Puppet Wars Rules Discussions

Forum: Puppet Wars Rules Discussions

A place to discuss rules, ask questions.

+ Reply to Thread
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 25
  1. #11
    Rank: Touched No Avatar
    Join Date
    Jul 2011
    Location
    Santa Clarita, CA
    Posts
    110
    Thanks
    0
    Thanked 1 Time in 1 Post
    Good strategy Psyce. There are only so many crow cards in the deck. Forcing a player to use cards is always a good strategy. One of those times the draw won't been to their liking.

  2. #12
    Rank: Odd Snowman's Avatar
    Join Date
    Dec 2011
    Location
    Denmark
    Posts
    14
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Since I'm so lucky, that I'm able to play PW 2-3-4 times a week, I'm getting in some small debates with those I'm playing with.

    Guild Austringer:
    If Guild Austringer targets and hits an energy puppet thru a friendly puppet that has Cooties, does that transfer to the target puppet?
    Malifaux Cherup:
    Can the Malifaux Cherup make Puppet Roulette on a second enermy puppet with You can't Say No To Me?
    Judge:
    If Judge casts Pins And Needles and kills the target puppet with the first attack, is the second attack waisted?
    Rusty Alice:
    If Rusty Alice starts her turn with Magnetic Personality, can she still make her move if she ends up in an adjacent space to an enermy puppet, do to the blocking rule?
    Joss:
    How does Joss' upgrade Unreliable funktion. I can't get my head around it.
    Is it:
    Move - Action - Move - Action - Move = Suffer 1 Rip.
    Or.
    Move - Action - Move - Move = Suffer 1 Rip.

  3. #13
    Rank: Wyrd Hugor's Avatar
    Join Date
    Nov 2011
    Location
    New Orleans
    Posts
    557
    Thanks
    45
    Thanked 49 Times in 42 Posts
    Here are my takes on these questions.

    If Guild Austringer targets and hits an enemy puppet thru a friendly puppet that has Cooties, does that transfer to the target puppet?
    No, the attack (hit) originates from the Austringer, even though the attack is using a friendly puppet for targeting purposes. Thus, the friendly puppets cooties are not transferred, since the friendly puppet is not making an attack, causing rips, etc...

    Can the Malifaux Cherup make Puppet Roulette on a second enemy puppet with You can't Say No To Me?
    This is a good question...and after thinking about it for a while I am not totally sure. I could see this going either way, and both ways would make game play kind of confusing for that animation. Either yes, but if you flip a Joker or an odd card the puppet acting under "can't say no to you" is not torn apart.

    Or

    No, if there is any possibility that the action will cause the target puppet to be torn apart, the action can not be taken.

    While thinking about this, I came up with this situation...

    If you use "can't say no to you" to make a puppet (with one rip left) attack the ice golem from an adjacent space and the ice golem is torn apart all adjacent puppets will suffer one rip, thus killing the puppet under can't say no to you, which is not allowed...so can this attack not be made, or is the puppet affected by "can't say no to you" just not torn apart?

    If Judge casts Pins And Needles and kills the target puppet with the first attack, is the second attack waisted?
    Yes, the action reads "Make two Attacks against one Target Puppet in Range 2," so if the target puppet is torn apart on the first attack, no second attack is made.

    How does Joss' upgrade Unreliable funktion.
    The puppet with the IOPSD is allowed to sprint (take a third movement during its activation), but if the puppet sprints, it suffers 1 rip. During an animation, the puppet can make any combination of moves and actions that it has available. So either of the above would be valid options, and there are many more possible options (move, action, move, move, rip, action OR action, action, move, move, move, rip OR action, move, action, move, move rip, action...etc)

    Hope this helps, and kind of curious what will be said about the "can't say no to you" question
    Last edited by Hugor; 03-07-2012 at 11:16 PM.

  4. #14
    Rank: Odd Snowman's Avatar
    Join Date
    Dec 2011
    Location
    Denmark
    Posts
    14
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Thanks Hugor for the quick reply. The other example is also rather good, so I hope people comes with there take on the situation, regarding the Malifaux Cherup.

    And I still don't get Joss' upgrade. It gives you the ability to sprint, but if you do, you get a Rip.
    Last edited by Snowman; 03-08-2012 at 03:03 AM.

  5. #15
    Lalochezia
    Justin's Avatar
    Join Date
    Nov 2009
    Location
    Bay area, CA
    Posts
    6,225
    Thanks
    497
    Thanked 902 Times in 343 Posts
    Quote Originally Posted by Snowman View Post
    Thanks Hugor for the quick reply. The other example is also rather good, so I hope people comes with there take on the situation, regarding the Malifaux Cherup.

    And I still don't get Joss' upgrade. It gives you the ability to sprint, but if you do, you get a Rip.
    Actually, it sounds like you get Joss's upgrade perfectly. :D That's what it does.

