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  1. #11
    Companion (Tuesday) Rank: Freakishly Wyrd Jonas Albrecht's Avatar
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    Quote Originally Posted by Grifonetto View Post
    Oh -- well, Mobile Toolkit then. Or Special Wallace, I should say.
    *thumbs up*
    Interesting times.

  2. #12
    Companion (Tuesday) Rank: Freakishly Wyrd Jonas Albrecht's Avatar
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    Okay, so one of the really obvious synergies with Soundwave's list is the Additional Training + Machine Puppet trick you can do on the Wardens. Boosting their chain attack to 8 should all but ensure you hit something. Just make sure you get that ram.

    The other good bit is that Maintain Machines allows Ryle to be targeted by all those Elite Division toys Lucius has.

    Great list Soundwave, can't wait to find out how it plays.
    Interesting times.

  3. #13
    Self Portrait JisaacT's Avatar
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    I really enjoy running Lucius and Hoffman together. I have had some great encounters
    With those two and Ryle. I am excited for the wardens and would really like to try this list out soon.

  4. #14
    Companion (Tuesday) Rank: Freakishly Wyrd Jonas Albrecht's Avatar
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    Quote Originally Posted by JisaacT View Post
    I really enjoy running Lucius and Hoffman together. I have had some great encounters
    With those two and Ryle. I am excited for the wardens and would really like to try this list out soon.
    I admit, this really isn't a crew I'd have thought about on my own. I don't really tend to give Lucius or the Elite Division much thought. I don't even take Ryle with Hoffman save for the rarest of occasions.
    Interesting times.

  5. #15
    Self Portrait JisaacT's Avatar
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    Lucius and Hoffman with ryle and a couple guys in between is one of my favorite guild combos. taking lucius as a henchman and bringing Ryle puts you at an 18ss cost but machine puppet and Lucius's command ability can get Ryle to shoot upwards of 8-10 shots a turn (don't have my cards on me.) plus with the applicable triggers/damage flip he can shoot out even more lead than normal. This has been the only time I have found the mechanical attendant useful, take him up the field with Ryle while the two leaders sit back and control. The mechanical attendant can get a few more shots off and take off ryles poo abilities as he gets away from Hoffman. The only problem is finding a ride for Hoffman at this point

    A gaurdian can really add to the sustainability for Ryle as he goes down a bit quick without him. I had the gaurdian protect Ryle almost the whole game and he got taken out on turn 3 or 4. Ryle then got pummeled but I used Lucius to give himself reactivate killing Ryle. With reactivate on turn 6 Lucius was able to run far enough to get into my opponents deployment zone and win the game for me.

  6. #16
    Rank: Twisted EnternalVoid's Avatar
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    Quote Originally Posted by Jonas Albrecht View Post
    Okay, so one of the really obvious synergies with Soundwave's list is the Additional Training + Machine Puppet trick you can do on the Wardens. Boosting their chain attack to 8 should all but ensure you hit something. Just make sure you get that ram.
    Not sure about the Cb8. Machine Puppet only works on Hoffman's activation. Same with Additional Training from what I remember. So would it not be Cb6 for all those extra attacks? That said the Drill Serg can give them positive flips.

  7. #17
    Companion (Tuesday) Rank: Freakishly Wyrd Jonas Albrecht's Avatar
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    Quote Originally Posted by EnternalVoid View Post
    Not sure about the Cb8. Machine Puppet only works on Hoffman's activation. Same with Additional Training from what I remember. So would it not be Cb6 for all those extra attacks? That said the Drill Serg can give them positive flips.
    I totally missed that part about the aura ending with his activation. Quell despair.
    Interesting times.

  8. #18
    Companion (Tuesday) Rank: Freakishly Wyrd Jonas Albrecht's Avatar
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    Showin' Off In Front of the Boss

    Played Plant Evidence against the Showgirls.
    Schemes: Bodyguard, Kill Protege (Cassandra)

    Game: 5-8, Showgirls won.

    I really enjoyed this list, but it was dismantled at the hands of a seasoned Colette player.

    The most beneficial thing about it was that it let me split my forces, which C. Hoffman players know is one of the most difficult things about playing Chasticlese. You've got your big mechanical fist roaming around the board, but your areas of control are limited to wherever Hoffman is. This is one of the reasons I find Watchers so invaluable.

    Lucius' ability to buff and command made for an exceptional series of attacks by the Warden, especially when combined with Shooting Gallery. Alas, the Drill Sergeant was the first casualty of the list, going down in a blaze of flames in round 2 thanks to Cassandra.

    C. Hoffman, a Warden, and Ryle also made of a good trio, but alas, Mannequin Replacement reared its featureless head and forced me change tactics. Which brings me to...

    Avatar of Amalgamation. This one is a bit of a paradox. Clearly it's a more fight based version of Hoffman, but I think that's what I had the biggest problem with. While I had my constructs out, C. Hoffman was much more desirable than his avatar form, which takes away many of his key features. When I ran out of constructs, the Avatar was a necessity, but the features that revolved around having them were unusable. I don't think I would field the Avatar again.
    Last edited by Jonas Albrecht; 07-29-2012 at 06:16 AM.
    Interesting times.

  9. #19
    Team Jakob Rank: Twisted Adanedhel's Avatar
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    Under the themename: Off with his head

    Guild Crew - 35 - Scrap

    C. Hoffman -- 5 Pool
    • Hunter [6ss]
    • Jack Daw [10ss]
    • Nino Ortega [7ss]
    • Steamborg Executioner [11ss]
    Schemes: Assasinate; Round Up

  10. #20
    Companion (Tuesday) Rank: Freakishly Wyrd Jonas Albrecht's Avatar
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    Mannequin Playdate in Wonderland

    Played Reconnoiter against Pandora.
    Schemes: Bodyguard, Kill Protege (Teddy)

    Game: 8 - -1, Hoffman won.


    I messed up in a really key area with this list. I failed to recognize the synergy between the Performer and Copellius. I used him as a bottleneck for Pandora's forces, which was pretty effective until Pandora decided that she had enough of his $$$$$$$$ and ennui'd him to death.

    Predictably the Mannequin was a great asset to Hoff. Unbeatable armor, a great Tap Power target, all the stuff you've heard before. I never got the chance to try this, but my goal starting out was to link the Mannequin to Pandora and just have it punch her to death. I liked this list, so maybe I'll try for that again in the future.

    The highlight of the encounter was a tie between a Warden punching Candy and sending her flying and Soulstone Torching the Teddy.

    My final verdict is that for all the meh that using Copellius usually inspires in me, teaming up with the Performer & Mannequin really brings out the hidden potential of Unexplained Connection.
    Last edited by Jonas Albrecht; 07-28-2012 at 11:23 PM.
    Interesting times.

 

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