Work on the railroads of Malifaux is treacherous, and railworkers are always happy to have a Rail Golem along with them. The creatures are composed of the same metal as their smaller brethren, the Metal Gamin, and they house giant furnaces in their torsos that power their movements. Although they can do the work of several men on the railroad, they are also capable of defending themselves and their crew should the need arise.
Rail Golems are large melee models that have good armor and are capable of large bursts of damage. They save up the Burning Condition and can unleash it to make massive swings at the enemy, get further up the field, or even set nearby units on fire. Rail Golems are great damage models, particularly in crews that can give them Burning (such as crews led by Mei Feng or Kaeris).
Cojo is one of the most intelligent beasts that Marcus draws to his side. With that intelligence comes a long memory. The steel ring humans hooked his chain to is still pierced through Cojo’s chest, and he allows it to remain there to help stoke his memories of being in chains, of being the plaything of humans. Now he follows Marcus, not as a pet or a sideshow, but as a loyal comrade, always on the lookout for those who once held him captive.
Cojo is good at throwing models around. Both of his attacks relocate the enemy, and he has a (0) action that also allows him to do so. This makes him valuable in Strategies such as “Turf War” where enemies need to convene on a central location in order to score VP (which, in the end, can be more important than killing enemies). He also removes Scheme Markers, making him great at thwarting enemy Schemes. Cojo is an excellent choice for any plan that revolves around VP denial.
Rasputina can wield December’s power to create Ice Golems out of large chunks of mountain ice. These golems are fearsome constructs, fighting to the end with the bitter, cold calm that befits their construction. There are few foes who will not flee when a peaceful snowdrift erupts into a gigantic golem, bent on tearing them limb from limb.
Ice Golems are walking tanks. With high wounds and good Armor, they are difficult to take down before they get into melee. Once there, they can use their three attacks or impressive “Smash” action to pummel opponents into the ground. They also have “Toss”, which allows an Ice Golem to throw smaller models across the board. This is very useful for repositioning the smaller Ice Gamin. Finally, like all Frozen Heart models, they are excellent with Rasputina as she can cast spells through them.
There are many relics from old Malifaux waiting to be unlocked, and the schematics for the Steamborg Executioner were one such relic. Ramos first used the schematics on a miner named Howard Langston who was injured while Ramos happened to be visiting his worksite. The modifications saved his life, but now Howard has pneumatic arachnoid legs and vicious metallic claws.
Howard Langston has an amazing combination of abilities. He receives an extra AP to walk every activation, and he can use the (2) “Flurry” action to make three attacks. This means he can walk up to an enemy and still make three full attacks with his devastating Executioner Claws! In addition to this, he has great defenses against ranged attacks to protect him as he closes distance. Ramos and Colette in particular get fantastic use out of this model as they have ways to give it more actions (the Brass Arachnid model in Ramos or “Prompt” in Colette), but any Arcanist master who needs something dead can turn to Howard to make it happen.
Only Marcus knows why he decided to modify a Sabertooth Tiger so that it had three heads. Everyone else only knows that the creature is terrifying. Its heads growl and snap at each other as it closes in for the kill and then fight amongst themselves over the meat. Being a single creature with three separate minds, it is one of the most difficult Beasts for Marcus to control, which makes it even more unpredictable.
The Sabertooth Cerberus is a highly mobile model that does great damage once it reaches melee. Its “Leap” action is one of the most versatile movement actions in the game. Once engaged, it can Trigger multiple attacks against its target with the right suit. However, it can go down quickly to designated attacks, so this model must be used carefully, darting it in and taking out a target before the target can fight back. In skilled hands, the Sabertooth Cerberus can be devastating.
The Oxfordian method of spellcasting is a peculiar one. Its rituals and chants rarely do much on Earth, but in Malifaux its power is greatly amplified. This has led the Guild to restrict students of the Oxford method from entering Malifaux, but the Arcanists smuggle them in to help advance their own agendas.
Oxfordian Mages are fearsome spellcasters that work best in pairs or as a group. When near other Academics, they can use their Triggers more easily, which gives them a wide range of options to hamper the enemy, and their “Furious Casting” ability allows them to cast an extra spell every activation. They can also take upgrades, and each Mage can take a free “Ward” upgrade, giving them some specialization that can be used to boost Ironsides or a friendly Henchman.
The dance of a single Coryphee is a sight to behold, but when they dance together there is nothing like it. They move perfectly to music only they can hear, anticipating every move of their partner. In combat, they apply these same skills, switching from attack to defense with fluid ease and turning violence into a deadly work of art.
The Coryphee Duet resembles a singular Coryphee in many ways, but it gains an extra AP every activation, it has higher Wounds, it can heal itself, and it gains bonuses to damage flips. It is often advantageous to wait until the opponent thinks they are in a position to kill a single Coryphee. Then, they can meld together, unleash the Duet, and wade back into combat.
Stories tell of a woman wielding a spear and riding a mechanical horse who shows up unannounced in conflicts involving Arcanist forces. She aids them and then disappears before anyone has the chance to question who or what she is. Although they are always thankful for the help, even her Arcanist allies watch her warily.
Like the other Riders, the Mechanical Rider is an expensive model designed to deal damage and survive while doing it. It becomes more powerful as the game progresses, gaining higher damage reduction, better Triggers, and more actions with each passing turn. It has a high Wk and ignores severe terrain, making it highly mobile. The Mechanical Rider in particular excels at drawing cards and placing Scheme Markers. It can even summon smaller models, and, on certain turns, give out “Reactivate.” It is one of the most powerful Riders, and it works well in any list.
Angelica is the Mistress of Ceremonies at the Star Theater. She expertly arranges the acts, transitioning from one to next with a skill that makes it look deceptively easy. She only spends time onstage to introduce other performers, but even so she draws applause and laughter as easily as any of the main acts. Of course, her organizational and inspirational skills can be put to use by the Arcanists as well.
Angelica is best used to rearrange models on the table, both friendly and enemy. If a model attacks her and misses, she can place it next to any of its Scheme Markers with her “Get Off the Stage” Trigger. This can be hugely disruptive for the enemy crew. She can also move the enemy with her Hooked Cane attack or Paralyze them at range unless they discard cards. Finally, she can reposition other friendly models with her “Give Them an Encore” action. Positioning can win games, and positioning is what Angelica does.
Bestowing the title of Blessed on a member of the Cult of December is a ceremony that happens once a generation. The Blessed becomes more feral with each passing day until she is nothing but a ravenous animal and a slave to December’s all-consuming hunger. Rasputina regrets performing the ritual on the poor woman, and it was one of the deciding factors in her defiance against December.
The Blessed of December is an incredible melee model with the “Leap” action, which makes it one of the more mobile models in the game. The Triggers on its Ragged Claws attack excel against any model that isn’t a Construct, allowing it to deal more damage or attack again. It also packs an incredibly high Ml stat of 7, making it a very accurate attack. The Blessed of December darts into combat, kills a key model, and “Leaps” away. It is especially good in crews led by Rasputina because it has Frozen Heart or crews led by Marcus because it is a Beast.