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Thread: Ryle

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    The Godlyness's Avatar
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    Ryle

    For his gatling gun it says when you flip a severe damage flip flip 1/2/4. If I flip severe again would it continue. Also if I get both rams for his trigger would that also trigger his Ggun. ?

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    Rank: Touched scuttlebut's Avatar
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    Not getting fully automatic trigger (double ram): Make damage flip, if severe flip another damage card for 1/2/4. If severe (4 dg) then flip again on 1/2/4. Continue until you do not get severe (remember you cannot cheat this flip)

    Getting fully automatic trigger (double ram): As far as I'm aware you would do two 1/2/4 dg flips and if either got severe that would trigger one more flip. Basically the same as before but you are doing it twice. (No cheating on these two either)

    At least this is the way I've been playing it. Hopefully that helps you.

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    Clousseau's Avatar
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    Yes, every Severe flipped gets another flip.

    16 Dg vs a Pigapault - oh yes!

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    scuttlebut (07-01-2012)

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    The Godlyness's Avatar
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    Ok so if I get automatic fire te trigger happens before the actual damage flip. But if it is severe would It activated his gun. for an addtional 1/2/4. Then when the actual damage flip happens and if its severe it would ativate his gum again. For 1/2/4. Now if either of the activated 1/2/4 is severe would it do another flip? Also why cant I cheat a damge flip?

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    Rank: Touched scuttlebut's Avatar
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    You can't cheat the damage flip for the extra 1/2/4 flip because it specifically says on his card "...may not be cheated". You may of course cheat the original damage flip. It's only the subsequent flips from fully automatic that you may not.

    The automatic fire trigger happens after the damage flip. Order is:

    1. Main damage flip (same as any other model's damage flip)
    2. Fully automatic trigger (if activated) flips 1/2/4.
    3. If that's severe then flip 1/2/4 again.
    4. Repeat 3 until not severe
    5. Now if the original damage flip was severe then you repeat stages 2-4 but for his gun effect rather than the fully automatic trigger.

    Hope that's helped you buddy.

    ---------- Post added at 06:05 PM ---------- Previous post was at 06:04 PM ----------

    And thanks for clearing that up as well Clousseau.

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    The Godlyness's Avatar
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    Ok now.

    Hoffman as my master k.

    Activate ryle shoot three times. Activate hoff cast overide edict then give something else sloe to make him fast. Use ....that abilty that makes hoff fire rules gun. Then use a 0 to have ryle activate next. shoot three more times. Then use Hoffmans totem and cast override edict on hoffman to then give the same thing slow and shoot ryle 3 more times.

    So that's ryle shooting 10 times right? Any way to make it more? I don't think so. Hopefully 10 gatling gun will kill things.
    Last edited by The Godlyness; 07-01-2012 at 01:24 PM.

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    Are really heavy Iron Skies's Avatar
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    Quote Originally Posted by The Godlyness View Post
    Ok now.

    Hoffman as my master k.

    Activate ryle shoot three times. Activate hoff cast overide edict then give something else sloe to make him fast. Use ....that abilty that makes hoff fire rules gun. Then use a 0 to have ryle activate next. shoot three more times. Then use Hoffmans totem and cast override edict on hoffman to then give the same thing slow and shoot ryle 3 more times.

    So that's ryle shooting 10 times right? Any way to make it more? I don't think so. Hopefully 10 gatling gun will kill things.
    Sorry this is wrong. Totem cannot cast override edict as it is a 2 AP spell and magical extension can only be used to cast a 1 spell. Most you can get out of him with JUST Hoffman is 7. Also there is no need to use Link In as Override edict says he activates straight after anyway

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    The Godlyness's Avatar
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    Ahh. Well seven is good too I guess

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    Are really heavy Iron Skies's Avatar
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    Quote Originally Posted by The Godlyness View Post
    Ahh. Well seven is good too I guess
    Actually you can get more. You need Ryle, Hoffman, Lucius and a dog/Guardsmen for Lucius to sacrifice and get reactivate with. 13 shots

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    Clousseau's Avatar
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    Though this many shots is great, I rarely get the initial Severe, and even with the double ram its often better to go double Critical Strike (3 Dg min) than Fully Automatic (2 Dg min).

 

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