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  1. #21
    Rank: Twisted Tauwolf's Avatar
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    Yep, that's pretty sweet..... Having almost no experience playing Lady J (she's the master we usually give to noobs), I haven't had a chance to really see her full potential. That's a pretty sick combo.

  2. #22
    Rank: Wyrd Hugor's Avatar
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    Strangefellow,

    That is a good strategy, especially with using bad juju for board control and luring in enemy puppets. I do something similar with the austringer, but instead use the guild hound's upgrade, which gives him "wicked set of choppers" which is a action, bite the hand (0) make an Attack, this may not be used during the puppet's animation and Combat +1. So my combat+2 Austringer who is then hopefully given elite combat training, can do two rips at combat5 from across the board for the remaining turns that round, without worrying about exhaustion.

  3. #23
    Rank: Unusual No Avatar
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    Quote Originally Posted by Hugor View Post
    Strangefellow,

    That is a good strategy, especially with using bad juju for board control and luring in enemy puppets. I do something similar with the austringer, but instead use the guild hound's upgrade, which gives him "wicked set of choppers" which is a action, bite the hand (0) make an Attack, this may not be used during the puppet's animation and Combat +1. So my combat+2 Austringer who is then hopefully given elite combat training, can do two rips at combat5 from across the board for the remaining turns that round, without worrying about exhaustion.
    Oh That's evil. That's really evil. Well played.

  4. #24
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    Thats a nice one too. Bite the hand is a very cool action.
    I have also had some ok games with a guildhound upgraded with "glowy claws" backed up by witchling stalker. It gives the little pup a bit of killing and staying power.

 

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