Forum: Malifaux Rules Discussion
Have a question or want clarification on the rules? This is the place.
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08-07-2012, 07:27 PM #1Rank: Touched
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Questions from a game i just had if u can help
Hi
I just got home from a game i just had and have a few questions.
1/ how do you work out melee is someone (HT2) is on the ground and someone (HT2) is on a cliff top set at HT3. to attack someoen in Melee do u both need to be on the same level ?
2/ If you lose ur master, dose you lose the abilitie to use a soul stone to re-flip the inative?
3/ on spells that are cast once per acviation but fail to cast it, can you try it again?
And why the hell is nino so good. hehehe.
He killed my Sonnia. I did not relize he had hunter and killed her when she was behind a Fence.
My own fault for leaveing her out in the open (well behind a wooden fence)
I need to work on how i can take on Pedita, Enslaved Nif, Santargo, Nino, Pappa and Francisco.
I had Sonnia +avatar, 2 Witchling Stalkers, 3 Fire Gammen, Executioner.
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08-07-2012, 07:44 PM #2Founder of the Levi Punch Rank: Twisted
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You add your Ht with your Melee range, so unless you had Rg 2
you wouldn't reach them.
No, you can still use the Stones for initiative flips. It's about the only thing you will have them for.
If I remember correctly you can cast again, the explanation was that you hadn't cast the spell yet so it did not count.
Because the Guild need it badly :P
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08-07-2012, 07:49 PM #3
1, If someone is Ht 2 with a 2" mele range hitting onto Ht 3 building, they can hit models who are within 1" of the edge. Ht 2 + 2" mele = 4" reach effectively. 3" is lost due to Ht 3 so 1" left for how far away you are.
(this assumes your model is in b2b with the building)
That is my understanding at least.
2, No
3, Once per activation/turn spells can only be successfully Cast once per activation. So if you fail, you can try again, yes.
Edit: Well i tried to be helpful:P I guess i should be faster next time:P
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08-07-2012, 07:54 PM #4
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08-08-2012, 01:07 PM #5Rank: Touched
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Thank you to you both
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