The eldest of the Ortega family, Francisco turned down the opportunity to lead his family in order to make way for his younger sister, Perdita, who was more skilled in both combat and diplomacy. This allowed him the time and freedom to practice swordplay, causing him to become the best duelist in the family. On occasion, the brash and the bold challenge him to a duel, mistaking Francisco’s quiet resolve for weakness. None have lived to tell about it.
Francisco combines decent shooting and melee abilities with average stats. He also has a few utility actions that allow him to Push friendly models out of harm’s way and make himself harder to hit in combat. Most importantly, Francisco has the “El Mayor” ability, which boosts the defensive stats of a nearby model. Francisco is useful in any list and is easily one of the best Henchmen in the Guild.
Hunting Arcanists and other users of illicit magic isn’t a job purely for those adept in the magical arts, and Samael Hopkins is proof of that. Using good old-fashioned tracking and gut instinct, Samael hunts down those outlaws who rely on their magic to escape the law. When he finds them, he puts the lie to their stolen power with bullets and flame.
Samael Hopkins is only good for one thing; luckily, it’s a very important thing: killing the enemy. He has a powerful shooting attack that does excellent damage and can be combined with the “Rapid Fire” action so he can take three shots. He can target models that have the Burning Condition regardless of LoS, which is helpful on a team of models that apply Burning, and he can even lower enemy defenses. He is sometimes easy to kill himself, but generally he earns his value by the time he dies.
While many question what The Judge is hiding behind the bandana that always covers his face, none question his devotion to Lady Justice and their mission to eradicate the undead. Acting as Justice’s right hand, The Judge advises her, trains the Death Marshals, and hunts Resurrectionists with a skill and passion that is only matched by Lady Justice herself.
The Judge is a durable Henchman with decent stats. His attacks are average, but they have Triggers that allow him to chain one attack into another, and as a Henchman, he can use Soulstones to make sure those Triggers happen. Finally, he has some decent utility: one action stops enemies from walking, and another Pushes a model (friendly or enemy) towards him. The Judge is an all-around decent addition to any list.
Yamaziko is Misaki’s teacher, in matters of both combat and honor. She holds a revered place in the Ten Thunders, and she has trained many who now serve them behind a mask. Capable both with her bare hands and with a Yari, Yamaziko brings a finesse and level of experience to fighting that few can match. Even when her combat skills are not needed, her advice is always welcome.
Yamaziko is an efficient model for her cost. At a mere seven Soulstones, she has “Nimble,” a 3” melee range, and impressive damage. Her Df and Ml are low, but she makes up for it with damage and mobility. She gains bonuses against Masters (and penalties against Peons) with her “Honorable” ability, and she can use her “Master Tactician” action to force a Master to discard cards if they have hidden Schemes.
Ototo has always been strong, and combining that brute strength with proper training made Ototo one of the Oyabun’s most trusted servants. Upon coming to Malifaux, Ototo realized he could control the thunder itself. He has since donned a mask and discarded his given name in favor of Ototo. Now, he is a faceless servant, the visage of everything the Ten Thunders are capable of.
Ototo is a large melee model. His Massive Tetsubo’s attack has a 3” range, allowing him to lock down multiple enemies in combat. He also has “Hard to Kill” and the “Enrage” ability, which combo nicely together. Finally, he has “Laugh Off,” which prevents enemies from moving him. Ototo can simultaneously hold a location and pummel enemies, leaving other models free for different tasks. Who doesn’t want an enraged maniac on their side who laughs at the enemy as he wields a Massive Tetsubo?
Kang looms large, both in physical stature and in the power he holds among the rail workers. As Mei Feng’s right hand man, he takes his place of leadership on the line seriously, and he gladly takes part in any work his men have to do, no matter how tough. Of course, he is also highly capable in a fight, wielding his shovel or pick axe with equal precision and force whether it’s hitting the rail line or someone’s skull.
Kang buffs friendly models, giving bonuses when attacking Undead and Constructs and when making horror duels, which makes him a good pick against Resurrectionists. He also has a great melee attack at Ml 7 with high damage. In addition to this, he is a difficult model to take down, with a combination of “Hard to Kill” and a healing action that allows him to reach the brink of death but recover from there.
Ryle is Charles Hoffman’s brother – or, rather, what’s left of him. Once a brilliant inventor and adventurer, the journey through the Breach broke Ryle’s mind, leaving him a husk of the man he once was. He has been equipped with mechanical parts to keep him alive, and the Guild allows Hoffman to keep the amalgamation that was once his brother as long as they hunt down other forms of amalgamation for the Guild.
