Malifaux Rules Discussion

Forum: Malifaux Rules Discussion

Have a question or want clarification on the rules? This is the place.

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  1. #1
    Rank: Touched Nazull's Avatar
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    HT in buildings for HT3 + models

    I was thinking when i made my board with buildings

    Dose the HT of a ground floor (HT2 in moset cases i guess for human size)
    Stop HT3 + models from going in as the +1 HT would mean there head or wings would be moveing thought the floor of the room above.

  2. #2
    Rank: Super Wyrd! Buhallin's Avatar
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    I would think it should.

    Most buildings should be Ht 3 interiors, though. My general read on Ht is that they're about 3 feet per. So barring a particularly low ceiling, your standard should be 8-9 feet, or Ht 3.

    At the very least, if you're going to have buildings like that which restrict crew entry I'd make really sure that they were clearly laid out for both players before crew selection.

  3. #3
    Zombie Overlord since '01 LordZombie's Avatar
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    If you are playing an encounter indoors, the rule book says the walls are Ht4. Don't know if that helps out.
    I went Through the Breach once, ended up on a podcast as a host. Maybe you have hear my Disturbing Whispers... Sometimes down in the Bayou, when gremlins get bored, they climb in a pig pen and have a brawl!

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    Rank: Wyrd poulpox's Avatar
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    With Terraclips we always play each level is Ht 3. We haven't played much indoors limitation, as we don't often use Ht 4 models, I guess you could make it severe terrain, like the small doors for bases of 50mm.

  5. #5
    -1 Unlucky Flipper Rank: Twisted Requirement's Avatar
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    We house-ruled that it is severe terrain for models taller than the ht, so half movement.

  6. #6
    Guy in Suit's Avatar
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    Quote Originally Posted by Requirement View Post
    We house-ruled that it is severe terrain for models taller than the ht, so half movement.
    A very elegant solution. I like it.

 

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