The Guild

Forum: The Guild

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Rank: Odd Bayou Guildman's Avatar
    Join Date
    Feb 2012
    Location
    Radcliff, KY
    Posts
    22
    Thanks
    0
    Thanked 2 Times in 2 Posts

    Fiddling with my Guild

    Thinking about running a Criid list against two of my friends who have Neverborn. Just a little notion. Wanted to see what the learned players have to offer since I've only had a couple games in thus far.

    Guild Crew - 35 - Scrap


    Sonnia Criid -- 6 Pool


    Nino Ortega [7ss]
    Papa Loco [6ss]
    Samael Hopkins [8ss]
    Witchling Stalker [4ss]
    Witchling Stalker [4ss]
    Witchling Stalker [4ss]

    I've used the Witchlings with my Justice crew and they were ok, but I know Sonnia makes them a bit better. Nino I've heard is awesome, and Papa Loco just seems fun. Have never used Sonnia and Samael so not sure how this would work.

  2. #2
    dgraz's Avatar
    Join Date
    Oct 2009
    Location
    Long Island, NY
    Posts
    4,262
    Thanks
    185
    Thanked 272 Times in 215 Posts
    Guild Crew - 35 - Scrap

    Sonnia Criid -- 8 Pool
    • Brutal Effigy [4ss]
    • Desperate Mercenary [2ss]
    • Santiago Ortega [7ss]
    • Watcher [3ss]
    • Witchling Handler [7ss]
    • Witchling Stalker [4ss]
    • Witchling Stalker [4ss]

    I did this not long ago.....was good. My favorite at the moment drops Santiago for an Austringer and her Avatar (I'm exploring her Avatar lately).

    Papa is underwhelming.....especially against anything forcing WP duels which a lot of NB do. Santiago usually earns his points back better than Nino...especially with Stalkers keeping people out of melee with him.

    Sam may be a crazy damage dealer, but he is far too easily out run and out maneuvered...he isn't worth his cost.

    The Handler works really well with the Stalkers.........I like a little hit squad of : Handler and 1 or 2 Stalkers, followed by the Brutal Effigy...to heal the Handler when she gets wounded.

    Focus on getting opportunities to cast Violation of Magic.....that's the bread and butter for Sonnia.....flame burst is great, but you throw it once or twice to put some damage out, then Violate.....dead enemies and more Stalkers for you overwhelms eventually....don't forget that you can violate your own Stalkers....when they die, they blow up and then become a fresh one.
    Fetid Strumpet:
    So =P to you Dgraz, you cheeky Monkey. My Photobucket Account

  3. #3
    Rank: Odd Bayou Guildman's Avatar
    Join Date
    Feb 2012
    Location
    Radcliff, KY
    Posts
    22
    Thanks
    0
    Thanked 2 Times in 2 Posts
    That's an interesting twist. I'd have to pick up the effigy, merc, handler and watcher, but I can see how it could work out. I've been wanting an austringer as well, and what does the watcher offer that another witchling wouldn't?

  4. #4
    from The Box Rank: Wyrd 96p's Avatar
    Join Date
    Jan 2011
    Location
    Saarland
    Posts
    693
    Thanks
    9
    Thanked 44 Times in 35 Posts
    Guild Crew - 35 - Scrap

    Sonnia Criid -- 8 Pool
    Student of Conflict [4ss]
    • Guardian [7ss]
    • Guild Hound [3ss]
    • Guild Hound [3ss]
    • Witchling Handler [7ss]
    • Witchling Stalker [4ss]
    • Witchling Stalker [4ss]

    It may be due to my local Meta, but Sonnia seldomly lived long enough to do anything useful, until I decided to go with the guardian. The Witchling Handler's just great. The Guild Hounds can very effectively be activated in unisone with sonnia run towards the enemy and be flame bursted by their one Mistress. Beat them down by one WD before to easily violate them after the first hit to get 2 hits on the new witchling (thats what your student is for )

  5. #5
    dgraz's Avatar
    Join Date
    Oct 2009
    Location
    Long Island, NY
    Posts
    4,262
    Thanks
    185
    Thanked 272 Times in 215 Posts
    The watcher is an excellent objective grabber...it has a high movement and flight...and ignores disengaging strikes. It has a long range gun that does almost no damage, but it lights up the target causing it to lose any defensive bonuses for cover....which is huge for guild since so many of them shoot and Flame Burst has the also. The watcher can also remove from the hit target things like terrifying, harmless, and pitiful....allowing you to target them.
    It also has a nifty ability to let you look at the top cards of your deck. It is a seriously good 3ss model.

    96p's list isn't bad either....the hounds are useful with any master and the guardian is great for body guarding....I'm not a big fan of paying 4ss just for fast so I never take the student....but that's just me....I've seen others take it....I prefer the Brutal because it can fight and heal your crew.
    Fetid Strumpet:
    So =P to you Dgraz, you cheeky Monkey. My Photobucket Account

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 10:45 PM.
© 2005-2013 Wyrd Miniatures, LLC