Forum: Malifaux Matters
Anything and everything related to Malifaux, including Rules, Event, and Faction discussions.
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07-06-2012, 01:44 PM #1
Why I Am Not Quitting Malifaux...
It seems to be all the rage to be quitting Malifaux at the moment, and I wish I could jump onto the wave and ride it through, indignation held high, but try as I might, I just canít seem to want to quit playing Malifuax. My wife might appreciate it if I did (and would certainly prefer I quit before GenCon when our bank account takes a little bit of a hiccup) but I can find no reason to quit.
Is the game perfect? No. But there are certainly strides being taken to make the game better. The problem is that there is no final ďperfectĒ. What I think would make the game better is not the same thing others do. In our local meta, Nicodem is good, the Viktorias clean through opposition, and the Dreamer was never really a big issue. But thatís just my meta. Others were very different. So while I was not on the wagon of people who wanted the Dreamer to see massive changes, and I did not think he was the best master in the game, I accept that others did. Wyrd did what they should do Ė they listened, both to people who said it was a problem and people who said it wasnít Ė and decided where to go with the model. I am glad they didnít jump into the changes immediately. Of course, on the flip side, if they were going to make those changes, I wish they had made them quicker.
I feel like weíre at an exciting time in Malifaux right now. Book 4 is coming out with a brand new faction. The FAQ and Errata document just hit not too long ago. Dead Heat has injected some real worldwide competition into the game. Podcasts have been spawning more podcasts and the community feels energized. Story Packs are upcoming. GenCon is upcoming. Book 3 is nearly entirely released.
I used to play Warmachine and I loved my time there too. I feel like Malifaux is about to reach the same point that was my favorite time playing Warmachine. I, for one, donít want to miss whatís coming down the pipe.
As for the question of balance in the game, one forum-goer once said that itís an asymmetrical game. Thatís the design of the game. There will be times where one crew has an advantage over the other. There will be some minions that have very niche places to operate and wonít see a lot of play outside them. Guess what: thatís not a problem. The game is designed around the idea that you know what your plan is to do before you figure out what youíre taking with you to do it. So if you pull up an objective that requires you to get into your opponentís deployment zone, donít choose to play the guy who has WK 3Ē. Choose to play someone different. And if you choose to play the guy who does not have the tools to win the game, thatís okay too. Just donít point to the game as an example of how terrible that guy is.
Because of its asymmetry, Malifaux has kept me interested in it far more than other games have. With Warmachine (again, a game I loved in its prime), it was always the same goal: kill the opposing caster. Yes, there were other objectives, but killing the caster always won anyway. With Malifaux, there are so many variables beyond just the models my opponent takes. I have to consider what heís doing, what Iím doing, and then possibly consider what I donít know heís doing but have to figure out from his moves if I can stop whatever it looks like he might be doing. All while obfuscating what my actual plans are too. I could flip Supply Wagon thirteen times and have thirteen VERY different games based on what my opponent flipped too, and thatís not even taking into account Schemes, Terrain, or model choices.
There will be one day, Iím sure, where I play my last Malifaux game. I have told my friends that I have the unfortunate dueling desires of wanting to get a lot of new things while also not having the game expand any. One day, the tipping point will get too far and Iíll decide to pack up the models and move on to the next great game. But thatís not today. Today, as much as I want to be on the in-crowd and quit the game, I simply can find no reason to do so.
In the meantime, I hope that most everyone else feels the same as I do. No sense in leaving the game when it's just pulling into the first station. Better to stay seated for the whole ride.
Sorry for the length. I thought these were supposed to be long.
---------- Post added at 01:44 PM ---------- Previous post was at 01:40 PM ----------
To clarify a little - I am not suggesting that those quitting Malifaux should not, or should be thought less of for doing so. I just wanted to offer an opposite viewpoint as to why I decided against quitting the game when I was inspired to think about it.
Last edited by Justin; 07-10-2012 at 03:59 PM.
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07-06-2012, 01:50 PM #2
Let's not forget. A key component I absolutely LOVE in malifaux, Deny. I played a game against Nayte yesterday and got an early lead. I realized he could still tie by delivering the message to Ramos, who is quite slow, so I had his mobile toolkit blast him with electrical fire and red joker the damage.
No other game can I say, alright I've got X points locked up guaranteed even if I get tabled here and now, so I just need to deny my opponent Y points and I can secure a win. I absolutely love that mechanic which may stem from LoL and the old deny-plank.
07-06-2012, 01:53 PM #3
If we both didn't already have wives, I'd ask you to marry me.
07-06-2012, 01:55 PM #4
I'm not sure this was the right time to post this as the author(s) of the original thread are going to take it as far more offensive than you intended, or, if you did intend to offend, then I believe it will certainly be received as such.
That said, I'm absolutely here to stay.
With my annoying opinions and non-biased statements.
07-06-2012, 01:55 PM #5
07-06-2012, 02:09 PM #6
07-06-2012, 02:13 PM #7
I will keep playing Malifaux as long as it's players continue to have the best personal hygiene - a sadly overlooked quality in other table-top games.
07-06-2012, 02:13 PM #8
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07-06-2012, 02:21 PM #9
I could flip Supply Wagon thirteen times and have thirteen VERY different games based on what my opponent flipped too, and that’s not even taking into account Schemes, Terrain, or model choices.
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07-06-2012, 02:38 PM #10
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I've just started demoing, of cause I'm going to stay
That and my soul is legal property of Wyrd, so I really have no sayOur's
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