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Thread: Ramos Vs McMourning briefing
09-25-2011, 11:25 PM #1
Ramos Vs McMourning briefing
Not a full battle report as we're still proxying models so no pictures.
30ss match with shared destroy evidence
My son chose to take Ramos with the following
2x arachnid swarms
Obviously he chose a few big models. I went the other way.
grave spirit (stupid choice on my part as I didn't look closely enough and thought it could give McMourning armor+2, but that's undead only)
for location we drew the collapsed city block. We spread out a bunch of packing materials we have that sort of look like ruined buildings to make a tight space with alleyways. Both of use had a good number of arachnids, otherwise the maneuvering would have gotten pretty tight.
Necropunks are awesome. Okay, maybe not awesome but really lucky. Every turn that the punks attacked, which was every turn but the first in a 5 turn game, they got a red joker for damage. Only one of those was cheated from my hand. One necropunk, in course of 2 turns killed an arachnid swarm by itself. Another one messed up te steamborg requiring Ramos to take a bunch of actions healing it.
McMourning might want to learn to duck. I decided to try out the McMourning specific scheme even though I knew it was probably a bad idea. As he ran up an alley way towards Ramos the latter used stoke on two subsequent turns to unleash a total 12 electrical fires as the good doctor (6 each turn). Even McMourning enviable ability to heal was outclassed and he was cindered.
The bodies- they're everywhere. I also took the resurrectionist scheme where you want more corpse counters on the table than the enemy has models. This was easy due to the low number of models my son brought and my horde of cheap troops that I expected to die. Still I was suitably impressed by all the corpse counters that carpeted the scene.
Where did you find that? Sebastian and McMourning were both shockingly successful at pulling body parts out of robot spiders.
Stoke sucks. My son was very good at pulling the 10+ of tomes required to get stoke to work and kept using it on Ramos. I was very happy when one of my necropunks finally dealt with that damn thing...followed shortly by a clockwork punch to the head by Ramos.
The finale- at the end Ramos was alone for the arcanists although almost unwounded. I had two necropunks closing in on the last evidence marker and sebastian who was definitely not coming out to face Ramos after hearing (and smelling) what had happened to his boss in similar circumstances. I got 2 VP from the resurrectionist scheme was likely to get 4 from the strategy in the next turn. Ramos got 2 from his "Do I have to do everything myself?" and was no where near any of his evidence markers. We decided to quit there as it seemed impossible for Ramos to win or tie.
All in all it was pretty fun. My son likes Ramos and felt his forces worked okay. I really don't like the model for necropunks but I have to admit they've got some nice points. Leap (when it works) and the ability to slow as well as not being insignificant and leaving a corpse counter. All sweet. The dogs weren't as effective but for 2ss each what do you expect? Sebastian did well finishing off a swarm that the dogs injured. The swarms are pretty mean. McMourning is a hell of a melee bruiser. It's not that he does ridiculous damage but that he has so many little things like getting free attacks off of spells that by and large are attacks themselves, healing, moving and attacking as a 0 action. Just brutal.I came, I saw, I posted.
Veni, Vidi, Bitchy.
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