The Guild

Forum: The Guild

+ Reply to Thread
Page 1 of 5 123 ... LastLast
Results 1 to 10 of 43
  1. #1
    The Diet Coke of Evil! Rank: Wyrd TimeLapse's Avatar
    Join Date
    Apr 2010
    Location
    Surprise, AZ
    Posts
    858
    Thanks
    6
    Thanked 7 Times in 5 Posts

    da,na,na,na,na,na Hoffman!

    Holy steal robots hoffman!

    Hi everyone I am putting together some hoffman lists and im not sure what way I should go, here are the 2 25ss lists anf there corresponding 35ss lists.

    List 1 the warden list

    25ss
    Hoffman 4ss catch
    peacekeeper 9ss
    hunter 6ss
    warden 5ss
    warden 5ss

    30ss
    + 1 Warden 5ss
    35ss
    + 2 wardens 10ss

    List 2, the mixer

    Hoffman 4ss catch
    peacekeeper 9ss
    soul stone miner 7ss
    Watcher 3ss
    Hunter 6ss

    30ss
    + 1 Warden 5ss
    35ss
    + 2 wardens 10ss

    So waht do you think? The first list is just about speed, and getting objectives and the 2nd is about bulking out the hoffman.

    What are you running and what works well with the hoffman?

    Anyhelp with the lists would be most welcome,

    -Andrew

  2. #2
    Rank: Wyrd No Avatar
    Join Date
    Nov 2010
    Location
    Rapid City, South Dakota
    Posts
    767
    Thanks
    1
    Thanked 33 Times in 25 Posts
    How keen are you on having the hunter in your first list? Most people don't seem to give the hunter much love. I have rarely used one, but could see a place for him in a large game.

    I think either another warden and a soul stone, or a pair of watchers would be a better investment. But if you like the hunter than the list is fine.

  3. #3
    The Diet Coke of Evil! Rank: Wyrd TimeLapse's Avatar
    Join Date
    Apr 2010
    Location
    Surprise, AZ
    Posts
    858
    Thanks
    6
    Thanked 7 Times in 5 Posts
    Quote Originally Posted by micahwc View Post
    How keen are you on having the hunter in your first list? Most people don't seem to give the hunter much love. I have rarely used one, but could see a place for him in a large game.

    I think either another warden and a soul stone, or a pair of watchers would be a better investment. But if you like the hunter than the list is fine.
    Well, the hunter is mainly in my list because of the fluff in the books. Im not hard set on having it.

  4. #4
    Rank: Odd No Avatar
    Join Date
    Dec 2011
    Posts
    10
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I'm really happy with:

    Mobile Toolkit [4ss]
    Guardian [7ss]
    Peacekeeper [9ss]
    Ryle, Guild Pawn [8ss]
    Watcher [3ss]
    Watcher [3ss]

    There's enough units that I'm usually getting the full +5 casting, and the watchers are great at claiming objectives (if not much more than that).

  5. #5
    The Diet Coke of Evil! Rank: Wyrd TimeLapse's Avatar
    Join Date
    Apr 2010
    Location
    Surprise, AZ
    Posts
    858
    Thanks
    6
    Thanked 7 Times in 5 Posts
    Quote Originally Posted by KeaponLaffin View Post
    I'm really happy with:

    Mobile Toolkit [4ss]
    Guardian [7ss]
    Peacekeeper [9ss]
    Ryle, Guild Pawn [8ss]
    Watcher [3ss]
    Watcher [3ss]

    There's enough units that I'm usually getting the full +5 casting, and the watchers are great at claiming objectives (if not much more than that).
    I thought of useing watchers for objective grabbing but the wardens are a bit faster and can fight. Im having an issue with ryle being so pricey. Im not sure about useing him with he peacekeeper that's alot of points in 2 models. We play alot of 25 -30ss games down here.

    I do not think having a 4ss totem that is only there to get slow is worth it. The easy to wound and low health makes me think 4ss is a bit much in a ramos list its worth it since he uses alot of what the totem has to offer, though I am not sure hoffman needs a totem.

    The guardian im intrested in, does he slow the list down alot? How do you use him?

  6. #6
    The Diet Coke of Evil! Rank: Wyrd TimeLapse's Avatar
    Join Date
    Apr 2010
    Location
    Surprise, AZ
    Posts
    858
    Thanks
    6
    Thanked 7 Times in 5 Posts
    Heh just had an idea let me know if im doing this right,

    30ss list

    Hoffman 5ss
    soul stone miner 7ss
    Guardain 7ss
    peacekeeper 9ss
    Watcher 3ss/His totem
    Watcher 3ss

    Okay turn one first action the guardain in base contact with the peacekeeper activates and does sheild wall. 2nd activation hoffman does overide ond the Guardain and gains reactivate though assimilate. Guardain does something clever. 3rd activation hoffman steals the bury effect from the SS miner so he can keep his upgrades, makes the SS miner slow to gain fast.

    So after the first turn hoffman gains and keeps, reactivate, fast and the ability to burry.

    Next turn I activate the guardian and he does sheild wall again. 2nd activation the ss miner takes wounds to become melee +2. 3rd activation hoffman steals melee +2, casts overide on the guardain and does some other things. The guardain goes and casts the +2 armor for things in base contact. The peace keeper now has amour +8, that hoffman now steals and then after his 2nd activation he uses his last action to burry himself.

