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Thread: paired weapons
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04-05-2012, 06:36 PM #1Rank: Touched
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paired weapons
im guessing this has been talked about before but as i have just started playing in the UK.
My 1st came was vs someone that had paired weapons and my question is this.
do paired weapons let you flip 2 cards and take the highest or is it just +1 to the card number of a card u flip or is it +1 to move up a set
A set as in the modefier, 1st set is 0 , 2nd set is 1-5, 3rd is 6-9, 4th set is 10-11+.
im working on a Marcus team and 2nd team is ether Rasputinea or Ramos.
anyone know any good 35 and 45 team set ups that work well together in ether of this teams please message me
Thank you all
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04-05-2012, 06:38 PM #2
they give you + to the attack flip. so you flip two and pick the one you want.
If your in the MA area, check out our gaming club. (SNEG)
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04-05-2012, 06:56 PM #3Rank: Touched
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thx for the fast reply

do the + and - they talk about in the rule book mean + X or - X number of cards u flip all the time.
i know charge is a + 1 to damage flip. dose that mean u flip 2 cards and pick the best one.
or or dose it mean +1 to the number u flip. like if i flip a 5 (weak damage) but i add +1 to the damage flip making it a 6for Mod damage) ?
i know this sounds all basic but me and a few mates are learning the game to gether and have diffrent views
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04-05-2012, 06:59 PM #4Zombie Overlord since '01
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You never add to the number on the card (almost never), so the +X and -X is the number of cards you flip as well as the one card you have to flip. So -2 flip would call for you to flip one card and then flip 2 more and take the worst of the whole bunch.
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04-05-2012, 07:04 PM #5Rank: Touched
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Thx. thats is how we havebeen playing

so the charge Damage flip. i flip 1 card for the normal damage for the attack and a 2nd card cos i charged ?
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04-05-2012, 07:10 PM #6
Firstly welcome to this great game.
An important aspect of the
flip is that you flip an extra card per
and CHOOSE which one to use. This is not necessarily the highest as another aspect of actions are the triggers - so you may choose a lower card to get the right trigger.
Lastly, do post up where you are as they may be some local players around who can help you through the basic mechanics of the game. Alternatively get along to where we're running a demo (look in the events section of the forum or use the link in my sig).UK events calendar: https://www.google.com/calendar/embe...=Europe/London
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nerdelemental (04-06-2012)
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04-05-2012, 07:26 PM #7Rank: Touched
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how do i do posts on here for up where i live.
did not see the option
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04-05-2012, 07:35 PM #8Zombie Overlord since '01
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Go to My Profile. You can put it in there and it will show up under your name. Just like mine says Omaha, NE and Clousseau says Olney, Bucks, UK. Welcome to Malifaux and never be afraid to toss out a rules question, everyone here is pretty helpful.
---------- Post added at 06:35 PM ---------- Previous post was at 06:31 PM ----------
That can get tricky. First you have to find the difference in combat scores and then modifiy the cards from there. Example: you charge and get a difference of 4 for the combat score. If you look at the chart you will see that is -1 flip, but since you charged you gain +1 flip so the two cancel and you flip one card which you can cheat if you like. Hope that helps.
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04-05-2012, 07:53 PM #9(-1) Slow Rank: Touched
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There are also a variety of abilities that give you positive or negative flips. All of the + and - add up with each other, to a maximum of 3+ and 3- (flip 4 cards and choose one or flip 4 cards and choose the lowest)
Finally, remember that if the Red Joker comes up you have to take it, even with negative flips. Same goes with Black Joker, except that the Black Joker beats the Red Joker and you can't cheat when it appears.
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04-05-2012, 07:55 PM #10Rank: Touched
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right i see Thx
i thought it was that but we played the first 2 games as a + 1 to the numbers on the card.
like if i got a 4 it would be a 5 for the +2 for charging
but now i know how it is ill make sure all games are to the right way now.
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