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  1. #1
    War Chicken Sliver Chocobo's Avatar
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    Suggested Lilith Changes

    First of this isn't a Lilith is OP please nurf her or Lilith is underpowered buffs please. I just feel like Lilith does fit the theme of her crew or not as well as she could. I thing is because abilities such as irresistible and blood sense were introduced in book two and not one

    So first change kinda obvious but give her blood sense and irresistible, this could be balanced out by lowering Liliths Df to 6 or even as low as 5

    Second change is to give her more options with her (0)

    Blood from stone, we all know is terrible ability. changed it from a (1) to a (0) and discard two control cards instead of soulstones and think it get some use (ok it just a simple buff, only one promise)

    Second (0) it would make sense with her dropped Df that she gained a defensive ability such as Veil Apperance from Tuco or a similar ability (possible even change her Wk to 5)

    Final change most controversial, I don't even know how balanced it is. But remove Lilith's cache and give her the following ability
    Blood as Stone: Lilith may spend blood counters as if they were soulstones
    Our's

  2. #2
    Voodoo apprentice Rank: Unusual KoreyMalifaux's Avatar
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    I don't think it would be necessary to add more defensive abilities with her built in defense trigger.

    ---------- Post added at 01:54 PM ---------- Previous post was at 01:52 PM ----------

    I like the idea of using blood counters as soulstones as weel, unless playing an opponent with no living or undead models

  3. #3
    Rank: Unusual LordFett's Avatar
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    I've always thought her disappear should do more than make her harder to hit. Give her a push of the opponent's melee range +1".

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    Grand Carnifex Mournafein's Avatar
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    I've got to disagree with ever dropping her defense. Def 8 is nice, but it doesn't make her crazy resilient, either. It helps a lot, especially against minions... Most masters fight almost on par with it, though. I agree about blood from stone. Soulstones are way too precious to be throwing away for one damned blood counter.

    I don't like the idea of getting rid of her Cache. At all. Neverborn are expensive SS wise. It's be a bad idea to throw her in a situation like the Outcasts.

    I think she should get irresistible.. Or a low terrifying. It's really ridiculous being WP 6 and not being able to flip a terrifying check, sometimes... Being the 'Mother of Monsters.'

    Giving easier access to blood counters would be nice... Especially for those of us that don't want to just take desperate mercs for the purpose of blood counter farming.... I think it's stupid to be forced to do something like that to be viable.

    Edit: Sorry if that seems critical! They're good ideas, but Lilith simply doesn't have enough going for her with her defensiveness. She's a beat stick, in a crew of beat sticking. Haha.
    Last edited by Mournafein; 07-01-2012 at 03:15 PM.
    Masters::| GUILD: Lady Justice, Perdita Ortega, Sonnia Criid, Lucius; NEVERBORN: Lilith, The Dreamer; OUTCASTS: The Viktorias

  5. #5
    ukrocky's Avatar
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    Quote Originally Posted by LordFett View Post
    I've always thought her disappear should do more than make her harder to hit. Give her a push of the opponent's melee range +1".
    It makes her effective defense 10 and you don't think it's good enough? o.O

  6. #6
    Grand Carnifex Mournafein's Avatar
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    ukrocky: The only catch there is that they've got to miss. And usually people are well aware of her trigger... So anyone with Soulstones is going to make sure they hit, as well as they can. But that's another story... Effective df 10 is nice, though.
    Masters::| GUILD: Lady Justice, Perdita Ortega, Sonnia Criid, Lucius; NEVERBORN: Lilith, The Dreamer; OUTCASTS: The Viktorias

  7. #7
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    She should have a magical weapon. Her swords damage is already on the low side, given how powerful a lot of Book 2 minions are. Trying to kill one of Kirais spirits (2-2-3 dam against 8 wounds anyone?) is so futile without any damage spells.

  8. #8
    ukrocky's Avatar
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    Quote Originally Posted by Mournafein View Post
    ukrocky: The only catch there is that they've got to miss. And usually people are well aware of her trigger... So anyone with Soulstones is going to make sure they hit, as well as they can. But that's another story... Effective df 10 is nice, though.
    And what if your crew has no offensive soulstone users? Such as Ressers. You then have to kill her with minions, which is nigh on impossible.

  9. #9
    Rank: Wyrd LupusFerreus's Avatar
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    I'm just going to throw this out there: I don't see the need to make any changes to Lilith.
    Ancestral Vengeance, the blog of Kirai and Yan Lo: http://ancestralvengeance.blogspot.co.uk/
    Painting threads: Neverborn/Guild/Resurrectionists

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  11. #10
    War Chicken Sliver Chocobo's Avatar
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    Quote Originally Posted by cain View Post
    She should have a magical weapon. Her swords damage is already on the low side, given how powerful a lot of Book 2 minions are. Trying to kill one of Kirais spirits (2-2-3 dam against 8 wounds anyone?) is so futile without any damage spells.
    It's the same as Lady J and she doesn't need to be magical


    About Lilith defence, apart from have a really high defence stat and defence trigger, pretty much give her the highest defence in game but I do find it a bit lacking. In a sense that all Lilith is a big beatstick with high defence in a crew of big beatstick

    ---------- Post added at 09:26 PM ---------- Previous post was at 09:23 PM ----------

    Quote Originally Posted by LupusFerreus View Post
    I'm just going to throw this out there: I don't see the need to make any changes to Lilith.
    Like I said at the top this isn't about trying to get balanced, it about trying to get her to match the theme of her crew
    Our's

 

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