Malifaux Rules Discussion

Forum: Malifaux Rules Discussion

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  1. #21
    Rank: Strange Aramoro's Avatar
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    I'm liking the change to Colettes Blinding Flash tigger.

    You do need to fix Leviticus's Pariah though because as it stands you've removed all the words from it.
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  2. #22
    Just my 2 Hungarian Forin Rank: Twisted omnivision6's Avatar
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    Quote Originally Posted by Aramoro View Post
    I'm liking the change to Colettes Blinding Flash tigger.

    You do need to fix Leviticus's Pariah though because as it stands you've removed all the words from it.
    Why do you like the Bliniding Flash change? Makes Colette un-fun to play against.

  3. #23
    Rank: Strange Aramoro's Avatar
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    Quote Originally Posted by omnivision6 View Post
    Why do you like the Bliniding Flash change? Makes Colette un-fun to play against.
    I play Colette.
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  4. #24
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    Quote Originally Posted by Aramoro View Post
    I play Colette.
    Dont like when your opponent has fun? :P

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    I didn't see that change to Colette coming. Wow. Got a Tome in my hand and a gleam in my eye

    And I like that Killjoy has changed as well. He is even more dangerous to his own crew, now.
    Last edited by Sholto; 06-01-2012 at 05:13 AM.

  6. #26
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    Quote Originally Posted by Guardian View Post
    Dont like when your opponent has fun? :P
    When all of my usual opponents can one shot Colette it's good to be able to get out of there before you die as teleporting out a corpse is rarely beneficial. Also this is how I thought it worked anyway, yay.
    Sally Forth my infrequently updated gaming blog
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  7. #27
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    @Aramoro - remember that Colette could always Slow To Die and Use Soulstone for a Healing Flip to avoid being one-shotted like that. Although now whichever Showgirl she changes places with won't be able to do that, so will probably die to the one-shot damage Colette just missed.

    So under the new rules, you have more chance of losing a model using this Trigger, but also less chance of putting Wds on Colette.

  8. #28
    Rank: Strange Aramoro's Avatar
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    Quote Originally Posted by Sholto View Post
    @Aramoro - remember that Colette could always Slow To Die and Use Soulstone for a Healing Flip to avoid being one-shotted like that. Although now whichever Showgirl she changes places with won't be able to do that, so will probably die to the one-shot damage Colette just missed.

    So under the new rules, you have more chance of losing a model using this Trigger, but also less chance of putting Wds on Colette.
    Mannequins \0/
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    Ramos: "Colette, how did you and your girls survive that encounter?"

    Colette <shrugs>: "Mannequins."

    Ramos: "But the giant Neverborn creature was going to cut you in half and then suddenly you weren't there. What happened?"

    Colette <stealing a piece of Ramos' cake while he is not looking>: "Mannequins."

    Ramos: "And then that oddly dressed woman with the giant hammer, she ran up to you and then turned into a-"

    Colette <stealing another piece of cake as Ramos' back is turned>: "Mannequin."

    Ramos: "Is there anything they cannot do? I am quite parched from all this excitement, and could really use a cup of tea."

    Colette <gesturing>: "Mannequin!"

    Ramos <takes a sip>: "A lovely cup of tea, thank you. But where has all my cake gone?"

    Colette <coy smile>: "Mannequins?"

  10. The Following 11 Users Say Thank You to Sholto For This Useful Post:

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  11. #30
    Master of Malifaux Rank: Freakishly Wyrd No Avatar
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    Firstly, thanks for the work that's gone into this - I think generally speaking they will be useful docs to have available. However, I do think there's a few problems with the wording which has been used -

    ========
    Effects
    ========

    An effect meets all of the following criteria:
    It is generated during an Encounter
    It sits 'on' a model
    - Paralyzed sits on the model which is Paralyzed.
    - Conduit sits on the Voodoo Doll.
    - Nurse's Massive Dose sits on the target of the Spell.
    Has a defined end time
    - Excessive Bleeding lasts until the end of the Encounter.
    - Wild Heart lasts until the end of the Turn.
    - Damage Effects end once the damage has been applied and you have started Damage Resolution.
    This means something which doesn't have a defined end time cannot be an effect

    When do the effects from my Spells and Abilities end?
    Unless otherwise stated they end in the Resolve Effect Step of the Closing Phase
    Okay. So given the "effects have a defined end time" rule there are no longer effects which don't have an undefined end time as it needs to have a defined end time to be considered an effect? This means this (i.e. quoted above) part of the FAQ would never be used?

    Effects on a buried model resolve as indicated in their descriptions.
    So anything without a defined end time now doesn't resolve when something is buried as it can't be classed as an effect and therefore be assumed to end at the end of the turn.

    Practical Implications
    1. If Hamelin gives a model insignificant it can be shrugged off as it says it lasts until the end of the encounter (defined end time). If a Rat gives something insignificant it doesn't specify when it ends so is not an effect - that means it also now lasts until the end of the encounter and can't be shrugged off.

    2. Bette receives Blessings of Desolation from Levi which doesn't end as it has no defined end time so is not an effect, so don't resolve at the end of the turn or whilst she's buried. (Hell yes btw)


    ========
    Kill Yourself
    ========

    Can a model kill or sacrifice itself?

    Yes. Unless the Talent/Spell causes a fixed number of wounds and those wounds would drop the model to 0 Wounds.
    So this has changed again? Now Masters can Drain Souls on themselves and sacrifice themselves (Ramos/Hamelin) and we're back that models can kill themselves with certain DG? Also, this seems to now preclude that the chance of a spell going off doesn't matter - if it theoretically could go off you can't do it?


    ============
    Guardian Errata
    ============

    UPDATE: - 'Stalwart' should say "(0) Stalwart: 2. Friendly models within the gain Armor +2. The Guardian suffers 1 wound each time any of those models suffers 1 or more damage."
    Lets assume the wording on effects is wrong and things which don't have a defined end time are effects (in this case armour+2). This wording means if a model (let's say a Pale Rider for example) is at any point in the aura it gains armour+2 (creating an effect on the Pale Rider). Then it can move away and keep armour+2 until the end of the turn (or, as it stands, for the rest of the game).

    Should this say Whilst within the friendly models gain armour+2 until Stalwart ends or they leave the or something?


    ============
    Hamelin and Crew
    ============

    As we've now had a full model errata, can we assume there will be no other foreseeable changes to Hamelin and his crew? It would be cool to know that so people know whether to learn to play against him or if we have imminent changes which tone him down (I'm not saying if he needs them, just asking if they're coming)
    Last edited by magicpockets; 06-01-2012 at 06:36 AM.

 

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