Forum: Malifaux Rules Discussion
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Thread: shared deliver message issue
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07-05-2012, 06:22 AM #51
I cannot speak to designer intent, but having played a few games with some of the designers, I can tell you these sorts of crazy "sack your master" play moves are definitely in their awareness, if not intent. I got the idea that Malifaux was about coming up with whatever crazy ideas you can make work within the rules. I learned that very quickly watching them sack and attack their own models. Levi is even built around this idea.
I'm not sure they want it to be so bad that it wrecks the game, but they have long been aware you can do these sorts of things."Ideas are easy, execution is hard."
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07-05-2012, 06:26 AM #52Rank: Wyrd
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This made me think of...
------------------------------------------------------------------------------------------------------------He banned me from a tournament!
...
I got better.
On a more serious note, I agree with CS about TO vs groups. Bad things get banned in tournaments, isn't that how it works?Last edited by LupusFerreus; 07-05-2012 at 06:29 AM.
Ancestral Vengeance, the blog of Kirai and Yan Lo: http://ancestralvengeance.blogspot.co.uk/
Painting threads: Neverborn/Guild/Resurrectionists
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The Following User Says Thank You to LupusFerreus For This Useful Post:
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07-05-2012, 06:56 AM #53
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07-05-2012, 08:12 AM #54
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I'm glad I live in the micorbrewery capital of the UK with loads of great real ales

Can't stand the mass produced tasteless muck ... or larger ;)Please visit my painting blog :D http://wills-tabletop-gaming-blog.blogspot.co.uk/
Im a sucker for underrated models - next on the table = Copy cat killer :)
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07-05-2012, 08:15 AM #55
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07-05-2012, 08:16 AM #56
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Nothing wrong with a nice larger.
Not english larger but they do some nice ones over on the continent and even in (yes really) the US.
Anyway, enough of beer. Back to killing your own master.Official supplier of Dib Dabs to the UK GT
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07-05-2012, 09:13 AM #57came, saw, conquered Rank: Wyrd
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What was the discussion again? I think we all agree you can kill your master, the debate was whether or not you should, which is hardly a rules debate. So enough about killing your master, back to the beer! (Just kidding.)
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07-06-2012, 12:16 PM #58
I'm trying to figure out which side of this topic I lean on more.
On one hand, my appreciation for thinking "outside the box" simply loves this. When a friend told me about this last night I laughed so hard I thought tears were going to flow, and can only imagine the stunned silence as I witnessed my opponent sacrifice his own Master.
On the other hand, as a long time Magic: the Gathering player, and particularly the Commander variant of the rules over the last couple years, I can respect things that are 'legal by the rules as written' but that fall outside of good sportsmanship enough that some communities might make gentlemans/womans/persons agreements not to use them, and even refuse to play or permit entry to those who didn't concur.
I'm honestly not sure. As noted, it is sacrificing an incredibly powerful part of one's force to ensure your opponent cannot achieve a valuable objective, but if they manage to keep you away from their master, that is a sizable advantage in raw power towards completing their schemes and/or preventing you from achieving yours.
Perhaps it requires some meta knowledge to take schemes that would make doing so less attractive (I'm new, but would there be a scheme one could take, perhaps master or faction dependant that would essentially auto-complete if someone did this, making it an even tougher choice once you realized it was a possibility after flipping Shared DtM?).
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07-06-2012, 03:35 PM #59Rank: Touched
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The funny thing here is that it matters whether or not your opponent announces their schemes.
Blowing your own dudes up to prevent unannounced schemes is all good sport and blazy moves; but if they announce the schemes it is faux pas.
So there are some simple ways to help this;
Primary tiebreaker would be wins, secondary tiebreaker your points, and then dive into soft scores. The more you want to stamp out the behaviour the higher you place softscores.
Softscores are a great way to force etiquette into the game, and it is absolutely astonishing what perversions that includes.
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07-06-2012, 03:57 PM #60
I'm a bit torn myself. Though I would be a bit concerned about soft scores in Malifaux, as there are so many things that can make people nerd rage in the game that are not bad sportsmanship. And who is to say in this game what is and is not bad form?
"Ideas are easy, execution is hard."
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