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Thread: Avatars - a step too far?
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08-03-2012, 03:34 PM #41
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08-03-2012, 03:38 PM #42
the desperate merc has the ability A Last Noble Deed. when its killed it gives a model within 4" a healing flip. Really nice for healing your own guys, or screwing over Leviticus.
Ongoing ten thunders terrain board building:
http://tempusarcanistica.blogspot.com/
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08-03-2012, 03:50 PM #43
Tograth got it.
I tend to do exactly as he mentioned, with my competitive aSonnia list containing Santiago and 2 desperate mercs and a guardian. The guardian typically shield bashes santiago for 1wd, then protects santiago. Santiago, Sonnia, and the 2 mercs all walk to a point no more than 6 inches outside the deployment zone and Sonnia burns the mercs and Santiago for 3 points with the first Inferno casting.
Starting Turn 2, I have a powered up Santiago with a guardian protecting him, and 2 Merc's who are ready to become stalkers. I find that I often have the opportunity to either burn a stone for Confiscated Lore then violate the merc's into witchlings, or to burn the stone, walk, and unleash fiery hell onto the enemy. In a perfect setting (usually against someone who has not played vs Sonnia), I draw 2-3 tomes between turns 1 and 2 and get off the Fireball plus the violates without needing to walk. this ends up typically burning 2-3 stones, but puts me ready to manifest on turn 3.Author: Dead Tau Project (Now mostly Malifaux) / Host: Gamers Lounge Podcast
Quoting Karn: "So, and I can't believe I'm saying this (again!), I agree with Nix.."
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08-03-2012, 05:09 PM #44
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08-04-2012, 12:18 AM #45Founder of the Levi Punch Rank: Twisted
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Also I'm pretty sure that most of the Avatars are trying to follow the Fluff to a point. Which is why Hoffman somehow becomes for susceptible to blasts (He is unconscious and cannot dampen) and Hamelin loses a lot of power (as he is recovering). If you try to compare the fluff to the models it is pretty close.
As for the power of the models, the only one that I auto include (not that there aren't others more powerful) is ASeamus, and that is because he is so much fun to have. Even if I only use him for 2 turns (usually wait to activate him late game).
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08-20-2012, 11:52 PM #46
I kind of feel bad for desperate mercs. So many strategies revolve around - "Take two desperate mercs, murder them, profit!"
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08-21-2012, 04:05 AM #47
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The Following User Says Thank You to Adran For This Useful Post:
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08-21-2012, 09:39 AM #48
I do not play with them and have not seen avatars used well where I am, but I do not think they are a step too far. I have toyed long and hard with the idea of getting Pandora and Rasputina. I feel that Avatars where a good move for Wyrd's game play and fluff, arguably better then adding another master to the factions. None of the avatars look to be supper powered, they are just different and tend to come with their own sacrifices from the original master.
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08-21-2012, 11:18 AM #49The Undead Death Marshall Rank: Wyrd
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You haven't played Malifaux until you experience this:
http://zipmeme.com/uploads/generated...5966494010.jpg
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08-21-2012, 07:03 PM #50
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