Forum: Malifaux Matters
Anything and everything related to Malifaux, including Rules, Event, and Faction discussions.
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Thread: Malifaux Masters: A Tier List
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03-01-2012, 11:20 AM #131
IMO, in this game tiers don't really enter into it. A Master/Henchman is as complex to counter as he/she is to play, and vice versa. Then it's pretty much down to skill level, experience and knowledge.
Just because a certain player can't make a Master work doesn't make the Master bad! Y'know what they say about workmen...
In my meta, Molly wins more games than she loses, which logically and mathematically must place her above average in a "tier".
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03-01-2012, 11:20 AM #132Year of the RAM!
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03-01-2012, 11:26 AM #133Calculated Luck Rank: Extremely Wyrd
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We had Gencon over here for a while, good times.
For all the talk of making people cry, and beating them (which is almost entirely your side of the world perpetuating), still no one accepts the entirely usable option to play remotely~
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03-01-2012, 11:28 AM #134
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03-01-2012, 11:29 AM #135
I'm with Nilus, Spiku, find a reliable way to do it, and it's on
:D of course... i've never played against gremlins, so i am shakin in my bootsIndy Malifaux Facebook: https://www.facebook.com/pages/Arsen...58843317480393
And Twitter: https://twitter.com/ArsenalMalifaux
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03-01-2012, 11:32 AM #136Calculated Luck Rank: Extremely Wyrd
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edit: Just in case anyone raises it; my post about no one accepting was being typed before the other responses came in ;3 having to pretend to work and respond between.
I have a reliable way to play: I can set up a board, or we can use GameTable; I even provided an option for untamperable deck play~ Hell we could just use Vassal.
Not like I haven't already said it in posts.Last edited by Spiku; 03-01-2012 at 11:35 AM.
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03-01-2012, 11:37 AM #137
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03-01-2012, 11:44 AM #138Indy Malifaux Facebook: https://www.facebook.com/pages/Arsen...58843317480393
And Twitter: https://twitter.com/ArsenalMalifaux
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03-01-2012, 11:48 AM #139
Mostly, yes. Certain matchups may tip the balance in one way or the other, for example a resser crew won't be able to pull all their stunts against a full construct crew, but on the other hand against a full living crew Seamus will become nigh-on unkillable. But across the board that is what I believe.
As well thought out and articulate as the argument "people wear blinkers" is, I think you just need to take a step back and... calm down, Calmdown. Other people have opinions that are just as valid as your own, even if they're not plastered over the internet for others to validate for you.
Last edited by Mergoth; 03-01-2012 at 11:55 AM.
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03-01-2012, 11:55 AM #140Banned Rank: Extremely Wyrd
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Sorry, but this is dead wrong. Seamus is never nigh-on unkillable.
Masters vary hugely in power level. You cant claim that they're all on par and skill is the only balancing factor. If anyone here agrees with that, then this epidemic is worse than I thought.
Sorry, but not all opinions are created equal. Most people have their own skewed views (Perdita is OP!) formed by their own playgroups and experience and are unable to see what constitutes good and bad. Nontheless, they'll espouse their opinions as truth in the face of far, far more experienced players who know them to be wrong.As well thought out and articulate as the argument "people wear blinkers" is, I think you just need to take a step back and... calm down, Calmdown. Other people have opinions that are just as valid as your own, even if they're not plastered over the internet for others to validate for you.
:internet:Last edited by Calmdown; 03-01-2012 at 11:58 AM.
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