    But it also makes your puppet explode when it dies. So it lets you run really fast, take a rip, and then potentially explode. I'm sure there's a use for that somehow.

    Looks like Hugor got 'em all right.

    We're discussing what to do on can't say no to you. We'll get back to you.
    Twitter: @JustinLaloGibbs
    Email: justin@wyrd-games.net
    Ask a Gremlin

  6. #16
    Rank: Odd Snowman's Avatar
    Join Date
    Dec 2011
    Location
    Denmark
    Posts
    14
    Thanks
    0
    Thanked 0 Times in 0 Posts
    We are discussing it now and our take on it is, that you can do it, becaurse you do not tear the target puppet up on "purpose".

  7. #17
    Rank: Twisted Tauwolf's Avatar
    Join Date
    Oct 2011
    Posts
    370
    Thanks
    4
    Thanked 4 Times in 4 Posts
    Quote Originally Posted by Hugor View Post
    If you use "can't say no to you" to make a puppet (with one rip left) attack the ice golem from an adjacent space and the ice golem is torn apart all adjacent puppets will suffer one rip, thus killing the puppet under can't say no to you, which is not allowed...so can this attack not be made, or is the puppet affected by "can't say no to you" just not torn apart?
    I disagree on this particular example being an issue. CSNTY reads "This Action can not Tear Apart the target Puppet." In your example, CSNTY is not causing the targeted model to be torn apart by the Attack Action performed, the Ice Golem's Ability "Rigged to Blow" is. Therefore, in my eyes, it is a valid (and wonderfully devious!) play.

    As for the Roulette, I suppose since there is a definite possibility of having the targeted puppet torn apart by the action, that action would not be valid.

    Unreliable is one of the sweetest attachment Abilities in the game. Give it to an Ice Golem with one stitch left and kamikaze him into a pack of puppets. Two wounds for everyone! Fullborer routinely uses that move to clear the battlefield in our games. Jerk....

  8. #18
    Big Bad Voodoo Daddy Omenbringer's Avatar
    Join Date
    Sep 2009
    Location
    South East of the Big Easy, Bayou Country, Nawlins
    Posts
    5,175
    Thanks
    50
    Thanked 310 Times in 257 Posts
    Quote Originally Posted by Hugor View Post
    If you use "can't say no to you" to make a puppet (with one rip left) attack the ice golem from an adjacent space and the ice golem is torn apart all adjacent puppets will suffer one rip, thus killing the puppet under can't say no to you, which is not allowed...so can this attack not be made, or is the puppet affected by "can't say no to you" just not torn apart?
    Quote Originally Posted by Tauwolf View Post
    I disagree on this particular example being an issue. CSNTY reads "This Action can not Tear Apart the target Puppet." In your example, CSNTY is not causing the targeted model to be torn apart by the Attack Action performed, the Ice Golem's Ability "Rigged to Blow" is. Therefore, in my eyes, it is a valid (and wonderfully devious!) play.
    Pretty sure Tauwolf has the right of this, the CSNTY action isn't causing the Puppet to be torn apart, it is an after effect of the Ice Golem being torn apart by the action.

  9. #19
    Rank: Wyrd Hugor's Avatar
    Join Date
    Nov 2011
    Location
    New Orleans
    Posts
    557
    Thanks
    45
    Thanked 49 Times in 42 Posts
    I agree that it can be read that way, and feel like it is better if that is how it ends up working...it is a tough world for a puppet that cannot say no, and I assume that the original intention of the rule was to keep people from using the ability to auto kill Ronin with garage sale or use one of the abilities that requires the additional cost of a rip to kill puppets. On the other hand, as the rule is written, it kind of can be interpreted either way, and i was just trying to come up with the most out there situation in which the puppet would die to see what those behind the current had to say about it.

    Unreliable is one of the sweetest attachment Abilities in the game. Give it to an Ice Golem with one stitch left and kamikaze him into a pack of puppets. Two wounds for everyone! Fullborer routinely uses that move to clear
    Is this how that would work? While I think that is amazing, since the ability, Rigged to Blow are the same on both cards, I would think when the ice golem is torn apart adjacent puppets only suffer one rip, since the rules say that things like sprint, do not stack, and I assume the same would be true of Riged to Blow. Fullborer may not only be a jerk, but an unintentional cheat. although I have to admit I have unintentionally cheated in this game far more than I would like to admit...
    Last edited by Hugor; 03-08-2012 at 11:53 PM.

  10. #20
    Big Bad Voodoo Daddy Omenbringer's Avatar
    Join Date
    Sep 2009
    Location
    South East of the Big Easy, Bayou Country, Nawlins
    Posts
    5,175
    Thanks
    50
    Thanked 310 Times in 257 Posts
    Quote Originally Posted by Hugor View Post
    although I have to admit I have unintentionally cheated in this game far more than I would like to admit...
    Haven't we all...

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 12:34 AM.
© 2005-2013 Wyrd Miniatures, LLC