she is the second twin; she combos with Viktoria of Ash, allowing her to heal with “Fates Entwined”, and boosts them both with her actions. Together, the sisters close in on targets and tear them apart with their devastating melee attacks before breaking off to do it again.
Taelor is known for her tall tales, her drinking, and her unique talent for pummeling her foes into dust with her hammer. Nobody knows exactly where she got her enchanted Relic Hammer; sometimes she claims she won it in a bet with a demon, while other times she found it in an abandoned mine or even stole it from a Guild weapons stash. People agree, however, that she knows how to use it.
Taelor is a mercenary and can be added to any list. With an Ml of 7 and an impressive weak damage of 3, her Relic Hammer attack is a thing to be feared. It also has Triggers that allow it to ignore many defensive abilities (including using Soulstones to prevent damage), making it incredibly deadly. Taelor’s signature action is “Welcome To Malifaux,” which allows her to charge models that are summoned near her. Taelor is a great addition to any list that combats summoners or simply needs things dead.
Francois was once the smallest and meekest Gremlin in his family. One day, he realized what he needed: a sword. With no more than a few days of practice under his belt, he took his new weapon and stood up to his kin. His new-found swagger and prowess quickly earned him a spot in Ophelia’s crew, who has since taught him many different things about combat.
Francois is an incredibly efficient model. Relative to his cost, he does great damage and has some amazing Triggers. Like most Gremlins, he damages himself to power his abilities. He can deal himself damage to gain an AP from “Reckless”, Trigger “Dumb Luck” to double his damage, or use “Loose Trigger” to make more attacks. However, that damage is easily offset by his high wound count and the Gremlin faction’s easy access to healing. Francois is a model that fits well in any Gremlin crew.
There are some Gremlins who just don’t know when to stop talking. Fingers, on the other hand, knows when to stop talking; he just doesn’t care. He chatters away to anyone who will listen (or just happens to be near) while his quick hands search their pockets and take anything of value. On occasion, he even steals drink from the Brewmaster himself, though he always shares those spoils to avoid trouble.
Fingers has a high Wk, which, when combined with his extra AP from “Reckless,” quickly gets him wherever he needs to be. He is a model who is particularly great for certain Schemes. His “Chatty” ability prevents enemies from being able to Interact (and therefore stops enemies from scoring VP), he can change enemy Scheme Markers into friendly ones, he can Interact while engaged, and he can heal friendly models, which is always useful for a Gremlin crew. If the objectives are right, Fingers can swing the game to his side.
Fuhatsu was once a noble lord, commanding his troops with honor and respect, his blade felling his enemies with precision and grace. That was before the accident, though. Since then, life has become much more difficult for Fuhatsu. He still makes it into battle with the help of his loyal retainers, though not always with his pants on.
Fuhatsu is a shooting platform. His “Steam Gatling Burst” and “Steam Gatling Sweep” attack actions can lay down fire from across the field. The weak damage is low, but the moderate and severe damages are high, meaning he benefits greatly from anything that can give him Focus to increase his accuracy and/or damage. He is also hard to take down, with high Armor and a healing action. He is slow and has no melee, but you don’t take him for melee; you take him to hurtle devastating Gatling attacks at your enemy from across the board.
At one time Datsue Ba stalked the river Sanzu, acting as the judge of souls from the Three Kingdoms. Since then she has been drawn to a strong presence of judgment and vengeance – Kirai Ankoku. Datsue Ba still acts as a judge, but frequently her victims are still alive as she flays them and weighs their sin. The guilty spend an eternity in her Soulstone lantern, and the innocent are doomed to wander Malifaux as lost spirits.
Datsue Ba is one of the few non-Master models who can reliably summon other models onto the table. After killing an enemy with her “Weigh Sins” action, she can summon a Gaki or an Onryo; extra models are always powerful. She also has decent melee that ignores Armor, and she can move other friendly Spirits. She is good in any Spirit-focused crew, particularly Molly or Kirai, as she flays her opponents alive and uses their own deaths against them.
Philip and the Nanny
Philip was one of the first humans to experience Kythera, though the experience drove him mad. He was later killed by Lilith to silence his secrets, only to be brought back by Seamus as an animated head. Since then he has grown more coherent and has been entrusted to Molly’s care. Now he is frequently pushed in a pram by one of Molly’s undead as he chatters endlessly.
Philip is good at placing friendly Scheme Markers and discarding enemy Scheme Markers, which makes him great at scoring VP if the game’s objectives are right. He can also discard a friendly Scheme Marker to draw cards and even prevent enemies from Interacting with his “Chatty” ability. Philip is a utility model; he can always get his crew whatever they need, be it cards, Scheme Markers, or corpses.