    Homan is now has fast, has reactivate, the power to burry, armor +8 and melee +2. Next turn he grabs relentless off of the peace keeper and self repair off of the guardain and so on.

    Hehe In base contact with a guardain with its +2 armour boost hamilan is amor+10.

    This of course only works if I am able to bury hoffman each turn so the fast + 1 on the 2nd activation will be dedacated to burring.

    Oh yeah and slow to die would be good to grab with my 5ss catch just in case. I figure I set up the first 2 turns then unleash the monster that is hoffman.

    What do you guys think?

  7. #7
    Rank: Odd No Avatar
    Join Date
    Dec 2011
    Posts
    10
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I haven't tried the Wardens out. Will give that a go.

    Re: Mobile Toolkit easy to wound: Hoffman's maintain machines means you can ignore that I think. Having said that, a PK, Ryle, Guardian and 2xWardens sounds nice (for 35 pts)

    I think Ryle is worth every penny (or soulstone). You can get 10 shots off in a round with Ryle + Fast Hoff Machine Puppet and Ryle has a good chance of getting extra damage flips.

    So, Ryle makes it *really* dangerous for your opponent to be within 12".. but if they close to melee range you've got a reactivating, machine puppetted peacekeeper to deal with.

    Re: the bury trick.. I haven't tried it but it seems like you'd spend the whole game tweaking Hoff and not focused on your strategies. Maybe with the right strategy (against the right opponent).

    I have the guardian cast protect on hoff round 1, hoff assimilates protect and casts it on the peacekeeper.. so damage on the PK may optionally be funnelled back to either Hoff or Guardian. I kinda alternate between having the guardian soak the damage and hoffman. Then the guardian's self-repair causes hoffman to get a healing flip too. If you have the mobile toolkit, it can do another heal (which would give hoffman yet another healing flip).. so you've got 4 healing flips out of nothing but a 0-action and your totem activation.

    re: guardian's movement - the PK moves up to 15", hoff hitches a ride and the "handy" mobile toolkit follows so you have a "train" of sorts behind the PK.. and you just need to get the guardian within 6" of the toolkit by the end of the turn (maybe via a recactivate) so it can spring into base to base (preferably at the "far end" of the toolkit into base to base with Hoff as well).

    Between the protects & heals + shield wall armor, I think the hoff ball is pretty much invulnerable... so I just move it as quick as I can into a good position and start kicking ass. The biggest issue I find is strategies that require lots of models.

    We usually play 35 points so my style might not work well for less.. but the one time we played 25 pts recently I took the PK & Ryle and 2 watchers (skipped Guardian) and it was fine.. I was just way more vulnerable than I'm used to being.

  8. #8
    Cadilon's Avatar
    Join Date
    May 2010
    Location
    Fort Wayne, Indiana
    Posts
    767
    Thanks
    98
    Thanked 50 Times in 39 Posts
    Quote Originally Posted by KeaponLaffin View Post
    Re: Mobile Toolkit easy to wound: Hoffman's maintain machines means you can ignore that I think.
    Nice catch. This one slipped by me, but I believe its correct.

    Quote Originally Posted by KeaponLaffin View Post
    Re: the bury trick.. I haven't tried it but it seems like you'd spend the whole game tweaking Hoff and not focused on your strategies. Maybe with the right strategy (against the right opponent).
    This is what I've found. Handy little trick, but not sure its something to base a whole strategy off of. Haven't thought about Reactivate surviving the End Closing Phase though. Thought after the activation was used, it was gone. Have to think about this more...

    Quote Originally Posted by KeaponLaffin View Post
    Then the guardian's self-repair causes hoffman to get a healing flip too. If you have the mobile toolkit, it can do another heal (which would give hoffman yet another healing flip).. so you've got 4 healing flips out of nothing but a 0-action and your totem activation.
    I am not seeing how to get all these healing flips. Feedback only allows you to heal 1 Wd when a friendly construct heals, not take a flip.

  9. #9
    DocMoen's Avatar
    Join Date
    Oct 2011
    Location
    Portland, OR
    Posts
    36
    Thanks
    2
    Thanked 0 Times in 0 Posts
    I find that the Hunter is nigh on useless in most games. To be the most effective he needs to be on his own, therefore taking a construct away from the Hoff's giant living machine.

    For 25ss I have decent luck with:

    C. Hoffman 5ss or 4ss pool
    Mechanical Attendant [3ss] -or- Mobile Toolkit [4ss] (depending on strategy)
    Guardian [7ss]
    Peacekeeper [9ss]
    Warden [5ss]

    And for 35ss I am undefeated using:

    C. Hoffman 4ss pool
    Mechanical Attendant [3ss]
    Guardian [7ss]
    Peacekeeper [9ss]
    Ryle, Guild Pawn [8ss]
    Warden [5ss]
    Watcher [3ss]

    Hope this helps!

  10. #10
    Rank: Odd No Avatar
    Join Date
    Dec 2011
    Posts
    10
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Damn. My bad re: Feedback.

    DocMoen: That 35 pt list looks nice. I haven't tried the Mechanical Attendant yet. I ought to.

    Has anyone tried bringing an Arachnid Swarm? I brought Joss in a few games but he was just too brittle. The swarm can heal nicely and is the same cost.

 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
All times are GMT -4. The time now is 04:52 PM.
© 2005-2013 Wyrd Miniatures, LLC