+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 32

Thread: Dead doxy

  1. #1
    Master Huang Da Wei's Avatar
    Join Date
    Jun 2011
    Location
    Hampshire , UK
    Posts
    923
    Thanks
    28
    Thanked 36 Times in 28 Posts

    Dead doxy

    Ii have just ordered 2 of the lovely ladies as they look good and seem to be worth the points game wise. Any opinions from people who have used them and any good trick ?
    I have most of the ressers but was thinking of running them with Seamus and his ladies of the evening.
    ressers are the way to go, if only they made an undead panda

  2. #2
    La Belle Mort Fetid Strumpet's Avatar
    Join Date
    Feb 2011
    Location
    Oxford, Mississippi
    Posts
    3,058
    Thanks
    91
    Thanked 271 Times in 191 Posts
    I haven't found them to be worthwhile in any role other than just if you need a model to cover alot of ground. Really haven't found them useful at all. One of the players from Nix's group who comes on the Gamers Lounge often, said in a podcast that he doesn't find them useful either. Omenbringer however has said he finds them useful as a tarpit. Try them out. Love the models, LOVE belles, but actual use on the table... negligible in my experience. You however might find different.

  3. #3
    Cheated Fates Radio rancor709's Avatar
    Join Date
    Mar 2010
    Location
    Detriot Mi
    Posts
    1,851
    Thanks
    439
    Thanked 165 Times in 114 Posts
    They are an interesting piece, they can really cover ground well, but they aren't as survivable as your standard belle and seduction is a such a hard spell to cast, I love the model and thematically they are great, but in actual game play your mileage may vary. Final Encore is interesting way to bring another belle into place and has some minor uses with sybelle or molly but giving half wounds to sybelle or molly is a great way to have them killed.

  4. #4
    CannonFodder's Avatar
    Join Date
    Jan 2011
    Location
    Montreal, Quebec, Canada
    Posts
    1,029
    Thanks
    10
    Thanked 21 Times in 19 Posts
    I like them, especially with aSeamus, and they have terror. The (0) to move forward is rarely stopped, which leads to the casting of the spell that gives , this is usually cheated when defending, Now considering it uses a which few other Resser models use you can save the high for the Doxies with minimal worry about who else in your crew gets to use it. This leads to an effective Auto trigger for a free Shot or melee attack. People don't usually see that. Since the spell needs the , and she has the its a freebie. While the Rotten Belle has the lure she doesn't do much damage. The Doxie has a 6 inch ranged shot that has a little more punch.

    If playing with the Conv Gunslinger a Belle is better, but in aSeamus having a terror model move forward I think helps a lot. The biggest downside is the 6 wds instead of 8. If they had 8 I would say they are better than Belles all the time. With 6... its a matter what else are you bringing with them.

  5. The Following User Says Thank You to CannonFodder For This Useful Post:

    Huang Da Wei (04-14-2012)

  6. #5
    Pierowmaniac's Avatar
    Join Date
    Oct 2011
    Location
    Milford, Derbyshire, England
    Posts
    667
    Thanks
    266
    Thanked 36 Times in 29 Posts
    I haven't played them yet, but I also was thinking surely they would be fairly useful when it comes to card suit's?
    Please visit my painting blog :D http://wills-tabletop-gaming-blog.blogspot.co.uk/
    Im a sucker for underrated models - next on the table = Copy cat killer :)

  7. #6
    Big Bad Voodoo Daddy Omenbringer's Avatar
    Join Date
    Sep 2009
    Location
    South East of the Big Easy, Bayou Country, Nawlins
    Posts
    5,030
    Thanks
    40
    Thanked 288 Times in 240 Posts
    I agree with CannonFodder's assessment of their offensive capability and definately think they have a pretty good defensive capability as well.
    President of the Louisana Chapter of the Gremlin Anti-Defamation League
    "Unofficial" League Rules and Alternate Certificates for Malifaux Available for those interested

  8. #7
    Gone Rank: Super Wyrd! No Avatar
    Join Date
    Aug 2010
    Posts
    1,175
    Thanks
    0
    Thanked 37 Times in 19 Posts
    They're kinda niche, but not really.

    So I don't have to write any more,

    Quote Originally Posted by Sandwich View Post
    I've got about 20 minutes of downtime in between house cleaning so I'll write up a real quick Dead Doxy tactica, just for you!

