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  1. #1
    (+1) Tickling Expert Rank: Extremely Wyrd No Avatar
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    Buildings - Messing Around With Interiors

    One of the elements of Terraclips I am not keen on is the need to lift one level off to access the one below. Once you have done that for the thirteenth time in a game, you get a bit tired of it. Okay, this is not unique to Terraclips, and any terrain set with multiple levels is going to have this as an issue - it is not as if we are all Spirits and can just ignore the walls and floors (sorry, different topic!)

    So I tried to layout and make a map that was one large building interior that had levels, but did not have any need to remove the upper ones to access the ones below them. In other words, a Doom level, which only has the illusion of 3D but in reality no two playable spaces exist vertically above or below one another.

    This is my first go, and I based it on a theatre basement or, perhaps, a warehouse basement. There is a maze of rooms and passages, two large, connected central areas, and lots of stairs. I tried to use balconies as much as possible so that upper areas could overlook lower ones, but still leave the lower ones fully playable without removing anything.

    It lacks finesse and could use some more Sewers around the sides to make it fully 3'x3', but it's not bad, and - hopefully - it will be fun to play on:

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  2. The Following User Says Thank You to Sholto For This Useful Post:

    Guild Monkee (02-01-2012)

  3. #2
    Avatar of Cake Guild Monkee's Avatar
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    Awesome idea, and one that I fully intend to steal!

  4. #3
    Rank: Unusual PeteScete's Avatar
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    Its really cool man how many buildings it take ?
    Last edited by PeteScete; 02-01-2012 at 01:55 PM. Reason: Spelling

  5. #4
    Rank: Touched Mirarii's Avatar
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    That is actually quite smart... Especially since my buildings never really seem to want to stay on top of each other quite right... Maybe I should try removing the roofs first?

  6. #5
    (+1) Tickling Expert Rank: Extremely Wyrd No Avatar
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    That took most of two sets of Buildings, with hardly any walls of any kind left over. Obviously all the roof pieces were unused!

    This layout also breaks one of the 'rules' of Terraclips: since the upper levels are never meant to be removed they are, in places, directly clipped to the lower levels. I really only did this where I had eg. 12" of wall with another 12" of wall directly above it, and no other supports along the length of the wall. Clipping the upper wall run to the lower wall run helps with stability. The other places I clipped top floor to lower was in some of the 'cut-away' sections, where there are some walls that only join at one end (I made these cut away sections mainly around staircases to ensure they remained accessible for models and for player's hands, and I hope the partial walls reinforce the idea that there is no LOS out of these areas into the adjoining ones). These orphaned walls were clipped to the lower levels.

  7. #6
    The thing upstairs Rank: Super Wyrd! Joel's Avatar
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    Really good idea. Loving the layout and will steal the idea

  8. #7
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    Awesome...I'd love to play that table.
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