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  1. #1
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    Hoffman takes Rusty Alice to the park

    Hello All,

    So I finally ran this combo and got it to work. Now, I did it in a slaughter game, which is plain dumb, but that's not important right now. Without ado, here's the list.

    Hoffman
    Mechanical Attendant
    Rusty Alice
    Ryle
    Watcher
    25SS

    Super situational I know, because you need to have the right cards but follow me on this one.

    Turn One: Hoffman and MA all action to gain scrap (they are scavangers after all)

    Turn One: Rusty uses Hoffman's fancy casting bonuses to gain plus four to her casting, from having four constructs near here. That means she has a casting of 9 and only needs a 5 of tombs to get the spell off. In most cases, this should be doable. Not 100% but if my completely arbitrary math is right, then its like 80% chance. Or something...

    Not always, but with some margin of success. You should be able to make two little abominations in turn one.

    Turn two: Do it all again.

    The last time I tried this it worked pretty well. I did not do it exactly that way, but this is what I consider optimized. I think this could lead to some major SS boon to Hoffman in larger games. 35-40 or more, cause alice is so costly at 10ss. But, really only in games where you dont have to move that much.

    Anyone else try this combo?

  2. #2
    Finger Waggler LoboStele's Avatar
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    I don't think you can do that because Hoffman or the MA will actually be holding the Scrap counters. Pretty sure you can only use counters to summon stuff if you are the one holding them, or if they are unclaimed on the table. May need to double-check on it though.
    LED Ice Pillars | WIP: Dreamer | Collodi | Kirai | Dead Justice
    Crews: Ramos | Rasputina | Collete | Kaeris | Hoffman | Leveticus | Von Schill | Viks

  3. #3
    Rank: Unusual Poltron's Avatar
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    Yeah you must use scrap that's on the battlefield, can't use one that Hoff or MT's holding.

  4. #4
    came, saw, conquered Rank: Wyrd Headcase2's Avatar
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    Also, Spending 2 cards, an (all) action from Hoffman and the 3-point attendant and 2 AP from the 10-point Alyce to gain 2 lousy SPAs within 6" of your deployment zone... not even that good to be honest.

 

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