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Thread: Making counters and markers
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05-29-2012, 03:23 PM #1The thing upstairs Rank: Super Wyrd!
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Making counters and markers
If I wanted o make a full set of all the counters and tokens I would ever need, how many and of what uses would I require?
2 supply wagons (for shared)
5 dynamite markers
But what else?
How many copse/scrap should I make?
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05-29-2012, 03:45 PM #2Rank: Wyrd
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I can't speak for scraps, but the most corpses I've had on the table at once was around 10, so I'd say 15 if you want to be very safe, more if you also want to record ones that have been picked up with markers (usually I just use dice to keep track of those).
"I've never understood this joke, but, then again, I've never been to Earth." --The American Astronaut
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05-30-2012, 08:39 AM #3
remember that corpse- and scrapcounters and the like stack, so if you're making some sort of raised 30mm base for tokens, think of how they are going to stack up.
I've seen some ideas where there's a slot for a dice in the base, so you can put a dice indicating how many counters are in that stack.
I actually started planning some counters, but then realized how much easier it is to just have them printed on hard paper instead so I skipped it, even though it indeed looks very cool with proper corpse counters and such.
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05-30-2012, 09:21 AM #4Fire Walk with Me Rank: Touched
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You also need three Evidence markers, and a neutral Evidence marker for Shared. Plus a Treasure marker, and a Claim marker. Then you ought to be good for all the current strategies, I think

Personally, I've made ten corpse and ten scrap counters. I don't think more will be necessary, and having them stack is nice, but I haven't found it a problem that they dont. As the gyrating cadaver noted, using a die to mark picked up counters is probably the most practical.
If you're going all in, you might also invest some time into counters for blood, eyes, body parts, restless souls and soforth. But then you're crossing into insane OCD-like territory
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05-30-2012, 01:52 PM #5Rank: Wyrd
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Hey! It' a pirouette, not some classless gyration!
What I'd do, along those lines, is probably make 10-ish of each, like the red monkey said, and make a half-dozen or dozen generic ones that you can somehow mark (dice, dry erase, etc) for different effects."I've never understood this joke, but, then again, I've never been to Earth." --The American Astronaut
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05-30-2012, 02:07 PM #6
Could try this link

http://www.wyrd-games.net/showthread...rs-Master-List
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05-30-2012, 02:10 PM #7
I thought this game wasnt supposed to use dice.
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05-31-2012, 10:25 PM #8
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05-31-2012, 10:53 PM #9(1) Turn Caffeine To Code
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I keep a d6 in my Malifaux bag for use as a turn counter.
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