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01-19-2012, 11:00 AM #11Viciously devious.

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Lots of good ideas people!
I can say with certainty that we will be expanding upon the space/terrain types in the game as we move forward. What they will be... well I can't tell you that yet :D The same is very likely to happen with the boards.
There will be lots more scenario options as the game grows. I think we have a really solid core set of rules and we are very excited to see where we can take these and what we can do with them.
Keep the ideas flowing! I'm sure there are more out there and I'm asking because we are willing to listen
If someone has already put up your idea, put it up anyway. Nothing says they all have to be original, show support for ones you like and let us know what you'd like to see coming out in the future.Last edited by karn987; 01-19-2012 at 11:03 AM.
The Malifaux Tactica Wiki: http://pullmyfinger.wikispaces.com
"The key to strategy is not to choose a path to victory, but to choose so all paths lead to victory"
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01-19-2012, 12:32 PM #12
I like several of the ideas mentioned.
Of course the larger board for bigger games and the 3D terrain, which both seem to be in the works. I also agree that there could be more terrain. Maybe a sewing machine to sew up stitches, or a scrap pile that can be used as a stock pile of spare parts. I'm thinking maybe as part of building a toy box, players can select things they want to throw in as spare parts and this scrap pile acts as a resource depot for all those parts. So, whoever can get to that space on the board and control it will have access to all these resources...I know this would keep me from having to bring one our two puppets just to tear apart with what pretty buttons, and it would make for another part on the board that would turn into an all out kill zone).
I also like the idea of an event deck. I can see it being an add on after the 5 turns in a round, right before the drawing up and lonely master stuff. Flip a card and something crazy happens (some good, some bad, something fun?). This sort of system could also be used as a sort of co-op game, where players work together to escape Zoridia's hut. So similar play style as regular except you killing whatever Zoridia throws at you, and then throw in a flip of an event card between every turn or something (although this may get confusing or require a Zoridia booster pack that has the models needed for all these events).
And more puppets are always welcome!
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01-19-2012, 01:40 PM #13Fleshy Construct Rank: Touched
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The event deck would be really cool if themed around someone. Like a Zoridia event deck.
Cards would tell little stories like Zoridia looking for something around the house. Meaning puppets would need to keep clear of a few random spaces on the board not to be seen while she is searching for something.
Or her cleaning house and sweeping the floor with the giant broom 'o death to cross the board for all puppets out in the open to get ripped from etc. really
Those idea´s really caught my imagination ąDLast edited by Brence; 01-19-2012 at 02:18 PM.
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01-19-2012, 03:34 PM #14Mr. White Rank: Twisted
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How about individual fig sales?,.. as opposed to the "box sets". I mean, what if I want to field a bunch of the teddies? How many box sets would I have to buy in order to get a full crew of them? If I could buy them individually,... that would rock.
In my case specifically,.. I would like to get 3 of them to proxy as daydreams for my dreamer crew. But alas,.. no individual sales of them. (At least,.. not that I've seen)Hear that??? That's the sound of God laughing, while you're making plans,..
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01-19-2012, 04:11 PM #15
The idea was to keep the SKU count low to put it in the boardgame category, instead of the miniatures game category for most store owners. Wyrd has said in the past that this will not change.
Teddies are Limited Edition models as it is, I don't expect they'll ever get sold individually like that.
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01-19-2012, 08:53 PM #16Big Bad Voodoo Daddy
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You mean like Terraclips (rules for their inclusion can be found in the base game).
They uh were offered in a bulk set (all 5 teddy varieties) during the Black Friday Sale (I got two myself). I would expect to see them again at some time in the future (since they were really popular).
I am definately not for individual puppet sales, I think intelligent future Pawn booster releases is a better way to go.President of the Louisana Chapter of the Gremlin Anti-Defamation League
"Unofficial" League Rules and Alternate Certificates for Malifaux Available for those interested
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01-19-2012, 11:13 PM #17Rank: Touched
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More puppets would be nice, but that is just more to paint and I'm still working on my first 50+ puppets. I am more for the accessories ideas than the more puppets ideas. Although a special puppet (see my moving terrain comment below) would be cool.
I like the event card idea.
Maybe a moving piece of terrain (floating swamp gas bubble or crystal ball?) that moves around the board after each activation round to give some benefit or hindrance. It would be easy to do a random direction (hex board has six directions, cards have thirteen numbers, two numbers move in one direction and the number seven doesn't move) and a random number of spaces (like damage in Malifaux).
Another favorite is different boards and token pieces. The original is a bit dark and I will eventually do my own board, but if I were to run an event, getting several extra boards would be nice.
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01-20-2012, 02:06 AM #18
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01-20-2012, 07:54 AM #19
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01-20-2012, 05:30 PM #20Viciously devious.

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The Malifaux Tactica Wiki: http://pullmyfinger.wikispaces.com
"The key to strategy is not to choose a path to victory, but to choose so all paths lead to victory"
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