Forum: Malifaux Matters
Anything and everything related to Malifaux, including Rules, Event, and Faction discussions.
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07-15-2011, 01:21 PM #11Mr. Burgundy
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I think a V2 deck of cards would be a good idea, actually. Privateer Press did the same, and it really did help new players.
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07-15-2011, 01:27 PM #12Rank: Super Wyrd!
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Wyrd has said they're working on just such a deck. No ETA, but it's planned.
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07-15-2011, 01:28 PM #13
Do they eventually incorporate changes to model rules back into the books when they do another print run? I have the original print run of the main book and I have not checked newer ones to see if they have the updated model rules in them.
If not, then they should probably roll changes into the book as they make additional print runs.
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07-15-2011, 01:31 PM #14
Good to know.
As I said, it is my only complaint. Well, I guess I could complain that they are taking a lot of my money, but it just saves it from going to hookers & blow. At least with Malifaux I have something for my money afterwards other than cloudy memories, a bad hangover, and possible health complications.
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07-15-2011, 01:35 PM #15
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07-15-2011, 02:19 PM #16Rank: Super Wyrd!
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I'm not sure how much of this they do, but I will say that I'm not a fan of it. Having to figure out which printing is which is a pain even when you know about it... And the frustration for a new player who doesn't know about it, and happens to pick up the older copy, is just amplified.
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07-15-2011, 03:42 PM #17
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07-15-2011, 05:02 PM #18
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07-15-2011, 07:50 PM #19Loves the Ladies ...
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Have to agree 100% to this having just had one new player come in locally has made a big difference plus theres others following suit, having the game accessible to new players is vital to sustain and grow the game we all love.
If we as more experienced players are able to quickly point new players to the v2 stat cards to help them out making future purchases and great resources like 'Pull My Finger' I think that is beneficial.
I have my 2 books plus the rules manual and not one of them is worthless to me and really if you buy all the books you are still looking at less cost than just buying the Warhammer Fantasy book and your relevant Army Book or even 40k. Even with Warmachine/Hordes you are buying a lot more books to get all the rules for all the models, yes Malifaux is newer but its not that big an outlay.
As far as how to define the books I say Book 1 is the first book (duh) that has all the initial model releases plus the basic rules but some of these rules have been tightened up, if you want the book get it for the pretty pictures and stories plus to give you an overview of each faction and their models. I then say Rising Powers expands on this with more models for each faction and develops the story further. I say if you want to be able to play the game with all the rules options just buy the rules manual as it has everything you will need with all the expanded rules strategies and schemes. I also point people to the v2 cards hosted here and the Pull My Finger wiki if they want info on other crews.
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07-16-2011, 02:23 AM #20Rank: Wyrd
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Alkemy has an online living rulebook. A PDF that is updated when clarifications, errata or new rules are needed which is a pretty neat solution. Or at least that's how it works in theory as Kraken went belly-up and the new owner of Alkemy (Studio 38) is still busy releasing minis for the existing units so they haven't touched the rulebook yet.
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