Somewhere beneath Malifaux city lies the so-called University of Transmortis. In truth, it’s part of the archaic sewer system, and it’s there that Professor Von Schtook holds his terrifying lessons on resurrection. At the head of the class is The Valedictorian; an expert in all of Schtook’s teachings, she heads the school’s recruitment drives with her razor-sharp talons.
With Wk 6 and Flight, the Valedictorian is an incredibly mobile model. She also comes equipped with an amazing melee attack that has a wide range, allowing her to engage multiple enemies. Finally, she can use her “Lecture Notes” action to prevent enemy models from using Triggers, which is good for shutting down defensive abilities so she can tear the target apart. This is a high cost model that excels at speed and close combat.
Cassandra was once Colette’s greatest rival, but now she is her closest friend. Her shows always draw huge crowds, and she is arguably the biggest celebrity in Malifaux, possibly even out-doing Colette herself. She is skilled with a sword and fearless, often leading the Showgirls on their smuggling runs for the Arcanists. More than anything, she is fiercely protective of her good friend, Colette.
On the table, Cassandra is a scalpel. She is highly mobile, with “Nimble” giving her an extra Walk action every turn, and she can dart in and out of combat, applying her Dancer’s Saber where it is needed. With her “Understudy” action, she can copy spells from friendly models, including Colette, which makes her highly versatile. Finally, her “Southern Hospitality” action can make her incredibly hard to hit for the rest of the turn, so if she is in danger she may need to activate early. Cassandra is an excellent addition to any crew.
Snow Storm is the result of the Tyrant December’s attempt to take control of his vessel, Rasputina, who redirected the power into a Silent One. The power manifested into a giant wendigo named Storm. The affected Silent One, Snow, has grown ever closer to Storm with each passing day. Together the two have achieved a certain level of independence from the cult.
Snow Storm is a big, expensive melee model. It provides protection to its crew from shooting attacks, and it is good at repositioning other Frozen Heart models, which is excellent in a Rasputina crew that can otherwise be relatively static. Snow Storm is very mobile, and deadly once it reaches combat. It is good in any crew that expects to face ranged attacks and always a good option for Rasputina.
The Captain is an enigma; no one knows his true name or even where he got the rank of Captain. Some say he once piloted an airship; others say he was in charge of a ship during the Powder Wars; still others claim he was a member of the elite Breach Expeditionary forces. What is known is that he is loud and boisterous, loves telling a good story, and is an expert with his hammer.
The Captain is excellent at repositioning other models. His “Airburst” action can be used to get friendly models further up-field or to put enemy models in unfortunate locations. If enemy models get too close, he can Push them all away with “Eye of the Storm” or simply leave combat as his “Agile” ability makes him immune to disengaging strikes. On top of all this, he has good defense and an amazing melee attack in the form of a Relic Hammer. The Captain is a great model for any crew.
Arsonist, lunatic, and criminal are all words that have been used to describe the man only known as The Firestarter, but he knows his true nature. He is an artist, an artist who whips dancing flames into dazzling works that can never be repeated. Every ruined building left in his wake is a testament to his art. The Arcanists find him useful; after all, some buildings need to be burned.
The Firestarter adds some great utility to Kaeris, Mei Feng, or any crew that uses Burning. He gains VP for any models that are killed near him by the Burning Condition, he can easily add Burning to multiple models at once, and he can increase the damage caused by Burning. With The Firestarter, incineration is the name of the game, and he works well for any crew that shares his philosophy.
The same hands made Vasilisa as made Collodi himself. Where Collodi was made to entertain, Vasilisa was made to take care of children. After the opening of the Breach, the two were reunited, and now they travel together. Vasilisa maintains Collodi’s Marionettes with her impressive needle skill, which she occasionally puts to use on living flesh as well.
Vasilisa is highly mobile and has a good defense, though her low Wounds balances this. Her attack has a host of Triggers that can disable the target, ranging from restricting Walk actions to preventing attack actions. She has “Obey,” allowing her to control another model (friendly or enemy) for one action, and she can make other friendly Puppets take an extra action for free. Vasilisa provides a combination of disruption to the enemy and AP efficiency to her crew, making her great in any crew containing Puppets.
Malifaux has many strange legends, and among them is the Widow Weaver. She wanders the city, listening for the cries of a sleeping child. When she finds a suitable victim, she feeds on its nightmares before taking the dreams with her as treasured memories for later. She fastens her web with nightmare, and creates new companions for herself. It is rumored that she is responsible for the creatures known as Teddies.
The Widow Weaver boosts friendly Constructs and targets the Wp of enemy models, making her an excellent choice for Collodi or Pandora. She creates Web Markers, which make any nearby enemy models suffer penalties to Wp. She can also cause Horror Duels and potentially Paralyze enemy models. Finally, with her “Handbag” upgrade, she can summon Wicked Dolls or even the monstrous Teddy.
