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Thread: Out of Suite Puppets
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04-16-2012, 07:29 PM #11Unendangered Filmmaker Rank: Freakishly Wyrd
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*** Weird Journal: Wyrd Miniatures Fanzine *** "The test of a first-rate intelligence is the ability to hold two opposed ideas in mind at the same time and still retain the ability to function."
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04-16-2012, 07:36 PM #12Puppette Rank: Strange
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Love love LOVE the piglet with a hog whisperer. He is great for a misdirect (OMG that model is next to my master! Better kill it! Wait, what are you doing with that Hooded Rider...?) I also rather enjoy strapping a Rad Sword to him and running him into combat with a war squeal. He also does great with the misdirection aspect when you have an Austringer out, because it's like, "Oh, you don't want to kill the pig? That's ok, I'll just bird bomb you next turn."
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05-28-2012, 10:21 PM #13
lets not forget about taking a Belle or a Punk Zombie out of suit. Those things are like immovable objects with benefits when I play them. Sure they take a medium card to get out but these guys give you staying power and awesome upgrades if they get taken down.
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