    Dead Doxy - 5 Soul Stones

    The Dead doxy is the new Belle introduced in the third expansion of Malifaux, Rising Powers. She fills a specific niche that is more tailor-made for a Seamus crew, that is, the in-combat summon damage / support.

    A big problem most players are going to have when looking at the Doxy for the first time is that she brings very little to the table for Seamus (Or any other Resurrectionist master, for that matter.) She's got the standard 'Low Df, Hard to Wound, moderate Wd' combo that most Resser models have. However, the Dead Doxy also has Strangly Attractive, which makes them pretty effective Spell Tanks versus quite a few crews that rely on multiple models laying down the law. It also works to slow down crews like Von Schill (Or several Vicky lists) from absolutely chewing you apart. Keep in mind it's a Simple duel, so Stubborn won't come into effect and no talent can ignore it.

    Doxies are fairly more mobile than Belles, they only have a maximum Wk of 7, (9 with Molly, 12 with (1)Imbue Vigor) which is only 1 higher than your standard Belle, but they also get a Ca 7 push that has a debuff attached to it, so they do move significantly faster than your run of the mill Belle.

    They're fairly solid 5 Pt. models without Molly Squidpiddge, with a decently reliable debuff that has incredibly powerful reprecussions ( to Defense and Resist duels spells certain death in most cases. Their (1)Undress will work only slightly better than a Rotten Belle's but does help to increase the usage of the spell because you often spend all of a Rotten Belle's AP on (1)Lure.

    If you're bringing in Molly Squidpiddge, the Doxies' (1)Seduction can be stolen and then cast with a Ca 7 and Use Soulstone, which pretty well ensures a successful cast.

    (1)Seduction is probably in the top 5 most powerful spells in the game, especially with Resurrectionists (Or Levi.) Because they're all very spell reliant, (Yes, even McMourning needs to cast spells) and (1)Seduction downright guarantees things going your way on whoever is afflicted.

    - - - - -

    Abilities

    Flirtatious Wink: Gives the Doxy 7 Ca when casting (0)Inviting Approach. This is often either an autowin, or a forced high card. It makes the Doxy fairly menacing in most games because it allows her to drop onto a model, nerf its defenses, and then still have 2 AP to run the hell away. (Or try, try again.)

    Hard to Wound 1: Makes this girls super tanks, even with 6 Wd, against ranged and spell crews. Moderate Wp makes them pretty hard to hit in the first place with a lot of spells and medium low Df means that you can actually compete in flips with smaller models.

    Part of the Harem: Just lets Seamus summon them. Which is always a good idea to do as soon as possible. Always gauge the situation, "Who would be better here, a Rock(Rotten Belles) or a Hard Place(Dead Doxy)?" Remember Rotten Belles have a higher melee Cb than Doxies and will be better for keeping a model in place, but Doxies can whittle down an enemy model and run away easily. So pick wisely which you're summoning.

    Shambling: Standard issue mobility buff.

    Slow to Die: I'll explain a trick on when this is great in a second.

    Strangely Attractive: Models 4" or more away targeting the Doxy with an Attack have to win a Wp->12 duel or the Action immediately fails. Please for the love of [generic deity] do NOT forget about this ability. A Doxy can stand in front of a gun line and flash them all in to absolute failure. It's ridiculously powerful for such a simple ability.

    Actions

    (1)Final Encore: This is pretty useless unless you have the Avatar of Dread on the table. Why? Because then all of your models become Terrifying->12. If a model has already pass the Terrifying Duel to hit the Doxy and you pull a switcheroo, that model has to beat ANOTHER Terrifying->12 immediately. It took me a little to figure this out but it is stupid powerful with Avatar Seamus. Try it out a few times and tell me how many people go for the Doxy afterwards.

    Triggers

    Fatal Distraction: Gives you a free swing if you succeed in casting (1)Seduction or (1)Undress. It's an autotrigger for (1)Seduction because you need to flip a anyway. You'll occasionally hit things with your gun, so it's always worth a try if you can pull it off.

    Rot: It's nice when you flip a crow in a melee strike, but I just don't really see the practicality of it. This trigger is present for the fluff and nothing more.

    Regret: Super situational defensive trigger, works great when it works, completely forgotten when it doesn't. It's nice to stop Teddy from instabanning your Doxy, but doesn't do much else.

    Spells

    (0)Inviting Approach: Usually an autocast, you need 6 of anything to get it off. It gives you a free push towards a model and a free (1)Seduction if you end within 4" of that model, which you usually will. Fairly powerful mobility tool.

