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Thread: The Road to Adepticon 2012
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04-26-2012, 02:05 PM #161
I think any future designs should follow the steps below:
- Everyone starts with a bottle, a shot glass, pencil, and piece of paper.
- Everyone takes a shot for good measure.
- Everyone makes a name for a puppet and an action they will perform.
- Everyone takes a shot and passes their paper to the person to their left.
- Everyone looks at the name, and has a minute (maybe two) to draw a picture of a puppet doing something. Pictures should illustrate the name and action from step 3.
- Everyone takes a shot, folds their paper so the name / action is no longer showing, and passes their paper to the person to their left.
- Now, everyone looks at the illustration of the puppet performing an action (takes a shot for good measure) and writes an Ability that describes that illustration.
- Papers are once again folded (now only the text for the Ability / Action is showing), shots are taken, and papers are passed.
This continues until the papers can be folded no more. At this time, papers are unfolded and the puppets are ready for play
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04-26-2012, 02:39 PM #162
Heh. I'm such a scamp!

also - Bring it! What are you going to do?! eliminate me in LESS than 7 activations?!
---------- Post added at 02:39 PM ---------- Previous post was at 02:14 PM ----------
Low Puppet on the Totem Pole…
Or “I thought you’d played this game before?”
Whew, so that’s Adepticon #10 in the can and I’m still tired.
As Tauwolf observed, Sunday events at Adepticon tend to suffer from the fact that people can (and often do) play games almost constantly for the preceding 2, sometimes 2.5 days. By Sunday morning a lot of people just think “What’d I pay for that event? Feh. I’d rather sleep in and have waffles.”
Many thanks to Nilus and Shadowopal for working all weekend, hanging in there, and running PW despite the low attendance. (I covet that PW banner, Nilus)
I sincerely hope the low turnout isn’t going to put a damper on future years. And certainly not because I’m about to burst my stitches with plaque-envy (I’m looking at you, Tauwolf). I have my shiny button eye on that Master Tailor next year. (so I’d better start painting next week).
Since we only had 4 people (and one a new conscript), it was a very low key event – which was exactly what I needed, frankly. After obsessing over the organization of Adepticon’s hobby seminars for the last several months, Puppet Wars turned out to be just the gaming panacea I needed.
That said; I completely dropped the ball in PW prep.
I ended up borrowing Tauwolf’s freshly painted Marcus and knowing I wasn’t going to finish my crew, I had a local commission painter Brian “Top Flighte” Burchett knock out seven teddies for me. Add in my Grateful Teddy and I’d have quite the Teddy Bear Picnic. With no experience using that Toy Box, it was likely to result in a series of heavy-handed beatings [edit: correct!], but it sounded fun. When I get a chance, I’ll photo the bears – he did a really good job, especially for the time/cost involved.
My first game was against Tauwolf. He killed me slowly, as he is wont to do, eliminating bear after bear until Marcus finally went down. I got a little experience upgrading my bears with heart-patches, but I don’t think I ever really threatened him.
My second game was against Hijynx’s wife who I know a bit from the local store. Tauwolf and LFG had only just introduced her to the game that weekend so as I was learning my crew and she was learning in general, it was a pretty light game. Like LFG, I pointed out a few things I was doing that she might want to watch out for and it was all very relaxed. I ended up “winning” the game, but it was truly an accident. The right bear was in the right place with the attachments and the right cards in my hand and I was able to power through a bodyguard and devour Lady J with the double-tome Swallow Whole Action. The teddies certainly have potential, but my “win” was only as intentional as accidents get.
My last game was with LFG, who I don’t think I’ve ever played 1-on-1 against before.
I had no idea what it would be like to be the sole focus of her cheerful, puppish wrath.
I kid you not, she eliminated me in 7 activations!
“Tra la la, I have teddies, tra la la – ARGH, I’m dead!”
I suppose that’s what you get when you play a crew for the third time ever against a puppette master assassin like LFG. I thought I sort of saw her attack forming, but in trying to avoid threats 1, 2, and 3; I was eliminated by threat 4 which was a direct result of my own foolishness. feh. Perhaps I’ll play better tonight. Perhaps.
All in all, it was a good event for me and like I said, just the soothing positive-gaming experience I needed that day. With eight teddies painted and ready, I’ll definitely be trying a few more most- or all-Teddy Shoe Boxes in the future.
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04-26-2012, 03:43 PM #163Year of the RAM!
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I woke up Sunday morning and said "Why did I plan events for today? Feh. I'd rather sleep in and have waffles." Sadly my wife kicked me out of bed, reminded me the only way I was getting waffles was if I made them and then told me to get back to the con. Apparently her and my son were enjoying there Mom and son weekend.
Glad you guys had such a good time. Not sure what we are doing with Puppet Wars next year, but there will be some form of event for sure(mostly because then I can show off that banner everyone covets
). We will get a better gauge after Gencon and plan from there. I still think Sean's Dollhouse of doom event has potential if we can figure out the logistics.
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04-26-2012, 10:54 PM #164Rank: Touched
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I like the beer and pretzels part, but that kind of game is less than 30 minutes to me. PW is a bit long and too much thinking for a Beer and Pretzels game IMHO. However, it is a great game to play in an hour or so.
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04-28-2012, 04:11 PM #165Unendangered Filmmaker Rank: Freakishly Wyrd
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