Puppet Wars Rules Discussions

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  1. #1
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    Is it possible for a tie?

    Master A has Joss's upgrade which blows up when killed, Master B with one stitch left kills Master A, who wins?

  2. #2
    Rank: Twisted Tauwolf's Avatar
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    The players win, for having such an epic game!!!


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  4. #3
    Year of the RAM! nilus's Avatar
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    Who ever had the most VP

    If they both had the same amount of VP then its a tie

  5. #4
    War Chicken Sliver Chocobo's Avatar
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    Master B I belive

    ---------- Post added at 07:35 PM ---------- Previous post was at 07:35 PM ----------

    Quote Originally Posted by nilus View Post
    Who ever had the most VP

    If they both had the same amount of VP then its a tie
    Wrong game

  6. #5
    Unendangered Filmmaker Rank: Freakishly Wyrd ThePandaDirector's Avatar
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    I would probably give the win to whoever had the most workbenches (the next objective and closest thing to VP in PWs), but Master B would win in that scenario.

    But other than in a tournament enviorment, who cares who won at the end of such an awsome game =]

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  8. #6
    Year of the RAM! nilus's Avatar
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    Quote Originally Posted by Sliver Chocobo View Post
    Wrong game
    Doh!

    Teach me to respond to a thread without looking where its at.

  9. #7
    Rank: Wyrd Hugor's Avatar
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    I have thought about using this tactic on several occasions, but the group I play with tends to feel that as soon as a Master dies, that player loses. Thus, since Master B dies slightly after Master A, in fact, Master B is killed as little bits of stuffing and burning pieces of Master A's IOSP go spewing through the air, Master B in my opinion is the winner, although for a very short time. At first (s)he is not aware that the shrapnel has ripped that last stitch attaching their head to their body as they do their dance of victory...but sometimes that is just how the puppet unravels.

    As others have said though, in this instance of insanity and sheer excitement from all out destruction, everyone really wins.

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  11. #8
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    In general its up to you how to want to decide this.

    But if you REEEAAAALLLLYYYY want some input on this... there are a number of ways you could easily go. Since the other win condition is Work Bench control, you could base it on who had the most Work Benchs at the end of the game. Or if that is tied.... well then it's just difficult haha. I'd be inclined to say the person who was activating (ie the person with the Joss Upgrade) would win because it was through their action that the game ended like it did so I'd give them the win.

    But I would say... its then down to # WB's each player control and after that, whatever you want to make of it! For Gen Con events we vary a little bit, but it usually went like that. But there is nothing wrong with there being a tie in the end
    Last edited by karn987; 02-10-2012 at 07:50 AM. Reason: *Om nom nom*

    The Malifaux Tactica Wiki:
    http://pullmyfinger.wikispaces.com
    "The key to strategy is not to choose a path to victory, but to choose so all paths lead to victory"

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  13. #9
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    I would go with work benches as the tie breaker. Otherwise I could consider it a tie. There were times at Gencon last year that I ended up in tied multi-player game where there was no clear winner. I don't think there is anything wrong with a tie.

    I was playing a Malifaux game at Gencon (master kills master) and after losing Perdita, I stopped my opponent from killing Papa Loco as the explosion would have killed Lilith and I felt that would have been a hollow victory for me. I missed killing Papa Loco later in the turn and that was the game.

 

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