There are only ever ten Guild Executioners at any one time. Each Executioner accompanies a magistrate, carrying out sentences while also acting as the magistrate’s bodyguard. The claws of an Executioner have become a symbol of both the Guild’s strength and its oppression, dishing out swift and unforgiving justice without a second thought.
Although this model is a bit slow, once it hits the enemy lines, it is a juggernaut of destruction. With its massive claws, it can deal significant damage to enemy models, and it can heal itself after killing an enemy. It also has useful tactical actions that allow it to heal even more (prolonging the mayhem) or remove enemy Scheme Markers. The Executioner is an excellent go-to close combat model.
The Lone Marshal
All Death Marshals must delve into the terrible realm of necromancy, and some are consumed by it. However, during his initial training, the Lone Marshal discovered that he thrived on it. This naturally raised suspicion among his fellows and, with the permission of Lady Justice, he struck out on his own rather than stay with his fellows and be misunderstood. Now he is a force to be reckoned with, riding down the Resurrectionist threat wherever it can be found and turning its own magic against it.
The Lone Marshal is a highly mobile model capable of picking off enemy Scheme runners from a distance. With its “Trick Shooting” action, it can move, shoot, and then move again, even if it starts engaged with an enemy. It is a fantastic harassment piece, taking care of any stragglers that may have escaped slower models.
There are times when guards, money, and guns just aren’t enough to keep a populace in check. Sometimes, the government needs a giant, steel death engine with a harpoon gun. During those times, the Guild employs the Peacekeepers. These highly-tuned machines are brought to bear against the most fearsome foes of the Guild, and they rarely disappoint.
The Peacekeeper is a behemoth. With great Armor, “Hard to Wound”, and “Terrifying”, it is an intensely difficult model to remove from the table. It has excellent melee potential with high damage and the ability to “Flurry” for extra attacks. It also shoots bolts that can even drag enemies towards it. Finally, it is great at removing enemy Markers. Although it is expensive, it is a strong consideration for any list.