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Thread: List of Puppet Synergies
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03-12-2012, 09:35 PM #21
Yep, that's pretty sweet..... Having almost no experience playing Lady J (she's the master we usually give to noobs), I haven't had a chance to really see her full potential. That's a pretty sick combo.
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03-13-2012, 12:12 AM #22
Strangefellow,
That is a good strategy, especially with using bad juju for board control and luring in enemy puppets. I do something similar with the austringer, but instead use the guild hound's upgrade, which gives him "wicked set of choppers" which is a
action, bite the hand (0) make an Attack, this may not be used during the puppet's animation and Combat +1. So my combat+2 Austringer who is then hopefully given elite combat training, can do two rips at combat5 from across the board for the remaining turns that round, without worrying about exhaustion.
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03-13-2012, 03:24 AM #23
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03-13-2012, 03:29 AM #24
Thats a nice one too. Bite the hand is a very cool action.
I have also had some ok games with a guildhound upgraded with "glowy claws" backed up by witchling stalker. It gives the little pup a bit of killing and staying power.
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