Forum: The Outcasts
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Thread: A quick fix for Hamelin
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06-26-2012, 10:48 AM #11Rank: Touched
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Working my way through the Outcasts, one conversion at a time - Gremlin Kin
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06-26-2012, 11:01 AM #12
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06-26-2012, 11:27 AM #13
I like this - would slow down the super swarm quite a bit. Doesn't really deal with Hammy brutalizing people on his own, but one step at a time.
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06-26-2012, 11:36 AM #14
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06-26-2012, 11:57 AM #15
No disengaging, right, but they do count as possible targets for shooting into melee.
An idea: no activating for a rat guy if it originates from another dead rat. So no self-farming rats. No reseting the whole pack.
You get a new and shiny rat if you kill something that's not your own, or not rat, or it comes from a death of a Stolen/Hamelin/Obedient Wretch.
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06-26-2012, 01:02 PM #16
I don't know what I think about this. :(
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Dumb Luck (06-27-2012)
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06-26-2012, 02:05 PM #17Master of Malifaux Rank: Freakishly Wyrd
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Well thanks for the post anyway
---------- Post added at 07:02 PM ---------- Previous post was at 07:00 PM ----------
IIRC you don't get an activation if you're paralyzed, you effectively ignore the model when it comes to activating your crew. May be wrong though...
---------- Post added at 07:05 PM ---------- Previous post was at 07:02 PM ----------
I think this would unnecessarily complicate it, and this is really about minimising the NPE of rats'r'us activations. Plus I like the idea of not activating the rat you get from a dead non-rat model - that mechanic in itself is unbalanced so this would help limit the impact of it.Last edited by magicpockets; 06-26-2012 at 02:07 PM.
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06-26-2012, 02:21 PM #18
I'm thinking of:
- another kind of marker that would left behind from things killed with blight counter. Rats could gather it up and pass it to the ratcatcher, who could then pump out some new rats maybe
or
- no rats from killing stuff but only if they had blight counter (which brings us to the point of thinking about aHamelin...)
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06-26-2012, 02:35 PM #19Rank: Touched
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tbh the simplicity of 'Rats do not activate the turn they are summoned' does it for me. If an official fix hasn't been handed down by the time I've got this crew I'll certainly give MP's initial suggestion a fair try: If it makes the game more fun for me and my opponent then I'm all for it! Win or lose
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06-26-2012, 02:45 PM #20Rank: Super Wyrd!
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At first glance, I don't like it. It seems like it would make it far too easy to lock down the swarm forever by throwing around a few blasts or pulses.
I would prefer a system where the rats aren't treated as individual models for the purposes of activation, but instead form a sort of gestalt swarm that can always activate once and only once per turn, no matter what.
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