Lenny lumbers over his smaller kin, his massive size dwarfing them. Nobody knows why he grew to be so big, but unfortunately, the growth spurt never quite got to his brain. Due to his slow-witted and sluggish nature, Lenny is often picked on and manipulated by the other Gremlins. He has taken to carrying around a large branch so he can give anyone who teases him a good whack. It is sometimes difficult for him to tell simple interactions from teasing, but he figures he’s better safe than sorry.
Lenny buffs other Gremlins near him, reducing the damage they suffer and adding Rams to their duel totals. This both generates some great Triggers in the Gremlin faction (such as “Dumb Luck”) and avoids some of the Triggers that are detrimental. He also does good damage in melee, can “Toss” his friends up field, and can heal himself. Although Lenny is a large target with low Df, he is an excellent support platform in any Gremlin list.
Alcohol-related tasks inspire a level of ingenuity in Gremlins that is often staggering. The Whiskey Golem was originally created so the Brewmaster could safely transport his most choice spirits. Unfortunately, Gremlin craftsmanship isn’t always the most precise, and it has sprung quite a few leaks (many simply due to thirsty crew). Although its use in transport is questionable, it proved excellent in combat.
With Wk 6 and “Nimble,” the Whiskey Golem is incredibly mobile for such an expensive model. It can quickly close distance to use its “Barrel to the Face” melee attack, and, if it gets in trouble, it can boost its Df or heal. Additionally, any models that damages or kills it riks gaining Poison, which combos well with the Brewmaster. The enemy crew will never know what hit them (literally, they’ll be too intoxicated).
If there is one thing Pere Ravage loves, it’s fire. Burning shacks, burning caravans, burning humans; he loves it all. He has even concocted a special moonshine that he spits and lights ablaze to the amazement of his kin. Ophelia puts his skills to good use and frequently lets him have whatever explosives she has lifted off the Guild.
Pere Ravage is good at putting down Blast Markers from range, damaging his target and anything near it. Of course, why stop there? He can also generate Blast Markers with his melee action. If he dies, any model too close to him suffers an impressive four damage, and he can hasten that process with his “Oopsie” action, which forces all models near him to pass a duel or suffer five damage before he suffers five damage. Pere Ravage can do incredible damage by wading into the opposing crew and then blowing up himself along with everything else nearby.
Rami LaCroix is good with guns. He can take them apart. He can put them back together. And he can shoot them as well as any Gremlin alive. A long time ago on a raid, he saw a boy with a long rifle sniping Gremlins from far away, and he knew he had found his calling. He set about reconstructing the rifle he’d seen that day, and now he can land his shots from farther away than any of his kin.
Although he has a low Df, it rarely affects Rami, who can sit at the back of the crew and pick off his targets carefully. His “Really Long Rifle” has an impressive 18” range that doubles to 36” when he benefits from Focus, and he can even trigger “Dumb Luck,” doubling the damage it deals (and suffering some damage himself). He can also use his “Trusty Flask” to heal some of the damage he takes from “Dumb Luck.” Finally, he ignores Ht 1 models when shooting into engagement, allowing him to shoot over the heads of his friends and hit the enemy.
Raphael is used to getting his way. He is good at fighting, and few Gremlins can match his strength. He follows Ophelia out of a grudging respect and because he knows being on her good side means better loot. He has become one of Ophelia’s trusted lieutenants, carrying out the job when she is not around.
Raphael gets stronger when he is damaged, gaining positive modifiers to his damage flips when he has half of his Wounds left (at this point he can also gain an extra AP from “Reckless” without suffering damage). His Big Honkin Gun does incredible 4/6/10 damage with the “Dumb Luck” trigger, which damages Raphael as well (this can also give him his bonuses for being damaged). Raphael is a good choice if you need a model that puts out damage at range and doesn’t mind getting hit back.
Burt Jebsen has his own private war with the Ten Thunders, trying to keep them out of The Bayou. His loyal pig, Gracie, accompanies him, and the pair makes a magnificent team. His gun, the Backwater Pepperbox, is as much church organ as it is weapon, but it gets the job done and has become synonymous with Gremlin ingenuity.
Burt Jebsen is a mercenary, so he may be hired regardless of faction. He has some decent defensive abilities. With “Slippery” he can force nearby friendly models to suffer attacks rather than him, and he can damage models that miss him with his “It’s All In The Reflexes” defensive Trigger. His “Crackerjack Timing” action makes him an excellent choice for Wong as he can clump enemies together, making them more vulnerable to Wong’s blasts. To top it off, he has decent shooting and melee attacks, with Triggers that can allow a friendly Pig to push towards the target.
Gracie is Burt’s loyal pig. She is protective of her companion and will defend him against all attacks. She is weighed down by frying pans, spatulas, and all manner of junk that Burt swears he will be able to sell one day. In reality it only acts as armor, protecting her and maintaining her iconic image. For a pig, she is a classy lady, and she enjoys her outfit.
Gracie is a mercenary, so she may be hired regardless of faction, and she is almost impossible to kill. She combines high Armor with “Hard to Kill” and healing, which allows her to get near the brink of death and then come back. She can also use “Eat Your Fill” after killing an enemy to heal back to full. Gracie’s “Riled Up” action allows her to gain Reactivate at the cost of two damage, which is very powerful as it allows an extra activation. Gracie is a good addition to any crew.
Gremlin Taxidermists seem to have gotten a few wires crossed when they learned the art of taxidermy. Rather than trying to preserve a treasured pet that has already died, they frequently kill an animal in order to stuff it with as many explosives as possible. Somewhere along the way a clever Taxidermist figured out how to reanimate the Stuffed Piglets so they could run around before exploding, and the rest, as they say, is history.
Gremlin Taxidermists are summoning models that can also boost nearby Pigs. Their “Taxidermin’” action can be used to summon Stuffed Piglets. Their “Dead Man’s Switch” ability can make all friendly Stuffed Piglets explode when the Taxidermist is killed. They can also Push Stuffed Piglets as a free action and use “Never Happen” to give all nearby Pigs the Flight ability. Few things can make a bang like a Gremlin Taxidermist as they hurl stuffed Piglets at the enemy and cackle as they are blown to bits.
There is nothing like a suicidal gremlin wielding flaming bottles of oil strapped to a jetpack made from recycled frying pans. Merris is quite the sight in battle, and she instills fear in any sane enemy. Although she is in constant danger of fiery death, she is fearless, swooping in and raining flames down onto her enemies.
With “Reckless” to gain extra AP and Flight, Merris is highly mobile. She has a free action to place a Scheme Marker, which makes her an excellent objective runner. In addition, her “Exhaust Trail” makes nearby friendly models immune to damage from pulses and blasts, making her particularly good against certain enemies, such as Sonnia. Any Gremlin crew can make good use of the death-from-the-skies that is Merris LaCroix.