Puppet Wars Rules Discussions

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  1. #11
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    Quote Originally Posted by SeigeBrisbane View Post
    I was reading the part " controlled by you " and assumed it meant any action controlled by you, not you controlled the action selected :P lol geeze -_- On a side note this may of cleared up some other things as well.

    Taking this into consideration

    Range (Rg) #: The maximum distance (in Spaces_ that the Target of the Action may be from the Puppet performing the Action. A Puppet is always in Range of itself unless the Action states the Puppet cannot Target itself.

    This like

    Wing-Fu (10): Rg: 1, Effect: Place all Puppets in Range in a space Adjacent to their current location if able. Any Puppet placed Adjacent to an Impassible Token suffers one Rip.

    would also move the nephilium who performed the action as well?
    It's very easy to over-think rules I do it all the time.

    As to your second question, no it's not supposed to effect him. Intention is that it won't.

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  2. #12
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    dang nabit. just when I thought things were becoming clear :P What makes the nephilim so special it ignores rules without stating so? :P What makes it ignore " A Puppet is always in Range of itself unless the Action states the Puppet cannot Target itself. "

  3. #13
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    Quote Originally Posted by SeigeBrisbane View Post
    dang nabit. just when I thought things were becoming clear :P What makes the nephilim so special it ignores rules without stating so? :P What makes it ignore " A Puppet is always in Range of itself unless the Action states the Puppet cannot Target itself. "
    Because that was the intention and a slight slip in the wording and careful attention by a intelligent player has found a hole we may have missed

    I'm going to say hold off on this one. I'm going to bring this up on the back end and have it looked at just encase.

    But if you need a way to play it by... for now go with: I can't effect it's self with Wing-Fu.
    Last edited by karn987; 04-06-2012 at 12:16 PM.

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  4. #14
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    O_O dont tell me that, Ill go looking everywhere now for different instances where it might be foobar :P

    What do you think the intent here is?

    Magnetic Personality (): Rg: 3, Effect: Target a Metal Puppet. Place Rusty Alyce in an unoccupied space adjacent to the target.

    If a puppet is always in range of itsself, Alice could target herself with this and use it to move 1 space? Of coarse this would only matter if you wanted to do a free action on some equipment otherwise she could run to get the extra space. Although if she had multi-tasker from the coils equipment she could use it to move 3 and still shoot, or get in some sneaky Disassembles.

  5. #15
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    Quote Originally Posted by SeigeBrisbane View Post
    O_O dont tell me that, Ill go looking everywhere now for different instances where it might be foobar :P

    What do you think the intent here is?

    Magnetic Personality (): Rg: 3, Effect: Target a Metal Puppet. Place Rusty Alyce in an unoccupied space adjacent to the target.

    If a puppet is always in range of itsself, Alice could target herself with this and use it to move 1 space? Of coarse this would only matter if you wanted to do a free action on some equipment otherwise she could run to get the extra space. Although if she had multi-tasker from the coils equipment she could use it to move 3 and still shoot, or get in some sneaky Disassembles.
    I would say play it by RAW for the time being. We are going to discuss this and should have more on all this soon enough.

    Don't drive yourself mad, but feel free to point out more if you wish. We will look into them.

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  6. #16
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    @ SeigieBrisbane, sorry I was thinking you meant could the cherub us csnty on himself, which is mostly pointless. Using it on someone else to perform an action on themselves or on another puppet (enemy or friendly) is an amazing Action and can be used for all sorts of amazing things.

    As for Rusty Alyce, I feel like it would work, and like you mention it would be really useful to use of she has coils on her and needed to move the extra space.

  7. #17
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    Whoa. Wing-Fu can now rip the Neph as well as adjacent models. Muahahahaaaaa.

  8. #18
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    Quote Originally Posted by Tauwolf View Post
    Whoa. Wing-Fu can now rip the Neph as well as adjacent models. Muahahahaaaaa.
    Yeah it feels like it needs to be FAQ'd or possibly even errata'd it doesn't seem intended but the way the rule is written you almost have no choice unless you house rule it, because its not a may ability.

    Its also causing things like him moving 4 spaces per activation with follow through.

    Follow Through: Once per Animation, after causing a rip to an Enemy Puppet, this Puppet may make one move.

  9. #19
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    It may not be intentional but I don't think it's a huge deal. He's already a high maintenance puppet that is a bit under-utilized. I don't mind him getting a small boost.

  10. #20
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    This sounds silly but if a cherub forces a puppet to do an action do you still have to pay the cost of that action? So you have to pay for both? That could really wreck any card advantage you had lol or really limit the actions youd want to pump out from t he cherub

 

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