    (1)Seduction: Has a pretty difficult cast, you need a moderate-high to get it to go, but it has incredibly destructive capabilities. A to Defense and Resist duels usually spell D E A D for whatever model failed to resist. It can be annoying when you have this spell and no reliable means to cast it, but when you've got that high sitting in your hand and a 9 point model right down the road, it feels great.

    (1)Undress: Moderate CC, decent debuff. You'll be casting this more often with the Doxy than your Rotten Belles, so don't be shy to blast an enemy model with a Focus Cast undress to pave the way for Seamus' gun, or meaty green giant fists.

    - - - -

    Final Thoughts,

    1. Is the Dead Doxy worth getting?
    Hell yes it is. They're powerful niche models with high mobility, powerful defense and sleeper OP Spell. It's great to drop a fate twist bomb on a clutch model and then just wreck it with your crew. They're low cost models with a high movement rate so starting with them isn't always taboo, and they can be summoned into the middle of things if you're in a pinch.

    2. What counters the Dead Doxy?
    Fast models. The Doxy is pretty solid in the defensive area, and is moderate high speed compared to a lot of other models. But anything that can outrun her will just leave her in the dust. You can always focus down bigger models with the Doxy but if your opponent is someone like Colette, you'll just be constantly frustrated with how little they accomplish.

    3. What does the Dead Doxy Counter?
    High Risk, High Reward models like Von Schill, Cassandra, Shikome, or Nix. She can easily lock down models when you couple her with a Belle, can drop a bomb on objective Grabbers and can escape a lot of dreary situations that players will use for counters versus her.



    4. How well does a Doxy work for
    • McMourning: Badly, sort of. They can move with your crew and increase McMourning or Simulcrum's damage output, but that's about it. You've got far better tanks and way better damage dealers than the Doxy that will be replaceable. I'd skip the Doxy for this one.
    • Nicodem: Pretty great. They can be summoned, so mobility isn't an issue. They're great tools to use with Punk Zombies and can actually deal respectable damage because of (0)Bolster Undead. Definately suggest using them.
    • Kirai: They aren't terrible, but most experienced players will skip them. I haven't had much playtime with a Doxy and Kirai so I can't say definitively, but, they're too slow, don't fit the meta and aren't very useful for anything.
    • Leveticus: You tell me, I've never tried it.

  9. The Following 3 Users Say Thank You to Sandwich For This Useful Post:

    Huang Da Wei (04-15-2012),malifauxlady (04-27-2012),Ozz (04-15-2012)

  10. #8
    Big Bad Voodoo Daddy Omenbringer's Avatar
    Join Date
    Sep 2009
    Location
    South East of the Big Easy, Bayou Country, Nawlins
    Posts
    5,030
    Thanks
    40
    Thanked 288 Times in 240 Posts
    Sandwhich, you could have just provided the link to your thread (though I did like reading the write up again).

    One correction though, Strangely Attractive can be ignored by Lady Justice's (and any of her crew effected by it) spell Blind Justice since it is an effect not a talent.
    President of the Louisana Chapter of the Gremlin Anti-Defamation League
    "Unofficial" League Rules and Alternate Certificates for Malifaux Available for those interested

  11. The Following User Says Thank You to Omenbringer For This Useful Post:

    Huang Da Wei (04-15-2012)

  12. #9
    Rank: Unusual No Avatar
    Join Date
    Oct 2011
    Posts
    60
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I play Seamus and I just got them and haven't tried them out yet but to me they seem awesome on paper.

    Seduction is an awesome spell that destroys the defences of anything it is successfully cast on.

    Aside from that they have some other useful abilities.

    I would defiantly not start with more than 1 for Seamus as you can always just summon them in later. Starting with 1 could be useful for quick objective grabbing though.

    Also sandwich as far as I can tell rotten belles cant use cb6 to make disengaging strikes as it is only a range 1 attack and you can only use your longest melee range strike

  13. #10
    Team Jakob Rank: Twisted Adanedhel's Avatar
    Join Date
    May 2011
    Location
    Wilrijk/Sint-Niklaas Belgium
    Posts
    311
    Thanks
    25
    Thanked 4 Times in 4 Posts
    Sandwich, Leveticus likes them, a lot , with double minus he doesn't even need to do more then beat CC to reliably get something killed, and if you're taking molly anyway (she has quite some use with Levi) they become quite awesome

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 05:18 AM.
© 2005-2013 Wyrd Miniatures, LLC