Ryle deals impressive damage in melee. He is also protected by Armor that can be increased by a defensive Trigger, although he has a low base Df. When not in melee, he can use his Modified Steam Gatling shooting attack to lay down fire, using the “’Raking Fire” Trigger to repeat the attack again and again, pummeling the enemy with an unrelenting torrent of death. Finally, he has some useful zero actions that can either Push him or heal a nearby friendly Construct (including himself). Ryle is a good bet for a model that can transition from shooting to melee while retaining some great utility.
Lucas McCabe first met Sidir Alchibal during one of his many prison stints for tomb raiding. The two developed a solid friendship that persisted when they were released at roughly the same time. Sidir stays by McCabe’s side to this day, unleashing precise and measured violence when necessary. However, his reputation is often enough to prevent a fight.
Sidir is a sturdy shooting model. His Machine Gun has an excellent Sh of 7, and it has a Trigger to gain an extra shot, allowing him to lay down an impressive volley of fire. His melee attack is decent for his cost, and he is capable of healing for a free action. He also has the potential to give enemies the Slow condition. Sidir is simply a solid model with great shooting, good melee, and a few other useful tricks. Any crew can use this model well.
For Dashel, Captain is a fairly useless title. Guardsmen know him as Sergeant or just “Sarge.” He sneers at officers, but his Captain rank allows him to take special assignments from Lucius, and he doesn’t turn down that extra pay. Dashel is brutal, pragmatic, and doesn’t ask questions. This has earned him the job of doing Lucius’s dirty work – and that’s work that keeps on coming.
Dashel is excellent at supporting the shooting of nearby Guardsman models. He allows Guardsman to Focus for free and grants them bonuses to their attack flips. These combine to make multiple Riflemen a great choice with Dashel; they can form a firing line that he can buff. Of course, he can also Slow enemies with his Baton or give Minions an extra activation with “Reactivate” (though the Minion is then killed once it does its job, you can’t have them going and blabbing about Lucius’s dirty work). If you plan on taking Guardsmen, Dashel can be the heart of your firing line, enhancing the performance of your entire crew.
There are ancient things in Malifaux, long-forgotten, sleeping things that wait to be awoken. The Hungering Darkness was one such thing, but it is now awake. Thanks to two Neverborn who have taken the forms of Mr. Tannen and Mr. Graves, it now resides in the basement of the Honeypot Casino and uses the establishment’s proprietor, Jakob Lynch, to help spread the addictive Brilliance that brings it victims.
The Hungering Darkness is Jakob Lynch’s totem and may only be included in crews led by him. It is free, so Jakob Lynch should always bring along this model. For a totem, it has an amazing attack. It also has “Heed My Voice,” which can force enemy models to take an action controlled by The Hungering Darkness. On top of that, it can heal itself and is difficult to kill. In many ways, this totem is the power behind Jakob Lynch.
Ama No Zako
Not all monsters are from Malifaux. Ama No Zako terrorized Earth long before the Three Kingdoms were united. She disappeared, and most suspected she was just a legend. In reality she had traveled to Malifaux. Now that humans are pouring in, she is glad to torment her old prey once again. She draws her victims in with sweet whispers before feasting upon them.
Ama No Zako is a mercenary and may be hired by any faction. She is very mobile and does great damage in melee, although her Ml is relatively low. She has a few free actions to choose from. She can either force another model to take an action or she can turn the area around her into hazardous terrain until the end of the turn. This is a great model to pick off smaller targets, eliminating the enemy’s objective grabbers and blocking off areas of the board by making them hazardous.
Toshiro The Daimyu
Toshiro was the head of the Katanaka clan when the violence and depravity of the clan drove some of their forces to rebel. Toshiro held steadfast on the battlefield but was eventually slain by the traitors and left to rot in the sun. Yan Lo led his spirit back from the afterlife and reunited it with his crumbling body so he might once again call his long-dead army to him.
Toshiro is a melee model who is excellent at supporting Minions. He gives all friendly nearby Minions bonuses to attack, and he may take a free action to give nearby Minions either the Focused or Fast Condition. His Ancestral Katana is a great attack action with bonuses to hit and decent Triggers. Finally, he can take the “Command The Graves” upgrade to summon Ashigaru or Komainu. Summoning models at the proper time can win games, making Toshiro an amazing choice on many occasions. Toshiro is an excellent addition to any Minion-focused list; he works particularly well with Yan Lo.