Terraclips

Forum: Terraclips

A place to discuss and show off Terraclips

+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    Rank: Touched No Avatar
    Join Date
    Feb 2012
    Location
    Norwich, Norfolk
    Posts
    155
    Thanks
    3
    Thanked 4 Times in 4 Posts

    Do Terraclips give you an advantage?

    Recently got some terraclips and while putting together my first piece (a recreation of the star theatre) I found myslef planning routes and tactics for various strategies when playing on it.

    The subsequent game I played I won 8-0 McMourning vs Ramos and cant help thinking that having put the clips together myself this gave me an advantage.

    What are other people thoughts on this?

  2. #2
    Mr. Burgundy edonil's Avatar
    Join Date
    May 2011
    Location
    Erie, PA
    Posts
    2,072
    Thanks
    414
    Thanked 139 Times in 119 Posts
    Depends on how you lay it out. If both dies of the map are evenly laid out, with equal amounts of cover to both sides and with equal complexity of routes, it shouldn't be too much of an advantage. If that's a concern, I'd recommend giving your opponent about 15 minutes or so to look over the map and concede to them the ability to pick deployment areas.
    In a world where carpenters are resurrected, anything is possible.

  3. #3
    (+1) Tickling Expert Rank: Extremely Wyrd No Avatar
    Join Date
    Mar 2010
    Location
    Glasgow, Scotland
    Posts
    1,644
    Thanks
    37
    Thanked 89 Times in 51 Posts
    You could also agree to rotate the table randomly before flipping for deployment zones.

    However, there is one advantage you cannot do much about, and that is that some Terraclips layouts (esp Sewers or indoors ones) can be tough for ranged crews trying to keep an enemy at bay. But - hey - everyone loves a challenge

  4. #4
    Big Bad Voodoo Daddy Omenbringer's Avatar
    Join Date
    Sep 2009
    Location
    South East of the Big Easy, Bayou Country, Nawlins
    Posts
    5,036
    Thanks
    40
    Thanked 289 Times in 241 Posts
    Design is very important with terraclips (or any board for that matter) as crews with lots of mobility (high Wk values, Spirit, flight/ float or Fast/ Nimble) or that can ignore LOS when targetting (Guild Austringers are probably the best example of this) are going to have an advantage (though it would be the same on any heavily terrained board).

    Additionally, if you did the entire layout then you would have an advantage since you placed everything, a decent work around (that doesn't take lots of time) is to mock up a few buildings (with lots of access points) then alternate placing them around the board filling in the gaps with sections of road and such. This way both of you will have had a hand in creating the board.
    President of the Louisana Chapter of the Gremlin Anti-Defamation League
    "Unofficial" League Rules and Alternate Certificates for Malifaux Available for those interested

  5. #5
    The thing upstairs Rank: Super Wyrd! Joel's Avatar
    Join Date
    Jan 2012
    Location
    Leicestershire, uk
    Posts
    1,059
    Thanks
    28
    Thanked 65 Times in 57 Posts
    generally, if I design a board I give my opponent pleny of chance to see all the workings of it before a game - if they still seem unclear I allow them to choose deployment type and location so that they can maximize any advantage they percieve.

    of course, there isn't one - I take board design to heart and I make sure to look at it from every angle and for every scenario to make sure it works...only issues are supply wagon really - and that can simply be reflipped

  6. #6
    Avatar of Cake Guild Monkee's Avatar
    Join Date
    May 2011
    Location
    York, UK
    Posts
    627
    Thanks
    47
    Thanked 41 Times in 36 Posts
    I try and make boards symetrical to avoid any advantage either way. The other option is to build sections e.g. 1'x1' and then put them together just before the game. You could even take it in turns to place the next one. I transport my board by spliting it like that and it goes back together really quickly.

  7. The Following User Says Thank You to Guild Monkee For This Useful Post:

    Ciaran (06-12-2012)

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 11:56 AM.
© 2005-2013 Wyrd Miniatures, LLC