Before the closing of the first Breach, Nekima ruled over the Nephilim. When Lilith collapsed the Breach, she also usurped her sister’s throne. Nekima found herself outnumbered and was forced to bend the knee to her younger sister. Now, she plots her revenge, waiting for the right time to strike against her more cunning sibling.
Nekima is one of the most expensive models in the game; she is a massive melee-focused model with great speed that does amazing damage. She has useful Triggers and can generate Wp duels, which makes her appealing for Pandora. She is good at healing damage she has suffered, and she can take advantage of her “Black Blood” ability by purposefully suffering damage to make all models near her suffer damage. Nekima excels with other Nephilim but fits in any crew that needs a large, threatening model. She is an intimidating piece on the board, often determining the course of a game.
All Silurids are born male; only the largest, most dominant of the pack transforms into a Spawn Mother, the pack’s only female. She leads the pack and chooses the location of the spawning pool, which the rest of the Silurids defend to the death. Although she usually stays with her eggs, if a Spawn mother’s wrath is awakened she proves far more fearsome than her male counterparts.
Although less mobile than other Silurids, the Spawn Mother is a great addition to any crew that includes a few Swampfiends. She can Charge an enemy after it kills a friendly Swampfiend, and she can increase the range of Charge actions taken by friendly models near her. She also has a very interesting method of summoning: once per turn she can place an Egg Marker. When she is killed or spends two AP, she summons a Gupps model into base contact with each Egg Marker. This makes her an incredibly useful model, as the Gupps she summons can tie up enemies, grab objectives, and generally change the game in your favor.
In life, Nix was Hamelin’s loyal dog. When the Tyrant Plague killed Hamelin and stole his body, Nix was killed as well. He was revived as a spirit and still wanders the city, looking for his old master. He knows Plague is not the Hamelin he remembers, but his old master’s appearance is enough to comfort him, and he comes when Plague calls.
Nix excels at applying and manipulating the Blighted Condition. He has “Bleeding Disease,” which damages models depending on the value of their Blighted Condition, and he can prevent Blighted models from taking Interact actions. He is also Incorporeal, which reduces the damage he suffers, and he can reduce the damage dealt by nearby enemies. Nix can be an amazing addition to any crew as he cripples the enemy’s ability to interact, but he shines with Hamelin.
Rusty Alyce is Leveticus’s young protégé and companion. She is brash, reckless and, many would argue, not entirely sane. Her right arm has been replaced by a mechanical prosthetic that she has been known to talk to. While not the best in social situations, nobody can question her potency in combat, and she has even begun to learn the ways of the aether from Leveticus.
Rusty Alyce is an amazing shooting model with a stellar weak damage of 3 on her Clockwork Seeker combined with the “Rapid Fire” action which can be used to take more shots. If the enemy does get in close, she can prevent Charges against her and nearby friendly models with “Snares” and she is still decent in close combat. Finally, she can make Constructs gain Reactivate and even summon Abominations on occasion. Rusty Alyce is a strong choice for any list.
While Lady Ligeia is Jack Daw’s herald, Montresor is his witness. He silently bears the burden of seeing everything that Jack Daw does, often finding a quiet place to watch the carnage. In life he was an executioner before the close of the first Breach, and legend has it that he was the man who hung Jack Daw in the first place, now cursed to see what he has wrought.
Montresor pulls enemies close to him with his rope. Once they’re near enough, he has a Trigger to Paralyze them and deal them damage with “The Choking Death.” Of course, pulling enemy models out of position is good in itself to help prevent the enemy from achieving objectives. Montresor also lowers the Wp of nearby enemies and can force enemy models that pass Horror Duels to suffer damage, forcing them to choose between the crippling Paralyze Condition and a slow death.
Everyone knows the pigs in Malifaux’s Bayou can grow to tremendous size, but few have grown as large as Old Major. He is half a ton of muscle and tusk, and he has been known to eat men whole. Some young hogs have started to follow his example, and he has a bit of a soft spot for them, but he is a strict disciplinarian, at least, as much as a pig can be.
Old Major has good melee, but he also provides support to other Pigs. Other Pigs that activate near him gain bonuses to Charge actions, and he can prevent friendly Pigs from Charging each other. He has the “Nudge ‘em On” action, which Pushes a friendly Pig and adds a suit to its duel totals, helping it avoid its detrimental Triggers. Finally, Old Major can push friendly Gremlins and even gain Reactivate if his opponent runs out of cards. Any list with a few Pigs should run Old Major.
