The Arcanists

Forum: The Arcanists

+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 38
  1. #1
    Rank: Strange No Avatar
    Join Date
    Nov 2010
    Location
    Bellingham, WA
    Posts
    32
    Thanks
    0
    Thanked 0 Times in 0 Posts

    50ss worth of Marcus for tourney - Help!

    In April I will be participating in a two day Malifaux tournament featuring 24+ players from Vancouver BC to Portland, OR. This is the second year of the annual tourney and it's an absolute blast!

    The rules are one master for the entire weekend (additional Henchman are allowed), and a 50ss "pool" to pick from at the beginning of each match. The campaign is a storied campaign and all strategies are predetermined at the beginning of the first day, opponents are assigned first at random then by overall point rankings. Throughout the tourney you CAN NOT pick the same scheme twice. Last year games were 25ss, 30ss, 40ss, 35ss, 45ss, 30ss, 25ss. Because its a storied campaign (trying to track Dr. Tilinghast and his beast to find his secret soulstone vein) there are minor objectives each round that don't help towards your VP but give you a bonus in your next match (free + on a flip, or instead of a (2) interact your first one is (1), or an interact free).

    Last year half the field brought Sonnia, this year looks like about half are bringing Lillith.

    Whew....

    With all that and me being a new Marcus player (I took Rasputina last year) I was hoping for some advice on what I should take for my 50ss. Last year there were not too many forests, but who knows this year. So far I was thinking:

    Marcus,
    Kaeris
    Student
    Gunsmith
    Sillurid x2
    Mole x2
    Night Terrorx3

    With either Slateridge Mauler or another Sillurid +Desperate Merc for the last 7? Or something different altogether?

    Please any advice is a HUGE help.

  2. #2
    Rank: Super Wyrd! Kadeton's Avatar
    Join Date
    Oct 2011
    Location
    Perth, Western Australia
    Posts
    1,133
    Thanks
    58
    Thanked 82 Times in 72 Posts
    I'm not a Marcus player (though I'm rapidly getting interested in starting his crew) but is it really not worth taking Myranda for your last 7 SS? Given she can essentially become a Slate Ridge Mauler if you want, it seems like an odd decision to take one of those instead. The flexibility she offers would seem to be more than any other 7 SS you could take.

    That's all presuming that you can bring more than 50 SS worth of stuff that isn't part of your restricted list. Myranda seems like a slightly underhand way to increase your available pool of models - a Mauler, a Shikome, a Razorspine and a Cerberus all in one.

    This is all speculation though, so I'd be interested to hear the argument in favour of leaving her out. :P

  3. #3
    Rank: Wyrd poulpox's Avatar
    Join Date
    Feb 2010
    Location
    South London UK
    Posts
    836
    Thanks
    5
    Thanked 20 Times in 18 Posts
    Myranda is nice as a healer too, although it depends what cards you have in hand, but sometimes it's nice to have a model with heal. The other option is a silent one, which actually goes well with Myranda and a Raptor to copy/combine spell power however you already have Kaeris for that purpose, so not sure there's a need. You don't seem to have much melee model (I don't know if Kaeris is any good at it?) so as is mentioned above, Myranda could serve that purpose (Waldgeist are nice too, especially if there are lots of woods on the board).
    Yes I think I'd have Myranda.


    EDIT: Silurids are good in melee except when facing non-living where they lose a bit their umph I think

  4. #4
    ukrocky's Avatar
    Join Date
    Jul 2010
    Location
    Manchester or Harrogate...
    Posts
    1,819
    Thanks
    67
    Thanked 64 Times in 46 Posts
    I'd go for a soulstone miner or a waldegeist, the former is perhaps one of my favourite models atm, whilst the latter is a consistently great piece for his soulstones, with or without woods!

  5. #5
    Cheated Fates Radio rancor709's Avatar
    Join Date
    Mar 2010
    Location
    Detriot Mi
    Posts
    1,864
    Thanks
    444
    Thanked 171 Times in 117 Posts
    Second the soulstone miner very versitail piece with excellent damage output and when played right exceedingly survivable.

  6. #6
    Banned Rank: Extremely Wyrd No Avatar
    Join Date
    Apr 2011
    Location
    Far too far away from Neverata :(
    Posts
    1,588
    Thanks
    8
    Thanked 78 Times in 55 Posts
    Quote Originally Posted by ukrocky View Post
    I'd go for a soulstone miner or a waldegeist, the former is perhaps one of my favourite models atm, whilst the latter is a consistently great piece for his soulstones, with or without woods!
    You should listen to this man

    Also, you should have a second Gunsmith. I'd drop the Molemen to make some room; they're not always useful, and in a limited pool, you want maximum options.

  7. #7
    ukrocky's Avatar
    Join Date
    Jul 2010
    Location
    Manchester or Harrogate...
    Posts
    1,819
    Thanks
    67
    Thanked 64 Times in 46 Posts
    Quote Originally Posted by Calmdown View Post
    You should listen to this man

    Also, you should have a second Gunsmith. I'd drop the Molemen to make some room; they're not always useful, and in a limited pool, you want maximum options.
    On the contrary to Calmdown, I would never take a second gunsmith. For the extra ss on the 2 6ss options I presented, the obvious choice is a jackalope, which is a great thing to take for a point.

    With the second gunsmith, I find I have enough range when you factor in Kaeris and a gunsmith, that very rarely do I feel the need for more range, and the gunsmith is too fragile IMO when you can have a waldegeist instead.

    I've found myself taking molemen less and less, as for a defend me trigger you might as well use a night terror for spirit and hard to kill, so if you fancy dropping them I'd reccomend putting a SSMiner, Waldegiest and Jackalope in, if not then take your pick out of the two 6ss minions!

  8. #8
    Banned Rank: Extremely Wyrd No Avatar
    Join Date
    Apr 2011
    Location
    Far too far away from Neverata :(
    Posts
    1,588
    Thanks
    8
    Thanked 78 Times in 55 Posts
    Quote Originally Posted by ukrocky View Post
    On the contrary to Calmdown, I would never take a second gunsmith. For the extra ss on the 2 6ss options I presented, the obvious choice is a jackalope, which is a great thing to take for a point.
    The mathematician in me can just never get over the number of positive flips they have

  9. #9
    ukrocky's Avatar
    Join Date
    Jul 2010
    Location
    Manchester or Harrogate...
    Posts
    1,819
    Thanks
    67
    Thanked 64 Times in 46 Posts
    Oh don't get me wrong, he's incredible for shooting things in cover, I just never seem to get higher then a 9 :P

  10. #10
    Rank: Strange No Avatar
    Join Date
    Nov 2010
    Location
    Bellingham, WA
    Posts
    32
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Thanks for the input guys. I wasn't thinking the molemen for defend me, but more to help reconnoiter. Either way...

    So with that drop the moleman x2 for a soulstone miner, and my remaining 7ss go with Waldegeist or Myranda?

    Is 3 Night terrors too much?

    Now with the soulstone miner, when does he pop up from tunneling? At the start of both players activation phase? or at the start of the Soulstone miner's activation phase?

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 05:34 PM.
© 2005-2013 Wyrd Miniatures, LLC