Francois was once the smallest and meekest Gremlin in his family. One day, he realized what he needed: a sword. With no more than a few days of practice under his belt, he took his new weapon and stood up to his kin. His new-found swagger and prowess quickly earned him a spot in Ophelia’s crew, who has since taught him many different things about combat.
Francois is an incredibly efficient model. Relative to his cost, he does great damage and has some amazing Triggers. Like most Gremlins, he damages himself to power his abilities. He can deal himself damage to gain an AP from “Reckless”, Trigger “Dumb Luck” to double his damage, or use “Loose Trigger” to make more attacks. However, that damage is easily offset by his high wound count and the Gremlin faction’s easy access to healing. Francois is a model that fits well in any Gremlin crew.
There are some Gremlins who just don’t know when to stop talking. Fingers, on the other hand, knows when to stop talking; he just doesn’t care. He chatters away to anyone who will listen (or just happens to be near) while his quick hands search their pockets and take anything of value. On occasion, he even steals drink from the Brewmaster himself, though he always shares those spoils to avoid trouble.
Fingers has a high Wk, which, when combined with his extra AP from “Reckless,” quickly gets him wherever he needs to be. He is a model who is particularly great for certain Schemes. His “Chatty” ability prevents enemies from being able to Interact (and therefore stops enemies from scoring VP), he can change enemy Scheme Markers into friendly ones, he can Interact while engaged, and he can heal friendly models, which is always useful for a Gremlin crew. If the objectives are right, Fingers can swing the game to his side.
Everyone knows the pigs in Malifaux’s Bayou can grow to tremendous size, but few have grown as large as Old Major. He is half a ton of muscle and tusk, and he has been known to eat men whole. Some young hogs have started to follow his example, and he has a bit of a soft spot for them, but he is a strict disciplinarian, at least, as much as a pig can be.
Old Major has good melee, but he also provides support to other Pigs. Other Pigs that activate near him gain bonuses to Charge actions, and he can prevent friendly Pigs from Charging each other. He has the “Nudge ‘em On” action, which Pushes a friendly Pig and adds a suit to its duel totals, helping it avoid its detrimental Triggers. Finally, Old Major can push friendly Gremlins and even gain Reactivate if his opponent runs out of cards. Any list with a few Pigs should run Old Major.
There are few better guides through the Bayou than McTavish, a human who has a knack for knowing how to befriend the critters of the Bayou, including the unpredictable Gremlins. He knows the murky waters, and he is an expert shot with his rifle. Of course, if the money runs out, McTavish will suddenly become one of the more dangerous elements of the Bayou.
McTavish is a mercenary and may be included in any crew regardless of faction. He is good at providing cover; he allows other friendly Swampfiends close by to gain cover against anything except melee attacks, and he can place a Hunting Screen Marker that provides cover as well. He has an excellent shooting action that becomes more accurate when other Swampfiends are near, does not randomize in engagement, and ignores cover. On top of that, he has a decent melee attack and can discard nearby markers for various effects, making him highly versatile.
The eye-catching Trixiebelle is the most desirable gremlin in the Bayou. She always has a host of suitors following her, giving her presents, and paying her tab. Strangely, this same charisma has the opposite effect on the human inhabitants of Malifaux, often sending them running in the other direction. But this doesn’t bother Trixie much; there’s no accounting for taste.
Trixiebelle is a utility model. Her “Ill Omens” ability allows her crew to Cheat Fate on the initiative flip, which combos well with Mah Tucket’s “Chores” ability. She can use “Gremlin Lure” to push non-Gremlin enemy models away from her; Gremlins are pushed towards her instead. She can also apply Poison, which works well with the Brewmaster, manipulate Scheme Markers, and has a very high melee value with good Triggers. Any crew can find a place for Trixiebelle.
Mancha Roja is very large for a gremlin, and he uses this size to great effect in the ring. The recent winner of Malifaux Wrestling League’s Iron Fist Tournament, Mancha never fails to provide in terms of ability or showmanship. He is best known for grabbing members of the audience and using them to pummel his opponents into submission.
Mancha Roja is an impressive melee model. He has “Melee Expert,” which allows him to take an extra attack every activation. While in base contact with terrain, his “Rebound” ability increases his Cg to 12”, giving him a very high threat range. His melee attack has a number of useful Triggers that can escalate in effectiveness the more they’re applied. As a free action, he can choose between “Challenge,” which forces enemies to attack him if able, and “One Thousand Masks,” which gives him some versatility. Mancha Roja can shore up the melee component of any Gremlin crew.
Sammy LaCroix has fashioned herself after the swamp hag, Zoraida. She has even mastered some of the dark arts, quickly assembling voodoo dolls out of rags and handfuls of straw before filling them with pins. In addition to this, she seems to have learned a thing or two from the Taxidermists, as she has a habit of flinging exploding piglets at anyone who displeases her.
Sammy has a refreshing mixture of utility and disruption abilities. Most notably, she may attach one of her Master’s upgrades, giving her a high range of versatility depending on the Master leading her crew. She has some decent card draw, and she can summon Stuffed Piglets by discarding enemy Scheme Markers. She can also “Jynx” enemies, applying Conditions that can restrict Triggers, prevent Walk and Charge actions, or cause Horror Duels. Sammy is great for disrupting the opposing crew in the most devious ways.