There are few better guides through the Bayou than McTavish, a human who has a knack for knowing how to befriend the critters of the Bayou, including the unpredictable Gremlins. He knows the murky waters, and he is an expert shot with his rifle. Of course, if the money runs out, McTavish will suddenly become one of the more dangerous elements of the Bayou.
McTavish is a mercenary and may be included in any crew regardless of faction. He is good at providing cover; he allows other friendly Swampfiends close by to gain cover against anything except melee attacks, and he can place a Hunting Screen Marker that provides cover as well. He has an excellent shooting action that becomes more accurate when other Swampfiends are near, does not randomize in engagement, and ignores cover. On top of that, he has a decent melee attack and can discard nearby markers for various effects, making him highly versatile.
The eye-catching Trixiebelle is the most desirable gremlin in the Bayou. She always has a host of suitors following her, giving her presents, and paying her tab. Strangely, this same charisma has the opposite effect on the human inhabitants of Malifaux, often sending them running in the other direction. But this doesn’t bother Trixie much; there’s no accounting for taste.
Trixiebelle is a utility model. Her “Ill Omens” ability allows her crew to Cheat Fate on the initiative flip, which combos well with Mah Tucket’s “Chores” ability. She can use “Gremlin Lure” to push non-Gremlin enemy models away from her; Gremlins are pushed towards her instead. She can also apply Poison, which works well with the Brewmaster, manipulate Scheme Markers, and has a very high melee value with good Triggers. Any crew can find a place for Trixiebelle.
Mancha Roja is very large for a gremlin, and he uses this size to great effect in the ring. The recent winner of Malifaux Wrestling League’s Iron Fist Tournament, Mancha never fails to provide in terms of ability or showmanship. He is best known for grabbing members of the audience and using them to pummel his opponents into submission.
Mancha Roja is an impressive melee model. He has “Melee Expert,” which allows him to take an extra attack every activation. While in base contact with terrain, his “Rebound” ability increases his Cg to 12”, giving him a very high threat range. His melee attack has a number of useful Triggers that can escalate in effectiveness the more they’re applied. As a free action, he can choose between “Challenge,” which forces enemies to attack him if able, and “One Thousand Masks,” which gives him some versatility. Mancha Roja can shore up the melee component of any Gremlin crew.
Sammy LaCroix has fashioned herself after the swamp hag, Zoraida. She has even mastered some of the dark arts, quickly assembling voodoo dolls out of rags and handfuls of straw before filling them with pins. In addition to this, she seems to have learned a thing or two from the Taxidermists, as she has a habit of flinging exploding piglets at anyone who displeases her.
Sammy has a refreshing mixture of utility and disruption abilities. Most notably, she may attach one of her Master’s upgrades, giving her a high range of versatility depending on the Master leading her crew. She has some decent card draw, and she can summon Stuffed Piglets by discarding enemy Scheme Markers. She can also “Jynx” enemies, applying Conditions that can restrict Triggers, prevent Walk and Charge actions, or cause Horror Duels. Sammy is great for disrupting the opposing crew in the most devious ways.
Sensei Yu is a master of the five rivers styles. Though this affords him great political opportunities within the various temples, he has no political ambition. He is happy being a sensei to each temple, guiding his students with a firm hand and watching his most promising students carefully, ensuring that they do not enter harm’s way until they are ready.
Sensei Yu is a great model for repositioning his crew and scoring objectives. His “Airburst” action allows him to push a target (friendly or enemy) up to 5”, which can provide some great movement for his crew. He combines a Wk of 7 with the ability to lower his Focused Condition in order to Interact for free, which makes him an excellent objective grabber. He has decent melee (although he may not Charge, which is his only downside), and he may even take some of the friendly Leader’s Actions! He works particularly well with Shenlong but he is one of the stronger choices for any Ten Thunders list.
The Nothing Beast
The Nothing Beast is a manifestation of Obliteration and is linked to Tara. It does not actually have a corporeal body although it may appear as though it does. The beast is made from pure nothingness, and its appearance is caused by the streams of light it chooses not to eradicate. Likewise, its speech is not sound; instead, it forms words by eliminating all sound other than the words it wishes to speak. It is a hole in the world, terrifying and empty.
The Nothing Beast starts with an impressive Df of 9 but drops 1 Df for each card in its controller’s hand. This makes it a difficult model to use early in the turn, but it’s great to throw into combat when its controller is running low on cards. It has an additional AP to cast spells that can be spent on its fearsome “Obliterate” attack. It also damages Fast models with its “Truth in Nothingness” action. It’s worth noting that Tara’s “Truth in Nothingness” action discards her hand while giving models Fast, which plays into both the Nothing Beasts Df and its ability to harm Fast models. The Nothing Beast can be difficult to use, but once a player wraps their head around it, it can be a true menace, particularly alongside Tara.