Anasalea Kaeris is a study in contrasts. Earthside, she was a business troubleshooter, a lone wolf for hire by any number of organizations. She was controlled and studied in her dealings, known for her patience and neutrality. Coming to Malifaux, she has embraced a different road. In Malifaux, she is solely devoted to Viktor Ramos and the Arcanists, having finally picked a side. She has also sought after a new kind of power- that of magic.
When Kaeris first passed through the Breach, she became fascinated with the ease at which people used magic. Unlike the tight restrictions and limited power from Earth, Malifaux was nearly unlimited in its potential. As a condition to working for Ramos she chose him as her sole teacher in arcane knowledge. He agreed, but it was quickly apparent that no matter how she studied, she lacked the raw power needed to control her abilities. Ramos designed a Soulstone harness as a solution to this, but still she struggled.
While practicing in the forges one day, Kaeris made a breakthrough. While all magic in Malifaux draws from the aether, there are many methods to using it. Ramos' power is one that is structured and ordered like the constructs he works on. Her power, however, was not something to control. One does not seek to stop and order a wildfire, after all, but redirect the flames by embracing their existence. She let go of any attempt to control and let the aether flow through her as a river. Fire burst from her hands with little effort as she finally understood the paradox.
Control is an illusion.
Anasalea Kaeris's box comes with six models, including Kaeris herself. The Firestarter is a fast Henchman who supports Kaeris by lighting things on fire, and the Fire Gamin bring even more burning goodness to a battle. The Eternal Flame follows in the wake of her crew, welding Kaeris and her constructs back together while moving her Pyre markers across the table.
Kaeris is a highly mobile Arcanist Master who delights in incinerating her enemies using the Burning Condition. She stays near the edges of the main fight, darting in and out and pouncing on any weakness that she sees. Because she manipulates the Burning Condition so well any Minions who also make use of Burning, such as Fire Gamin and Gunsmiths, will be excellent choices for her Crew.
Kaeris’ main Attack is Flaming Halo, which allows her to spread Burning throughout the battlefield. Once everything is on fire, she can take advantage of the flames in a number of ways. Immolate is a great Attack that gets better when the target is already Burning, Accelerant allows her to deal damage to all of the models near her who have Burning, and Truth In Flame allows her to remove Burning from models near her in order to draw cards. Once Kaeris has set everything on fire, her options really open up!
There are two Limited Upgrades for Kaeris to choose from, which will significantly change her playstyle depending on which way she goes. Grab And Drop gives her a zero Action which allows her to fly into the sky with her enemies and then send them plummeting to their deaths; it also allows friendly models near her who are Burning to gain Flight. On the other hand, the Purifying Flame Limited Upgrade allows any friendly model near her which would suffer damage due to Burning to heal the damage instead, allowing her Attacks to be used to heal her own Crew. It also allows her to place Pyre Markers (pillars of flame) on the table in order to thwart the movements of enemy models. Although those are the two main choices, Kaeris has a number of fun Upgrades which insure that she is a diverse and interesting Master to play.