Forum: The Resurrectionists
+ Reply to Thread
Results 231 to 240 of 255
-
03-05-2012, 08:23 AM #231
-
03-05-2012, 09:00 AM #232Cheated Fates Radio
- Join Date
- Mar 2010
- Location
- Detriot Mi
- Posts
- 1,857
- Thanks
- 440
Thanked 169 Times in 115 Posts
And I think that last sentence is where a lot of disconnect comes from. I love nicodem favorite master to play and one I do best with personally. Doesn't mask the fact he has some flaws that keep him from being consistant. My argument is more those flaws can be mitigated however purely vaccum objective master on master all else being equal nicodem is below the power curve. Doesn't mean yiou can't win with nicode I do it a lot and have a ton of fun with him. What it means is nicodem needs a lot to go right every turn in order to pull those wins and he is very hard to get a large point differential with. Because the universal truth of nicodem is his crew is lightyears better when he can get the buffs up and he can't take a punch. So your opponent will focus on killing nicodem and playing cleanup. Again mitagable but hardly constant. The truth is once nico goes down your fundamentally at a disadvantage of greater proporton than if you kill off your opponents master. The difference is I love the challenge of playing the defensive game and keeping nicodem safe and he just works with my brain more than any other master. But doesn't change the fact nicodem in a fixed master environment is difficult to win constantly with. The "luck factor" with nicodem is high and for many competitive players that much "luck factor" will neverbe constant. Its why when badluck happens draw is a great result where a more consistant master is less affected by luck thus could still pull a win with player skill where nico will be fighting for a draw.
-
03-05-2012, 09:08 AM #233
-
The Following User Says Thank You to Calmdown For This Useful Post:
rancor709 (03-05-2012)
-
03-05-2012, 09:22 AM #234Rank: Wyrd
- Join Date
- Oct 2008
- Location
- Helsinki, Finland
- Posts
- 717
- Thanks
- 57
Thanked 48 Times in 33 Posts
You have a very different idea of tiering than what is usually meant with the term. It doesn't mean that a lower tier choice always loses to a higher tier choice. It just means that, all other stuff being equal, the higher tier choice has an advantage - in other words, things won't end up with a 50-50 spread of wins over a large number of games. If the choices are on the same tier, an approximately 50-50 spread is to be expected.
If, OTOH, "all other things" are not equal, then these other things can end up making the results whatever depending on their power. Skill is most obvious, but terrain, strategy and so on can also play a big part. In a single tournament, these "other things" are never equal.
-
03-05-2012, 10:41 AM #235
Eh, I'm not sure that's the best question to ask. That takes into account your personal skill as a variable as well. For instance, if this were the objective measure Hamelin and Colette would near the bottom for me, because I never play them. and they have a steep learning curve.
I feel that the issue with tiers is that so much of Malifaux is (supposed to be?) contextual, causing large fluctuations in people's experiences and allowing people to have different observations. The alternative for such confusion on tiers is bias and/or maliciousness. I don't think anyone is malicious, and bias requires we accept that people on a wide scale favor masters they constantly lose with while maintaining a delusional amount of self-confidence. The other issue is that when you tier something like this you wind up with a Rank-Ordinal number system, where the difference between Tier 1 and Tier 2 and the difference between Tier 2 and Tier 3 are not the same thing,
So you (should) wind up with the phenomena that different faction declarations, strategies, and terrain impact the objective tiers of masters in some fashion. Masters may move up and down tiers, -and- the difference between tiers should change based on that information. The hard part is that different masters would change different amounts.
The other issue is that non-Book 2 masters change WIDELY based on what minions you take with them. McMourning with 3 Night Terrors is much better at running objectives than McMourning with anything else. You can assume "optimal list for the strategy" but then you have another variable.
-
03-05-2012, 11:39 AM #236
This I think is a critical point. Trying to get a full 8 points with him is extremely difficult in a competitive Malifaux environment.
---------- Post added at 11:39 AM ---------- Previous post was at 11:29 AM ----------
And to state further, its part of what makes a weaker Master. My goal here by the way is not to taunt or defend any one Master, its to get people thinking about the exact qualities a Master needs to make it more competitive, and the qualities of Master's that make them a little too good. Only with that type of analysis will future changes bring the game into better tournament balance. Sorry to derail the thread..."Ideas are easy, execution is hard."
-
03-05-2012, 11:51 AM #237Banned Rank: Extremely Wyrd
- Join Date
- Apr 2011
- Location
- Far too far away from Neverata :(
- Posts
- 1,588
- Thanks
- 8
Thanked 78 Times in 55 Posts
Actually, the conditions for a good master - and model - in Malifaux are pretty simple:
Maneuverability.
No matter what else your model does, if it can't maneuver effectively, it has to be very good in some other area to be viable. A model can be weak in any number of areas but if it is weak in maneuverability, it is pretty much instantly relegated to the naughty corner.
That's maybe a bit more specific than the scope of this thread, but it is pretty much the main thing that holds Rezzers (and Guild) back from being better factions.
-
The Following User Says Thank You to Calmdown For This Useful Post:
Dezzo (03-09-2012)
-
03-05-2012, 11:58 AM #238La Belle Mort
- Join Date
- Feb 2011
- Location
- Oxford, Mississippi
- Posts
- 3,058
- Thanks
- 92
Thanked 272 Times in 191 Posts
But being purely mobile doesn't really seal the deal however. If all your crew is is mobile you run into the issue that if you have no threat the other crew will still take you apart.
It is one of the best features in the game however, I definitely agree with you there Calmdown.
-
03-05-2012, 12:40 PM #239
I agree with you Strumpet. I learned this last night with my frist game using Collodi... he can haul ass across a table... but aside from that, i found him lacking. Nothing to soak up damage, nothing to *really* dish it out. Granted he's only a henchman, but Calmdown did extend the comment towards all models.
I also agree that without the modility, models need to have something going for them... and in a big way. I do feel like the guild and Resurrectionists are coming around though. Hoffman and lucius added some movement for sure, and rogue necro mcMourning, and things like the night terrors added some mobility.Indy Malifaux Facebook: https://www.facebook.com/pages/Arsen...58843317480393
And Twitter: https://twitter.com/ArsenalMalifaux
-
03-05-2012, 12:49 PM #240Undead Serious Rank: Super Wyrd!
- Join Date
- Apr 2010
- Location
- Under the Stairs
- Posts
- 1,445
- Thanks
- 14
Thanked 23 Times in 16 Posts
I've always contended that movement shenanigans separate the good for the bad and the great from the good. If you look at the masters widely considered to be bent, the point of contention is often (not always, but quite often) traced back to extreme maneuverability. The reverse is also true. Masters often lumped into "the bottom tier" usually suffer from limited mobility. With so many of Malifaux's strategies and schemes reliant on speed and placement, it's not a shocking revelation, really.
Zombie horror fanboy and bacon enthusiast.
+ Reply to Thread
Results 231 to 240 of 255
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)





Reply With Quote

