The Outcasts

Forum: The Outcasts

+ Reply to Thread
Page 1 of 5 123 ... LastLast
Results 1 to 10 of 43

Thread: Killjoy

  1. #1
    Calculated Luck Rank: Extremely Wyrd Spiku's Avatar
    Join Date
    Sep 2011
    Location
    London, UK
    Posts
    1,653
    Thanks
    50
    Thanked 57 Times in 41 Posts

    Killjoy

    If I can out activate you, and drop killjoy in your deployment zone on turn 1, will he make his points back. Simple as that; can I justify his Outcast cost if I put him in such a risky position.

    Someone was suggesting that he could kill a master with full activations, and I just can't see this as being likely given the fact that they have use soulstones, but that's my bias against high soulstone models in general.

  2. #2
    Master of Malifaux Rank: Freakishly Wyrd No Avatar
    Join Date
    Jul 2010
    Location
    In a Small Pond
    Posts
    2,588
    Thanks
    43
    Thanked 82 Times in 41 Posts
    Did you mean to start a new thread? You really don't get how this forum works do you mate lol. Been playing Gremlins too long me thinks

  3. #3
    Tethered in the Aether Rank: Wyrd Twisted Metal's Avatar
    Join Date
    Nov 2011
    Location
    New York
    Posts
    658
    Thanks
    5
    Thanked 60 Times in 46 Posts
    How do you plan on getting him there. Your going to need a model that can get there on turn one and still have 1ap left to sac itself to bring in kill joy. Once he's there I'm sure he can bring the hurt. If I recall he's cb 7 min damage 4 with the possibility of onslaught. His survivability however is slim to none so don't expect him to stick around unsupported.

  4. #4
    Calculated Luck Rank: Extremely Wyrd Spiku's Avatar
    Join Date
    Sep 2011
    Location
    London, UK
    Posts
    1,653
    Thanks
    50
    Thanked 57 Times in 41 Posts
    Pockets: Yes, I meant to start a new thread, because I didn't want to derail the other, and I want to catch the attention of people who might use him other than just people checking that Levi thread. You really don't get how threads work, do you mate? Methinks you want to focus those tests in future because 1ap doesn't seem to be enough ;3

    Twisted Metal: It doesn't matter how I do it, the fact is I just said I did it =D I -have- out activated you, and I -have- done the sacrifice to place it in your deployment zone =3

    I'm just interested in how people feel about him having 3 actions in their deployment before being able to mince him, and if he will make his points back

  5. The Following User Says Thank You to Spiku For This Useful Post:

    magicpockets (03-05-2012)

  6. #5
    Hidden Pancake CrouchingMoose's Avatar
    Join Date
    Oct 2010
    Location
    Durham, NC
    Posts
    374
    Thanks
    4
    Thanked 7 Times in 6 Posts
    Every time I've put Killjoy on the table, he has more than made his points back. My best experience with him was Killjoy vs. Mature Nephilim, Bad-JuJu, Zorida, and an Insidious Madness. All they wanted to do was take their silly treasure counter back and Killjoy just refused to let it happen. By the end of it, Ju-Ju had died twice along with the Insidious, the mature wasn't hurting Killjoy any more than Killjoy was healing, and Zorida was running out of options.

    So yes, Killjoy in the deployment zone with 3 activations against an out activated crew is easily worth it IMO.

  7. #6
    Rank: Unusual CN the Logos's Avatar
    Join Date
    Feb 2012
    Posts
    77
    Thanks
    2
    Thanked 6 Times in 6 Posts
    Quote Originally Posted by Twisted Metal View Post
    How do you plan on getting him there. Your going to need a model that can get there on turn one and still have 1ap left to sac itself to bring in kill joy. Once he's there I'm sure he can bring the hurt. If I recall he's cb 7 min damage 4 with the possibility of onslaught. His survivability however is slim to none so don't expect him to stick around unsupported.
    Zoraida or Collodi moves up to the edge of your opponent's deployment zone, Wicked Doll teleports to them as a zero action, walks five inches, then uses its final (1) action to summon Killjoy. Summon him near something edible to keep him alive longer. Admittedly, I've only done this in one game so far (my Collodi crew is not finished yet, sadly, so I tried him using Zoraida as the target for the Wicked Doll's teleport), but the one time I tried it, it worked pretty well. I did, however, decide to wait until the second or third turn to do it, since I wanted my opponent's Rasputina to be better exposed before risking Killjoy.

  8. #7
    CunningStunt's Avatar
    Join Date
    Jun 2011
    Location
    I can see my house from here!
    Posts
    1,509
    Thanks
    26
    Thanked 58 Times in 54 Posts
    If you have plenty of high masks I can see Killjoy putting on the hurt to a low df master. Onslaught is a total nightmare (pun not intended)
    Official supplier of Dib Dabs to the UK GT

  9. #8
    Calculated Luck Rank: Extremely Wyrd Spiku's Avatar
    Join Date
    Sep 2011
    Location
    London, UK
    Posts
    1,653
    Thanks
    50
    Thanked 57 Times in 41 Posts
    I think you more than anyone know how I feel about being reliant on suits!

    It does seem as though he is more suited to later on in the match when you can drop him as a counter to something the opponent does; but I've never touched him so I was wondering on how people'd react to it.

    Might make a nice brawl addition for me, I dunno.

  10. #9
    CunningStunt's Avatar
    Join Date
    Jun 2011
    Location
    I can see my house from here!
    Posts
    1,509
    Thanks
    26
    Thanked 58 Times in 54 Posts
    Well i've had Killjoy pop up and kill my VonSchill, Misaki and a 10 Thunders Brother in one activation. He is a massive pain.

    ---------- Post added at 07:23 PM ---------- Previous post was at 07:20 PM ----------

    Quote Originally Posted by Spiku View Post
    I think you more than anyone know how I feel about being reliant on suits!
    I do? Erm, okay.
    Official supplier of Dib Dabs to the UK GT

  11. #10
    Calculated Luck Rank: Extremely Wyrd Spiku's Avatar
    Join Date
    Sep 2011
    Location
    London, UK
    Posts
    1,653
    Thanks
    50
    Thanked 57 Times in 41 Posts
    Ah, I would have thought my lamenting suits in our game would have been enough, my sincerest~

    How did he got Von Schill given access to soulstones and Slow to Die? Red jokers appear I take it?

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 11:05 AM.
© 2005-2013 Wyrd Miniatures, LLC