Forum: The Guild
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05-01-2012, 02:46 AM #1
So the verdict on The Pale Rider.
Ive been doing some skimming and I havent seen anything too descriptive about him. Personally I cant wait to get him.
What are the syergies you are seeing?
Pale Rider general thread also
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05-01-2012, 04:07 AM #2[The Dragon]
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Hoffman. Because..
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05-01-2012, 02:09 PM #3
A little more detail?
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05-01-2012, 02:36 PM #4Rank: Wyrd
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Presumably b/c of construct interaction.
"I've never understood this joke, but, then again, I've never been to Earth." --The American Astronaut
A graphic novel • My hobby blog.
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05-01-2012, 02:39 PM #5
I plan to take him with levi - that big gun should be able to soften things up for Levi to turn into a SPA.
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05-01-2012, 02:53 PM #6
I think he'll be very strong and I'd be hard pressed to not auto-include. Ideally I would keep in him stage 1 or 3 I don't like 2 terribly much.
One of his greatest strengths I see is in stage 1. His damage spread is 3/4/5 with 4/5/6 if you flip a ram & he has plus on the damage. Then simply mounted Fussillade, push up, strike, then safely retreat out of range or out of LoS. Cb6 with that kind of damage & + to the damage flip, all day every day.
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05-01-2012, 02:57 PM #7Year of the RAM!
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What Dorian said, he is a fast, tough model with a high ranged damage output.
If you want to keep him alive hook a Guardian to him, use Ranged Fussilade to move out shoot at something and then snap back into base contact with the Guardian.
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05-01-2012, 03:01 PM #8Rank: Wyrd
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Yeah, decent terrain, and that's some strong strafing ability
"I've never understood this joke, but, then again, I've never been to Earth." --The American Astronaut
A graphic novel • My hobby blog.
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