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Thread: dizzy
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07-24-2011, 12:53 PM #1
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07-24-2011, 01:18 PM #2The Plague Cometh! Rank: Freakishly Wyrd
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Eh.. Rather unbalanced and extremely tedious to play on.. I think it's a very bad map to be honest..
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07-24-2011, 01:44 PM #3
Wow, a negative comment from Wodschow. Who'd a thunk it? <sarcasm>
I pesonally like it. Only thing i would suggest is giving the 'outside' player an unbalanced +1 (or amybe +2) due to the fact that he has further between workshops than the inner player.The answer to what to use if you are a Rezzer: Kirai. Need a hencman: VonSchill. Or Kirai with VonSchill.
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07-24-2011, 02:53 PM #4The Plague Cometh! Rank: Freakishly Wyrd
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I'm sorry, but there's a ton of reasons as to why this is a bad map.. The distance between the Workbenches being a very minor issue..
Here's some of them:
- There is about 50!!(!!!!!) tiles between the start locations, that is a ludicrous amount to say the least - having more than 7 generally proved to make for long games during the playtesting.
- You have to place your Master in front of your starting Workbench meaning you're very limited as what to do in the first many moves of the game.
- The game is alot about outmanouvering your opponent, you can't do that on this map - at all. You'll just be trading puppets on a more or less 1-1 basis. You can't even move around your own puppets..
- Molemen are incredibly good at this map as it's the only way to go about some of the above points.
Generally you'd want to avoid too many 1-tile gaps on your board to keep the game flowing and keep the neutral Workbench number fairly low.. (There's 10! on this map..)..
But sorry for coming across so bluntly, I just don't see it working..
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