The eldest of the Ortega family, Francisco turned down the opportunity to lead his family in order to make way for his younger sister, Perdita, who was more skilled in both combat and diplomacy. This allowed him the time and freedom to practice swordplay, causing him to become the best duelist in the family. On occasion, the brash and the bold challenge him to a duel, mistaking Francisco’s quiet resolve for weakness. None have lived to tell about it.
Francisco combines decent shooting and melee abilities with average stats. He also has a few utility actions that allow him to Push friendly models out of harm’s way and make himself harder to hit in combat. Most importantly, Francisco has the “El Mayor” ability, which boosts the defensive stats of a nearby model. Francisco is useful in any list and is easily one of the best Henchmen in the Guild.
Hunting Arcanists and other users of illicit magic isn’t a job purely for those adept in the magical arts, and Samael Hopkins is proof of that. Using good old-fashioned tracking and gut instinct, Samael hunts down those outlaws who rely on their magic to escape the law. When he finds them, he puts the lie to their stolen power with bullets and flame.
Samael Hopkins is only good for one thing; luckily, it’s a very important thing: killing the enemy. He has a powerful shooting attack that does excellent damage and can be combined with the “Rapid Fire” action so he can take three shots. He can target models that have the Burning Condition regardless of LoS, which is helpful on a team of models that apply Burning, and he can even lower enemy defenses. He is sometimes easy to kill himself, but generally he earns his value by the time he dies.
While many question what The Judge is hiding behind the bandana that always covers his face, none question his devotion to Lady Justice and their mission to eradicate the undead. Acting as Justice’s right hand, The Judge advises her, trains the Death Marshals, and hunts Resurrectionists with a skill and passion that is only matched by Lady Justice herself.
The Judge is a durable Henchman with decent stats. His attacks are average, but they have Triggers that allow him to chain one attack into another, and as a Henchman, he can use Soulstones to make sure those Triggers happen. Finally, he has some decent utility: one action stops enemies from walking, and another Pushes a model (friendly or enemy) towards him. The Judge is an all-around decent addition to any list.
Ryle is Charles Hoffman’s brother – or, rather, what’s left of him. Once a brilliant inventor and adventurer, the journey through the Breach broke Ryle’s mind, leaving him a husk of the man he once was. He has been equipped with mechanical parts to keep him alive, and the Guild allows Hoffman to keep the amalgamation that was once his brother as long as they hunt down other forms of amalgamation for the Guild.
Ryle deals impressive damage in melee. He is also protected by Armor that can be increased by a defensive Trigger, although he has a low base Df. When not in melee, he can use his Modified Steam Gatling shooting attack to lay down fire, using the “’Raking Fire” Trigger to repeat the attack again and again, pummeling the enemy with an unrelenting torrent of death. Finally, he has some useful zero actions that can either Push him or heal a nearby friendly Construct (including himself). Ryle is a good bet for a model that can transition from shooting to melee while retaining some great utility.
Lucas McCabe first met Sidir Alchibal during one of his many prison stints for tomb raiding. The two developed a solid friendship that persisted when they were released at roughly the same time. Sidir stays by McCabe’s side to this day, unleashing precise and measured violence when necessary. However, his reputation is often enough to prevent a fight.
Sidir is a sturdy shooting model. His Machine Gun has an excellent Sh of 7, and it has a Trigger to gain an extra shot, allowing him to lay down an impressive volley of fire. His melee attack is decent for his cost, and he is capable of healing for a free action. He also has the potential to give enemies the Slow condition. Sidir is simply a solid model with great shooting, good melee, and a few other useful tricks. Any crew can use this model well.
For Dashel, Captain is a fairly useless title. Guardsmen know him as Sergeant or just “Sarge.” He sneers at officers, but his Captain rank allows him to take special assignments from Lucius, and he doesn’t turn down that extra pay. Dashel is brutal, pragmatic, and doesn’t ask questions. This has earned him the job of doing Lucius’s dirty work – and that’s work that keeps on coming.
Dashel is excellent at supporting the shooting of nearby Guardsman models. He allows Guardsman to Focus for free and grants them bonuses to their attack flips. These combine to make multiple Riflemen a great choice with Dashel; they can form a firing line that he can buff. Of course, he can also Slow enemies with his Baton or give Minions an extra activation with “Reactivate” (though the Minion is then killed once it does its job, you can’t have them going and blabbing about Lucius’s dirty work). If you plan on taking Guardsmen, Dashel can be the heart of your firing line, enhancing the performance of your entire crew.